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355 lines
8.3 KiB
355 lines
8.3 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "pyScoreMgr.h"
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#include "../pfGameScoreMgr/pfGameScoreMgr.h"
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#include "../plVault/plVault.h"
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#include "../plNetCommon/plNetCommon.h"
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#include "pyGameScore.h"
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pyScoreMgr::pyScoreMgr()
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{
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}
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pyScoreMgr::~pyScoreMgr()
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{
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}
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bool pyScoreMgr::DeleteScore(unsigned scoreId)
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{
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return IS_NET_SUCCESS(pfGameScoreMgr::GetInstance()->DeleteScore(scoreId));
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}
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PyObject* pyScoreMgr::CreateGlobalScore(
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const char * gameName,
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unsigned gameType,
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int value
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) {
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pfGameScore * score = NEWZERO(pfGameScore);
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score->IncRef();
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pfGameScoreMgr::GetInstance()->CreateScore(0, gameName, gameType, value, *score);
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if (score)
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{
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if (score->scoreId > 0)
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{
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PyObject* pyScore = pyGameScore::New(score);
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score->DecRef();
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return pyScore;
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}
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score->DecRef();
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}
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PYTHON_RETURN_NONE;
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}
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PyObject* pyScoreMgr::GetGlobalScores(const char* gameName)
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{
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pfGameScore** scoreList = nil;
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int scoreListCount = 0;
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ENetError result = pfGameScoreMgr::GetInstance()->GetScoresIncRef(0, gameName, scoreList, scoreListCount);
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if (IS_NET_SUCCESS(result) && scoreListCount > 0)
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{
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PyObject* pyScoreList = PyList_New(scoreListCount);
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for (int i = 0; i < scoreListCount; ++i)
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{
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PyObject* pyScore = pyGameScore::New(scoreList[i]);
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PyList_SetItem(pyScoreList, i, pyScore);
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scoreList[i]->DecRef();
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}
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delete [] scoreList;
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return pyScoreList;
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}
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PYTHON_RETURN_NONE;
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}
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PyObject* pyScoreMgr::CreatePlayerScore(
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const char * gameName,
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unsigned gameType,
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int value
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) {
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pfGameScore * score = nil;
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if (RelVaultNode * rvn = VaultGetPlayerInfoNodeIncRef()) {
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unsigned ownerId = rvn->nodeId;
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rvn->DecRef();
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score = NEWZERO(pfGameScore);
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score->IncRef();
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pfGameScoreMgr::GetInstance()->CreateScore(ownerId, gameName, gameType, value, *score);
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}
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if (score)
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{
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if (score->scoreId > 0)
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{
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PyObject* pyScore = pyGameScore::New(score);
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score->DecRef();
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return pyScore;
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}
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score->DecRef();
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}
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PYTHON_RETURN_NONE;
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}
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PyObject* pyScoreMgr::GetPlayerScores(const char* gameName)
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{
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if (RelVaultNode * rvn = VaultGetPlayerInfoNodeIncRef()) {
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unsigned ownerId = rvn->nodeId;
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rvn->DecRef();
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pfGameScore** scoreList = nil;
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int scoreListCount = 0;
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ENetError result = pfGameScoreMgr::GetInstance()->GetScoresIncRef(ownerId, gameName, scoreList, scoreListCount);
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if (IS_NET_SUCCESS(result) && scoreListCount > 0)
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{
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PyObject* pyScoreList = PyList_New(scoreListCount);
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for (int i = 0; i < scoreListCount; ++i)
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{
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PyObject* pyScore = pyGameScore::New(scoreList[i]);
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PyList_SetItem(pyScoreList, i, pyScore);
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scoreList[i]->DecRef();
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}
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delete [] scoreList;
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return pyScoreList;
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}
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}
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PYTHON_RETURN_NONE;
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}
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PyObject* pyScoreMgr::CreateNeighborhoodScore(
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const char * gameName,
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unsigned gameType,
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int value
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) {
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pfGameScore * score = nil;
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plAgeInfoStruct info;
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info.SetAgeFilename(kNeighborhoodAgeFilename);
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if (RelVaultNode * rvn = VaultGetOwnedAgeInfoIncRef(&info)) {
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unsigned ownerId = rvn->nodeId;
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rvn->DecRef();
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score = NEWZERO(pfGameScore);
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score->IncRef();
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pfGameScoreMgr::GetInstance()->CreateScore(ownerId, gameName, gameType, value, *score);
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}
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if (score)
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{
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if (score->scoreId > 0)
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{
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PyObject* pyScore = pyGameScore::New(score);
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score->DecRef();
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return pyScore;
