/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "pyTTTGame.h" /////////////////////////////////////////////////////////////////////////////// // // Base TTT game client class // pyTTTGame::pyTTTGame(): pyGameCli() {} pyTTTGame::pyTTTGame(pfGameCli* client): pyGameCli(client) { if (client && (client->GetGameTypeId() != kGameTypeId_TicTacToe)) gameClient = nil; // wrong type, just clear it out } bool pyTTTGame::IsTTTGame(std::wstring guid) { Uuid gameUuid(guid.c_str()); return gameUuid == kGameTypeId_TicTacToe; } void pyTTTGame::CreateTTTGame(pyKey& callbackKey, unsigned numPlayers) { TTT_CreateParam init; init.playerCount = numPlayers; pfGameMgr::GetInstance()->CreateGame(callbackKey.getKey(), kGameTypeId_TicTacToe, 0, sizeof(init), &init); } void pyTTTGame::JoinCommonTTTGame(pyKey& callbackKey, unsigned gameID, unsigned numPlayers) { TTT_CreateParam init; init.playerCount = numPlayers; pfGameMgr::GetInstance()->JoinCommonGame(callbackKey.getKey(), kGameTypeId_TicTacToe, gameID, sizeof(init), &init); } void pyTTTGame::MakeMove(unsigned row, unsigned col) { if (gameClient) { pfGmTicTacToe* ttt = pfGmTicTacToe::ConvertNoRef(gameClient); ttt->MakeMove(row, col); } } void pyTTTGame::ShowBoard() { if (gameClient) { pfGmTicTacToe* ttt = pfGmTicTacToe::ConvertNoRef(gameClient); ttt->ShowBoard(); } }