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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "pyTTTGame.h"
///////////////////////////////////////////////////////////////////////////////
//
// Base TTT game client class
//
pyTTTGame::pyTTTGame(): pyGameCli() {}
pyTTTGame::pyTTTGame(pfGameCli* client): pyGameCli(client)
{
if (client && (client->GetGameTypeId() != kGameTypeId_TicTacToe))
gameClient = nil; // wrong type, just clear it out
}
bool pyTTTGame::IsTTTGame(std::wstring guid)
{
Uuid gameUuid(guid.c_str());
return gameUuid == kGameTypeId_TicTacToe;
}
void pyTTTGame::CreateTTTGame(pyKey& callbackKey, unsigned numPlayers)
{
TTT_CreateParam init;
init.playerCount = numPlayers;
pfGameMgr::GetInstance()->CreateGame(callbackKey.getKey(), kGameTypeId_TicTacToe, 0, sizeof(init), &init);
}
void pyTTTGame::JoinCommonTTTGame(pyKey& callbackKey, unsigned gameID, unsigned numPlayers)
{
TTT_CreateParam init;
init.playerCount = numPlayers;
pfGameMgr::GetInstance()->JoinCommonGame(callbackKey.getKey(), kGameTypeId_TicTacToe, gameID, sizeof(init), &init);
}
void pyTTTGame::MakeMove(unsigned row, unsigned col)
{
if (gameClient)
{
pfGmTicTacToe* ttt = pfGmTicTacToe::ConvertNoRef(gameClient);
ttt->MakeMove(row, col);
}
}
void pyTTTGame::ShowBoard()
{
if (gameClient)
{
pfGmTicTacToe* ttt = pfGmTicTacToe::ConvertNoRef(gameClient);
ttt->ShowBoard();
}
}