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269 lines
9.1 KiB
269 lines
9.1 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// pfGUIControlMod Header //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#ifndef _pfGUIControlMod_h
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#define _pfGUIControlMod_h
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#include "../pnModifier/plSingleModifier.h"
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#include "hsBounds.h"
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#include "../plMessage/plInputEventMsg.h"
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#include "pfGameGUIMgr.h"
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#include "hsColorRGBA.h"
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#include "hsRefCnt.h"
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class plMessage;
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class plPostEffectMod;
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class pfGUIDialogMod;
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class pfGUICtrlProcObject;
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class pfGUIDropTargetProc;
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class plDynamicTextMap;
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class plLayerInterface;
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//// pfGUIColorScheme ////////////////////////////////////////////////////////
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// Tiny helper wrapper for a set of colors used to draw various controls
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class pfGUIColorScheme : public hsRefCnt
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{
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public:
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hsColorRGBA fForeColor, fBackColor;
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hsColorRGBA fSelForeColor, fSelBackColor;
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hsBool fTransparent;
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char *fFontFace;
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UInt8 fFontSize;
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UInt8 fFontFlags;
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enum FontFlags
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{
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kFontBold = 0x01,
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kFontItalic = 0x02,
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kFontShadowed = 0x04
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};
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pfGUIColorScheme();
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~pfGUIColorScheme();
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pfGUIColorScheme( hsColorRGBA &foreColor, hsColorRGBA &backColor );
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pfGUIColorScheme( const char *face, UInt8 size, UInt8 fontFlags );
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void SetFontFace( const char *face );
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void Read( hsStream *s );
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void Write( hsStream *s );
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hsBool IsBold( void ) { return ( fFontFlags & kFontBold ) ? true : false; }
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hsBool IsItalic( void ) { return ( fFontFlags & kFontItalic ) ? true : false; }
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hsBool IsShadowed( void ) { return ( fFontFlags & kFontShadowed ) ? true : false; }
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protected:
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void IReset( void );
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};
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//// Class Def ///////////////////////////////////////////////////////////////
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class pfGUISkin;
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class pfGUIControlMod : public plSingleModifier
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{
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friend class pfGUIDialogMod;
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protected:
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UInt32 fTagID;
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hsBool fEnabled, fFocused, fVisible, fInteresting;
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hsBool fNotifyOnInteresting;
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pfGUIDialogMod *fDialog;
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hsBounds3 fBounds, fInitialBounds; // Z component is 0-1
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hsScalar fScreenMinZ; // Closest Z coordinate in screen space
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hsPoint3 fScreenCenter;
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hsBool fBoundsValid, fCenterValid;
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hsMatrix44 fXformMatrix; // Only used for doing drag work, etc.
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pfGUICtrlProcObject *fHandler;
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pfGUIDropTargetProc *fDropTargetHdlr;
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plDynamicTextMap *fDynTextMap; // Some controls use this; for others, it'll be nil
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plLayerInterface *fDynTextLayer; // Juse so we can reset the transform. Sheesh!
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pfGUIColorScheme *fColorScheme;
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plSceneObject *fProxy;
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hsTArray<hsPoint3> fBoundsPoints; // For more accurate bounds tests
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hsTArray<int> fSoundIndices; // Indices of sounds to trigger on the target SO's audible interface
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pfGUISkin *fSkin;
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hsBool ISetUpDynTextMap( plPipeline *pipe );
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virtual void IPostSetUpDynTextMap( void ) {}
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virtual void IGrowDTMDimsToDesiredSize( UInt16 &width, UInt16 &height ) { }
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virtual hsBool IEval( double secs, hsScalar del, UInt32 dirty ); // called only by owner object's Eval()
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void ISetDialog( pfGUIDialogMod *mod ) { fDialog = mod; }
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void IScreenToLocalPt( hsPoint3 &pt );
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virtual void IUpdate( void ) {;}
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void ISetHandler( pfGUICtrlProcObject *h, hsBool clearInheritFlag = false );
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void IPlaySound( UInt8 guiCtrlEvent, hsBool loop = false );
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void IStopSound( UInt8 guiCtrlEvent );
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virtual UInt32 IGetDesiredCursor( void ) const { return 0; } // As specified in plInputInterface.h
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public:
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pfGUIControlMod();
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virtual ~pfGUIControlMod();
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CLASSNAME_REGISTER( pfGUIControlMod );
