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135 lines
4.2 KiB
135 lines
4.2 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef hsFixedTypesDefined
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#define hsFixedTypesDefined
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#include "hsTypes.h"
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#if HS_BUILD_FOR_MAC
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#include <ToolUtils.h>
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#include <FixMath.h>
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define hsIntToFixed(x) ((hsFixed)(x) << 16)
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#define hsFixedToInt(x) ((x) >> 16)
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#define hsFixedRound(x) (((x) + 0x8000) >> 16)
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#define hsFixed1 hsIntToFixed(1)
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#define hsFixedPI (0x3243F)
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#define hsFixedPiOver2 (0x1921F)
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#define hsFixedToFract(x) ((hsFract)(x) << 14)
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#define hsFractToFixed(x) ((hsFixed)(x) >> 14)
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#define hsFract1 hsFixedToFract(hsFixed1)
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#define hsFractPiOver2 (0x6487ED34) /* needs some work */
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#define hsFixFloor(x) \
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(hsFixed)((x) < 0 ? -(hsFixed)((-(x) + 0xFFFF) & 0xFFFF0000) : (x) & 0xFFFF0000)
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#define hsFixedToFloorInt(x) \
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(int)((x) < 0 ? -(int)((-(x) + 0xFFFF) >> 16) : ((x) >> 16))
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#define hsFixCeiling(x) \
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(hsFixed)((x) < 0 ? -(hsFixed)(-(x) & 0xFFFF0000) : ((x) + 0xFFFF) & 0xFFFF0000)
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#define hsFixedToCeilingInt(x) \
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(int)((x) < 0 ? -(int)(-(x) >> 16) : (((x) + 0xFFFF) >> 16))
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#if HS_CAN_USE_FLOAT
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#define hsFixedToFloat(x) ((x) / float(hsFixed1))
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#define hsFloatToFixed(x) hsFixed((x) * hsFixed1)
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#define hsFractToFloat(x) ((x) / float(hsFract1))
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#define hsFloatToFract(x) hsFract((x) * hsFract1)
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#endif
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#if HS_BUILD_FOR_MAC68K && !(HS_PIN_MATH_OVERFLOW)
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#define hsFixMul(a, b) FixMul(a, b)
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#else
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hsFixed hsFixMul(hsFixed a, hsFixed b);
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#endif
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#if HS_BUILD_FOR_MAC && !(HS_PIN_MATH_OVERFLOW) && !(HS_MP_SAFE)
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#define hsFixDiv(a, b) FixDiv(a, b)
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#define hsFracMul(a, b) FracMul(a, b)
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#define hsFracDiv(a, b) FracDiv(a, b)
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#else
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hsFract hsFixDiv(hsFixed a, hsFixed b);
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hsFract hsFracMul(hsFract a, hsFract b);
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hsFract hsFracDiv(hsFract a, hsFract b);
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#endif
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hsFract hsFracSqrt(hsFract value);
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#define hsFixSqrt(value) (hsFracSqrt(value) >> 7)
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hsFract hsFracCubeRoot(hsFract value);
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hsFixed hsFixedSin(hsFixed s);
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hsFixed hsFixedCos(hsFixed s);
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hsFixed hsFixedASin(hsFixed s);
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hsFixed hsFixedACos(hsFixed s);
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UInt16 hsSqrt32(UInt32 value);
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UInt16 hsCubeRoot32(UInt32 value);
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Int32 hsMulDiv32(Int32 numer1, Int32 numer2, Int32 denom);
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Int32 hsMagnitude32(Int32 x, Int32 y);
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#ifdef __cplusplus
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}
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#endif
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#ifdef __cplusplus
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struct hsFixedPlane {
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hsFixed fA, fB, fC;
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void Set(hsFixed a, hsFixed b, hsFixed c) { fA = a; fB = b; fC = c; }
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hsFixed FixEval(hsFixed x, hsFixed y) const { return hsFixMul(fA, x) + hsFixMul(fB, y) + fC; }
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Int32 IntEval(Int32 x, Int32 y) const { return fA * x + fB * y + fC; }
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void ShiftDown(UInt32 i) { fA >>= i; fB >>= i; fC >>= i;}
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};
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#endif
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#endif
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