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101 lines
3.2 KiB
101 lines
3.2 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// pfBackdoorMsg Header //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#ifndef _pfBackdoorMsg_h
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#define _pfBackdoorMsg_h
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#include "hsTypes.h"
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#include "hsStream.h"
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#include "../pnMessage/plMessage.h"
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class pfBackdoorMsg : public plMessage
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{
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protected:
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char *fTarget;
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char *fString;
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public:
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pfBackdoorMsg() : plMessage( nil, nil, nil ),fTarget(nil),fString(nil) {}
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pfBackdoorMsg( const char* target, const char* string) : plMessage( nil, nil, nil )
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{
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// across the net and just to those listening
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SetBCastFlag( plMessage::kNetPropagate );
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SetBCastFlag( plMessage::kBCastByExactType );
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fTarget = hsStrcpy( target );
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fString = hsStrcpy( string );
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}
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~pfBackdoorMsg()
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{
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delete [] fTarget;
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delete [] fString;
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}
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CLASSNAME_REGISTER( pfBackdoorMsg );
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GETINTERFACE_ANY( pfBackdoorMsg, plMessage );
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virtual void Read(hsStream* s, hsResMgr* mgr)
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{
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plMessage::IMsgRead( s, mgr );
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fTarget = s->ReadSafeString();
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fString = s->ReadSafeString();
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}
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virtual void Write(hsStream* s, hsResMgr* mgr)
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{
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plMessage::IMsgWrite( s, mgr );
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s->WriteSafeString( fTarget );
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s->WriteSafeString( fString );
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}
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const char *GetTarget( void ) { return fTarget; }
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const char *GetString( void ) { return fString; }
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};
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#endif // _pfBackdoorMsg_h
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