You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
113 lines
3.3 KiB
113 lines
3.3 KiB
4 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
Additional permissions under GNU GPL version 3 section 7
|
||
|
|
||
|
If you modify this Program, or any covered work, by linking or
|
||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||
|
(or a modified version of those libraries),
|
||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||
|
licensors of this Program grant you additional
|
||
|
permission to convey the resulting work. Corresponding Source for a
|
||
|
non-source form of such a combination shall include the source code for
|
||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||
|
work.
|
||
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
|
||
|
#ifndef plFactory_inc
|
||
|
#define plFactory_inc
|
||
|
|
||
|
#ifdef PLFACTORY_PRIVATE
|
||
|
#include "hsTemplates.h"
|
||
|
#endif
|
||
|
#include "hsRefCnt.h"
|
||
|
#include "hsTypes.h"
|
||
|
|
||
|
class plCreator;
|
||
|
class plCreatable;
|
||
|
class hsStream;
|
||
|
class hsResMgr;
|
||
|
|
||
|
class plFactory : public hsRefCnt
|
||
|
{
|
||
|
#ifdef PLFACTORY_PRIVATE
|
||
|
private:
|
||
|
hsTArray<plCreator*> fCreators;
|
||
|
|
||
|
void IForceShutdown();
|
||
|
void IUnRegister(UInt16 hClass);
|
||
|
UInt16 IRegister(UInt16 hClass, plCreator* worker);
|
||
|
hsBool IIsEmpty();
|
||
|
UInt16 IGetNumClasses();
|
||
|
plCreatable* ICreate(UInt16 hClass);
|
||
|
hsBool IDerivesFrom(UInt16 hBase, UInt16 hDer);
|
||
|
hsBool IIsValidClassIndex(UInt16 hClass);
|
||
|
|
||
|
static hsBool ICreateTheFactory();
|
||
|
static void IShutdown();
|
||
|
|
||
|
plFactory();
|
||
|
~plFactory();
|
||
|
#endif
|
||
|
|
||
|
public:
|
||
|
// Don't use this unless you're initializing a DLL
|
||
|
friend class plClient;
|
||
|
static plFactory* GetTheFactory();
|
||
|
|
||
|
|
||
|
static UInt16 Register(UInt16 hClass, plCreator* worker); // returns hClass
|
||
|
static void UnRegister(UInt16 hClass, plCreator* worker);
|
||
|
|
||
|
static bool CanCreate(UInt16 hClass); // return true if creator exists. doesn't assert
|
||
|
static plCreatable* Create(UInt16 hClass);
|
||
|
|
||
|
static hsBool DerivesFrom(UInt16 hBase, UInt16 hDer);
|
||
|
|
||
|
static UInt16 GetNumClasses();
|
||
|
|
||
|
static UInt16 FindClassIndex(const char* className); // slow lookup for things like console
|
||
|
|
||
|
static hsBool IsValidClassIndex(UInt16 hClass);
|
||
|
|
||
|
// Don't call this unless you're a DLL being initialized.
|
||
|
static void SetTheFactory(plFactory* fac);
|
||
|
|
||
|
static const char *GetNameOfClass(UInt16 type);
|
||
|
|
||
|
#ifdef HS_DEBUGGING
|
||
|
void IValidate(UInt16 keyIndex);
|
||
|
static void Validate(UInt16 keyIndex);
|
||
|
#endif
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
#endif // plFactory_inc
|