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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include <Python.h>
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#include "../pyKey.h"
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#include "plString.h"
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#pragma hdrstop
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#include "pyGameCli.h"
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#include "pfGameMgr/pfGameMgr.h"
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#include "pnUUID/pnUUID.h"
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#include "TicTacToe/pyTTTGame.h"
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#include "Heek/pyHeekGame.h"
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#include "Marker/pyMarkerGame.h"
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#include "BlueSpiral/pyBlueSpiralGame.h"
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#include "ClimbingWall/pyClimbingWallGame.h"
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#include "VarSync/pyVarSyncGame.h"
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///////////////////////////////////////////////////////////////////////////////
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//
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// Base game client class
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//
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pyGameCli::pyGameCli(): gameClient(nil) {}
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pyGameCli::pyGameCli(pfGameCli* client): gameClient(client) {}
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std::vector<unsigned> pyGameCli::GetGameIDs()
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{
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ARRAY(unsigned) gameIDs;
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std::vector<unsigned> retVal;
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pfGameMgr::GetInstance()->GetGameIds(&gameIDs);
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for (unsigned i = 0; i < gameIDs.Count(); ++i)
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retVal.push_back(gameIDs[i]);
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return retVal;
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}
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PyObject* pyGameCli::GetGameCli(unsigned gameID)
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{
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pfGameCli* client = pfGameMgr::GetInstance()->GetGameCli(gameID);
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if (client)
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return pyGameCli::New(client);
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PYTHON_RETURN_NONE;
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}
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std::wstring pyGameCli::GetGameNameByTypeID(plString& typeID)
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{
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plUUID gameUuid(typeID);
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return pfGameMgr::GetInstance()->GetGameNameByTypeId(gameUuid);
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}
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void pyGameCli::JoinGame(pyKey& callbackKey, unsigned gameID)
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{
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pfGameMgr::GetInstance()->JoinGame(callbackKey.getKey(), gameID);
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}
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unsigned pyGameCli::GameID() const
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{
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if (gameClient)
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return gameClient->GetGameId();
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return 0;
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}
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plUUID pyGameCli::GameTypeID() const
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{
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if (gameClient)
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{
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return gameClient->GetGameTypeId();
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}
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return kNilUuid;
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}
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std::wstring pyGameCli::Name() const
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{
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if (gameClient)
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return gameClient->GetName();
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return L"";
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}
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unsigned pyGameCli::PlayerCount() const
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{
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if (gameClient)
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return gameClient->GetPlayerCount();
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return 0;
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}
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void pyGameCli::InvitePlayer(unsigned playerID)
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{
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if (gameClient)
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gameClient->InvitePlayer(playerID);
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}
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void pyGameCli::UninvitePlayer(unsigned playerID)
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{
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if (gameClient)
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gameClient->UninvitePlayer(playerID);
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}
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void pyGameCli::LeaveGame()
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{
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if (gameClient)
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gameClient->LeaveGame();
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}
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PyObject* pyGameCli::UpcastToTTTGame()
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{
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if (gameClient && (gameClient->GetGameTypeId() == kGameTypeId_TicTacToe))
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return pyTTTGame::New(gameClient);
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PYTHON_RETURN_NONE;
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}
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PyObject* pyGameCli::UpcastToHeekGame()
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{
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if (gameClient && (gameClient->GetGameTypeId() == kGameTypeId_Heek))
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return pyHeekGame::New(gameClient);
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PYTHON_RETURN_NONE;
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}
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PyObject* pyGameCli::UpcastToMarkerGame()
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{
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if (gameClient && (gameClient->GetGameTypeId() == kGameTypeId_Marker))
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return pyMarkerGame::New(gameClient);
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PYTHON_RETURN_NONE;
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}
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PyObject* pyGameCli::UpcastToBlueSpiralGame()
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{
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if (gameClient && (gameClient->GetGameTypeId() == kGameTypeId_BlueSpiral))
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return pyBlueSpiralGame::New(gameClient);
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PYTHON_RETURN_NONE;
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}
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PyObject* pyGameCli::UpcastToClimbingWallGame()
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{
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if (gameClient && (gameClient->GetGameTypeId() == kGameTypeId_ClimbingWall))
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return pyClimbingWallGame::New(gameClient);
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PYTHON_RETURN_NONE;
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}
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PyObject* pyGameCli::UpcastToVarSyncGame()
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{
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if (gameClient && (gameClient->GetGameTypeId() == kGameTypeId_VarSync))
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return pyVarSyncGame::New(gameClient);
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PYTHON_RETURN_NONE;
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}
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