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}
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score->DecRef();
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}
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PYTHON_RETURN_NONE;
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}
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PyObject* pyScoreMgr::GetNeighborhoodScores(const char* gameName)
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{
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plAgeInfoStruct info;
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info.SetAgeFilename(kNeighborhoodAgeFilename);
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if (RelVaultNode * rvn = VaultGetOwnedAgeInfoIncRef(&info)) {
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unsigned ownerId = rvn->nodeId;
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rvn->DecRef();
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pfGameScore** scoreList = nil;
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int scoreListCount = 0;
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ENetError result = pfGameScoreMgr::GetInstance()->GetScoresIncRef(ownerId, gameName, scoreList, scoreListCount);
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if (IS_NET_SUCCESS(result) && scoreListCount > 0)
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{
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PyObject* pyScoreList = PyList_New(scoreListCount);
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for (int i = 0; i < scoreListCount; ++i)
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{
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PyObject* pyScore = pyGameScore::New(scoreList[i]);
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PyList_SetItem(pyScoreList, i, pyScore);
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scoreList[i]->DecRef();
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}
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delete [] scoreList;
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return pyScoreList;
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}
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}
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PYTHON_RETURN_NONE;
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}
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PyObject* pyScoreMgr::CreateCurrentAgeScore(
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const char * gameName,
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unsigned gameType,
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int value
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) {
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pfGameScore * score = nil;
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if (RelVaultNode * rvn = VaultGetAgeInfoNodeIncRef()) {
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unsigned ownerId = rvn->nodeId;
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rvn->DecRef();
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score = NEWZERO(pfGameScore);
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score->IncRef();
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pfGameScoreMgr::GetInstance()->CreateScore(ownerId, gameName, gameType, value, *score);
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}
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if (score)
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{
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if (score->scoreId > 0)
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{
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PyObject* pyScore = pyGameScore::New(score);
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score->DecRef();
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return pyScore;
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}
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score->DecRef();
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}
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PYTHON_RETURN_NONE;
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}
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PyObject* pyScoreMgr::GetCurrentAgeScores(const char* gameName)
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{
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if (RelVaultNode * rvn = VaultGetAgeInfoNodeIncRef()) {
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unsigned ownerId = rvn->nodeId;
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rvn->DecRef();
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pfGameScore** scoreList = nil;
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int scoreListCount = 0;
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ENetError result = pfGameScoreMgr::GetInstance()->GetScoresIncRef(ownerId, gameName, scoreList, scoreListCount);
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if (IS_NET_SUCCESS(result) && scoreListCount > 0)
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{
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PyObject* pyScoreList = PyList_New(scoreListCount);
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for (int i = 0; i < scoreListCount; ++i)
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{
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PyObject* pyScore = pyGameScore::New(scoreList[i]);
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PyList_SetItem(pyScoreList, i, pyScore);
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scoreList[i]->DecRef();
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}
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delete [] scoreList;
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return pyScoreList;
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}
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}
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PYTHON_RETURN_NONE;
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}
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PyObject * pyScoreMgr::GetRankList(
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unsigned scoreGroup,
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unsigned parentFolderId,
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const char * gameName,
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unsigned timePeriod,
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unsigned numResults,
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unsigned pageNumber,
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bool sortDesc
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) {
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if (RelVaultNode * rvn = VaultGetPlayerInfoNodeIncRef()) {
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unsigned ownerId = rvn->nodeId;
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rvn->DecRef();
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NetGameRank** rankList = nil;
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int rankListCount = 0;
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ENetError result = pfGameScoreMgr::GetInstance()->GetRankList(
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ownerId,
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scoreGroup,
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parentFolderId,
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gameName,
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timePeriod,
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numResults,
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pageNumber,
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sortDesc,
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rankList,
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rankListCount
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);
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if (IS_NET_SUCCESS(result) && rankListCount > 0)
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{
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PyObject* pyRankList = PyList_New(rankListCount);
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for (int i = 0; i < rankListCount; ++i)
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{
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char tempStr[kMaxPlayerNameLength];
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StrToAnsi(tempStr, rankList[i]->name, arrsize(tempStr));
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PyObject* pyRank = PyTuple_New(3);
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PyTuple_SetItem(pyRank, 0, PyInt_FromLong(rankList[i]->rank));
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PyTuple_SetItem(pyRank, 1, PyString_FromString(tempStr));
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PyTuple_SetItem(pyRank, 2, PyInt_FromLong(rankList[i]->score));
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PyList_SetItem(pyRankList, i, pyRank);
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delete rankList[i];
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}
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delete [] rankList;
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return pyRankList;
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}
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}
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PYTHON_RETURN_NONE;
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}
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