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112 lines
3.6 KiB
112 lines
3.6 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "plPickingDetector.h"
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#include "../plMessage/plActivatorMsg.h"
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#include "../plMessage/plPickedMsg.h"
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#include "../pnNetCommon/plNetApp.h"
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#include "../pnSceneObject/plSceneObject.h"
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#include "../pnKeyedObject/plKey.h"
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#include "../pnMessage/plObjRefMsg.h"
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#include "../pnMessage/plFakeOutMsg.h"
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#include "../pnNetCommon/plNetApp.h"
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#include "plgDispatch.h"
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hsBool plPickingDetector::MsgReceive(plMessage* msg)
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{
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plObjRefMsg* refMsg = plObjRefMsg::ConvertNoRef(msg);
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if( refMsg )
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{
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if( refMsg->fType == plObjRefMsg::kModifier)
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{
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if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) )
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{
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plModifier* mod = plModifier::ConvertNoRef(refMsg->GetRef());
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SetRemote(mod);
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}
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else if( refMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove) )
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{
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SetRemote(nil);
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}
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}
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return true;
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}
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plPickedMsg* pPMsg = plPickedMsg::ConvertNoRef(msg);
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if (pPMsg)
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{
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for (int i = 0; i < fReceivers.Count(); i++)
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{
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plActivatorMsg* pMsg = TRACKED_NEW plActivatorMsg;
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pMsg->AddReceiver( fReceivers[i] );
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if (pPMsg->fPicked)
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pMsg->SetTriggerType( plActivatorMsg::kPickedTrigger );
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else
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pMsg->SetTriggerType( plActivatorMsg::kUnPickedTrigger );
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// pass on the hit point
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pMsg->fHitPoint = pPMsg->fHitPoint;
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if (fProxyKey)
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pMsg->fPickedObj = fProxyKey;
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else
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pMsg->fPickedObj = GetTarget()->GetKey();
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// assume that since this is something that was PICKED that it was done by the local player.
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plKey locPlayerKey = plNetClientApp::GetInstance()->GetLocalPlayerKey();
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if (locPlayerKey)
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pMsg->fHitterObj = locPlayerKey;
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pMsg->SetSender(GetKey());
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plgDispatch::MsgSend( pMsg );
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hsStatusMessageF("%s sending activate message to %s\n",GetKey()->GetName(), fReceivers[i]->GetName());
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}
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}
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if (RemoteMod() && RemoteMod()->MsgReceive(msg))
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return true;
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return plDetectorModifier::MsgReceive(msg);
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}
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