|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
|
|
|
|
#include <Python.h>
|
|
|
|
#include "../pyKey.h"
|
|
|
|
#include "plString.h"
|
|
|
|
#pragma hdrstop
|
|
|
|
|
|
|
|
#include "pyGameCli.h"
|
|
|
|
#include "pfGameMgr/pfGameMgr.h"
|
|
|
|
|
|
|
|
#include "TicTacToe/pyTTTGame.h"
|
|
|
|
#include "Heek/pyHeekGame.h"
|
|
|
|
#include "Marker/pyMarkerGame.h"
|
|
|
|
#include "BlueSpiral/pyBlueSpiralGame.h"
|
|
|
|
#include "ClimbingWall/pyClimbingWallGame.h"
|
|
|
|
#include "VarSync/pyVarSyncGame.h"
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Base game client class
|
|
|
|
//
|
|
|
|
|
|
|
|
pyGameCli::pyGameCli(): gameClient(nil) {}
|
|
|
|
|
|
|
|
pyGameCli::pyGameCli(pfGameCli* client): gameClient(client) {}
|
|
|
|
|
|
|
|
std::vector<unsigned> pyGameCli::GetGameIDs()
|
|
|
|
{
|
|
|
|
ARRAY(unsigned) gameIDs;
|
|
|
|
std::vector<unsigned> retVal;
|
|
|
|
pfGameMgr::GetInstance()->GetGameIds(&gameIDs);
|
|
|
|
for (unsigned i = 0; i < gameIDs.Count(); ++i)
|
|
|
|
retVal.push_back(gameIDs[i]);
|
|
|
|
return retVal;
|
|
|
|
}
|
|
|
|
|
|
|
|
PyObject* pyGameCli::GetGameCli(unsigned gameID)
|
|
|
|
{
|
|
|
|
pfGameCli* client = pfGameMgr::GetInstance()->GetGameCli(gameID);
|
|
|
|
if (client)
|
|
|
|
return pyGameCli::New(client);
|
|
|
|
PYTHON_RETURN_NONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
std::wstring pyGameCli::GetGameNameByTypeID(plString& typeID)
|
|
|
|
{
|
|
|
|
plUUID gameUuid(typeID);
|
|
|
|
return pfGameMgr::GetInstance()->GetGameNameByTypeId(gameUuid);
|
|
|
|
}
|
|
|
|
|
|
|
|
void pyGameCli::JoinGame(pyKey& callbackKey, unsigned gameID)
|
|
|
|
{
|
|
|
|
pfGameMgr::GetInstance()->JoinGame(callbackKey.getKey(), gameID);
|
|
|
|
}
|
|
|
|
|
|
|
|
unsigned pyGameCli::GameID() const
|
|
|
|
{
|
|
|
|
if (gameClient)
|
|
|
|
return gameClient->GetGameId();
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
plUUID pyGameCli::GameTypeID() const
|
|
|
|
{
|
|
|
|
if (gameClient)
|
|
|
|
{
|
|
|
|
return plUUID(gameClient->GetGameTypeId());
|
|
|
|
}
|
|
|
|
return kNilUuid;
|
|
|
|
}
|
|
|
|
|
|
|
|
std::wstring pyGameCli::Name() const
|
|
|
|
{
|
|
|
|
if (gameClient)
|
|
|
|
return gameClient->GetName();
|
|
|
|
return L"";
|
|
|
|
}
|
|
|
|
|
|
|
|
unsigned pyGameCli::PlayerCount() const
|
|
|
|
{
|
|
|
|
if (gameClient)
|
|
|
|
return gameClient->GetPlayerCount();
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void pyGameCli::InvitePlayer(unsigned playerID)
|
|
|
|
{
|
|
|
|
if (gameClient)
|
|
|
|
gameClient->InvitePlayer(playerID);
|
|
|
|
}
|
|
|
|
|
|
|
|
void pyGameCli::UninvitePlayer(unsigned playerID)
|
|
|
|
{
|
|
|
|
if (gameClient)
|
|
|
|
gameClient->UninvitePlayer(playerID);
|
|
|
|
}
|
|
|
|
|
|
|
|
void pyGameCli::LeaveGame()
|
|
|
|
{
|
|
|
|
if (gameClient)
|
|
|
|
gameClient->LeaveGame();
|
|
|
|
}
|
|
|
|
|
|
|
|
PyObject* pyGameCli::UpcastToTTTGame()
|
|
|
|
{
|
|
|
|
if (gameClient && (gameClient->GetGameTypeId() == kGameTypeId_TicTacToe))
|
|
|
|
return pyTTTGame::New(gameClient);
|
|
|
|
PYTHON_RETURN_NONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
PyObject* pyGameCli::UpcastToHeekGame()
|
|
|
|
{
|
|
|
|
if (gameClient && (gameClient->GetGameTypeId() == kGameTypeId_Heek))
|
|
|
|
return pyHeekGame::New(gameClient);
|
|
|
|
PYTHON_RETURN_NONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
PyObject* pyGameCli::UpcastToMarkerGame()
|
|
|
|
{
|
|
|
|
if (gameClient && (gameClient->GetGameTypeId() == kGameTypeId_Marker))
|
|
|
|
return pyMarkerGame::New(gameClient);
|
|
|
|
PYTHON_RETURN_NONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
PyObject* pyGameCli::UpcastToBlueSpiralGame()
|
|
|
|
{
|
|
|
|
if (gameClient && (gameClient->GetGameTypeId() == kGameTypeId_BlueSpiral))
|
|
|
|
return pyBlueSpiralGame::New(gameClient);
|
|
|
|
PYTHON_RETURN_NONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
PyObject* pyGameCli::UpcastToClimbingWallGame()
|
|
|
|
{
|
|
|
|
if (gameClient && (gameClient->GetGameTypeId() == kGameTypeId_ClimbingWall))
|
|
|
|
return pyClimbingWallGame::New(gameClient);
|
|
|
|
PYTHON_RETURN_NONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
PyObject* pyGameCli::UpcastToVarSyncGame()
|
|
|
|
{
|
|
|
|
if (gameClient && (gameClient->GetGameTypeId() == kGameTypeId_VarSync))
|
|
|
|
return pyVarSyncGame::New(gameClient);
|
|
|
|
PYTHON_RETURN_NONE;
|
|
|
|
}
|