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GETINTERFACE_ANY( pfGUIControlMod, plSingleModifier );
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virtual hsBool MsgReceive( plMessage* pMsg );
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virtual void Read( hsStream* s, hsResMgr* mgr );
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virtual void Write( hsStream* s, hsResMgr* mgr );
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UInt32 GetTagID( void ) { return fTagID; }
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virtual void SetEnabled( hsBool e );
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virtual hsBool IsEnabled( void ) { return fEnabled; }
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virtual void SetFocused( hsBool e );
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virtual hsBool IsFocused( void ) { return fFocused; }
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virtual void SetVisible( hsBool vis );
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virtual hsBool IsVisible( void ) { return fVisible; }
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virtual void SetInteresting( hsBool i );
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hsBool IsInteresting( void ) { return fInteresting; }
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virtual void SetNotifyOnInteresting( hsBool state ) { fNotifyOnInteresting = state; }
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pfGUIDialogMod *GetOwnerDlg( void ) { return fDialog; }
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virtual void Refresh( void );
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virtual void UpdateBounds( hsMatrix44 *invXformMatrix = nil, hsBool force = false );
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void SetObjectCenter( hsScalar x, hsScalar y );
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virtual hsPoint3 GetObjectCenter() { return fScreenCenter; }
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hsScalar GetScreenMinZ( void ) { return fScreenMinZ; }
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void CalcInitialBounds( void );
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const hsBounds3 &GetBounds( void );
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hsBool PointInBounds( const hsPoint3 &point );
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virtual void SetTarget( plSceneObject *object );
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// Return false if you actually DON'T want the mouse clicked at this point (should only be used for non-rectangular region rejection)
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virtual hsBool FilterMousePosition( hsPoint3 &mousePt ) { return true; }
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virtual void HandleMouseDown( hsPoint3 &mousePt, UInt8 modifiers ) {;}
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virtual void HandleMouseUp( hsPoint3 &mousePt, UInt8 modifiers ) {;}
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virtual void HandleMouseDrag( hsPoint3 &mousePt, UInt8 modifiers ) {;}
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virtual void HandleMouseHover( hsPoint3 &mousePt, UInt8 modifiers ) {;}
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virtual void HandleMouseDblClick( hsPoint3 &mousePt, UInt8 modifiers ) {;}
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virtual hsBool HandleKeyPress( char key, UInt8 modifiers );
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virtual hsBool HandleKeyEvent( pfGameGUIMgr::EventType event, plKeyDef key, UInt8 modifiers );
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void SetHandler( pfGUICtrlProcObject *h ) { ISetHandler( h, true ); }
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void DoSomething( void ); // Will call the handler
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void HandleExtendedEvent( UInt32 event ); // Will call the handler
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pfGUICtrlProcObject *GetHandler( void ) const { return fHandler; }
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void SetDropTargetHdlr( pfGUIDropTargetProc *drop );
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pfGUIDropTargetProc *GetDropTargetHdlr( void ) { return fDropTargetHdlr; }
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enum
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{
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kRefDynTextMap,
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kRefDynTextLayer,
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kRefProxy,
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kRefSkin,
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kRefDerivedStart = 32
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};
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enum Flags // plSingleModifier already has SetFlag()/HasFlag()
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{
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kWantsInterest,
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kInheritProcFromDlg,
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kIntangible, // I.E. it doesn't exists on the screen/can't be clicked on.
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// Used for group objects like the up/down pair
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kXparentBgnd,
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kScaleTextWithResolution, // I.E. take up the same space on screen no matter the resolution
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kTakesSpecialKeys, // I.E. disable bindings for keys like backspace because we want them
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kHasProxy,
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kBetterHitTesting,
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kDerivedFlagsStart = 32
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};
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virtual void SetColorScheme( pfGUIColorScheme *newScheme );
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pfGUIColorScheme *GetColorScheme( void ) const;
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virtual void UpdateColorScheme() { IPostSetUpDynTextMap(); IUpdate(); }
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// should be override by specific GUIcontrol
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virtual void PurgeDynaTextMapImage() {;}
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// Override from plModifier so we can update our bounds
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virtual void SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l);
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// Forces an immediate play of the given GUI control event sound
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void PlaySound( UInt8 guiCtrlEvent, hsBool loop = false ) { IPlaySound( guiCtrlEvent, loop ); }
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void StopSound( UInt8 guiCtrlEvent ) { IStopSound( guiCtrlEvent ); }
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// Export only
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void SetTagID( UInt32 id ) { fTagID = id; }
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void SetDynTextMap( plLayerInterface *layer, plDynamicTextMap *dynText );
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void SetSoundIndex( UInt8 guiCtrlEvent, int soundIndex );
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};
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#endif // _pfGUIControlMod_h
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