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113 lines
3.5 KiB
113 lines
3.5 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////
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//
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//
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///////////////////////////////////////////////
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#include "pyKey.h"
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#include "../pfGameGUIMgr/pfGUIDynDisplayCtrl.h"
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#include "../plGImage/plDynamicTextMap.h"
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#include "pyDynamicText.h"
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#include "pyGUIControlDynamicText.h"
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pyGUIControlDynamicText::pyGUIControlDynamicText(pyKey& gckey) : pyGUIControl(gckey)
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{
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}
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pyGUIControlDynamicText::pyGUIControlDynamicText(plKey objkey) : pyGUIControl(objkey)
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{
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}
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hsBool pyGUIControlDynamicText::IsGUIControlDynamicText(pyKey& gckey)
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{
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if ( gckey.getKey() && pfGUIDynDisplayCtrl::ConvertNoRef(gckey.getKey()->ObjectIsLoaded()) )
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return true;
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return false;
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}
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//specific interface functions
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UInt32 pyGUIControlDynamicText::GetNumMaps()
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{
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if ( fGCkey )
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{
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// get the pointer to the modifier
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pfGUIDynDisplayCtrl* pdtmod = pfGUIDynDisplayCtrl::ConvertNoRef(fGCkey->ObjectIsLoaded());
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if ( pdtmod )
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return pdtmod->GetNumMaps();
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}
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return 0;
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}
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PyObject* pyGUIControlDynamicText::GetMap(UInt32 i)
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{
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if ( fGCkey )
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{
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// get the pointer to the modifier
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pfGUIDynDisplayCtrl* pdtmod = pfGUIDynDisplayCtrl::ConvertNoRef(fGCkey->ObjectIsLoaded());
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if ( pdtmod )
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{
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// get the owner dialog modifier pointer
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plDynamicTextMap* pdyntm = pdtmod->GetMap(i);
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if ( pdyntm )
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{
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// create a pythonized Dialog class object (Python will manage it)
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PyObject* dynTextObj = pyDynamicText::New(pdyntm->GetKey());
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pyDynamicText* pDynText = pyDynamicText::ConvertFrom(dynTextObj);
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// since these are for GUI dialog items, don't net propagate these!
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pDynText->SetNetPropagate(false);
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pDynText->SetNetForce(false);
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return dynTextObj;
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}
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}
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}
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char errmsg[256];
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sprintf(errmsg,"DynamicDisplay map number %d could be found on this control...?",i);
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PyErr_SetString(PyExc_KeyError, errmsg);
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PYTHON_RETURN_ERROR;
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}
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