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830 lines
21 KiB
830 lines
21 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGame.cpp
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*
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***/
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#include "../Pch.h"
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#pragma hdrstop
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// This file excluded from pre-compiled header because it is auto-generated by the build server.
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#include "pnNetBase/pnNbGameKey.hpp"
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namespace Ngl { namespace Game {
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/*****************************************************************************
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*
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* Private
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*
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***/
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struct CliGmConn : AtomicRef {
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LINK(CliGmConn) link;
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CCritSect critsect;
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AsyncSocket sock;
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AsyncCancelId cancelId;
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NetCli * cli;
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NetAddress addr;
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unsigned seq;
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bool abandoned;
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// ping
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AsyncTimer * pingTimer;
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unsigned pingSendTimeMs;
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unsigned lastHeardTimeMs;
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CliGmConn ();
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~CliGmConn ();
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void Send (const unsigned_ptr fields[], unsigned count);
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};
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//============================================================================
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// JoinAgeRequestTrans
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//============================================================================
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struct JoinAgeRequestTrans : NetGameTrans {
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FNetCliGameJoinAgeRequestCallback m_callback;
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void * m_param;
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// sent
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unsigned m_ageMcpId;
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Uuid m_accountUuid;
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unsigned m_playerInt;
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JoinAgeRequestTrans (
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unsigned ageMcpId,
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const Uuid & accountUuid,
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unsigned playerInt,
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FNetCliGameJoinAgeRequestCallback callback,
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void * param
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);
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bool Send ();
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void Post ();
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bool Recv (
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const byte msg[],
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unsigned bytes
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);
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};
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//============================================================================
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// RcvdPropagatedBufferTrans
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//============================================================================
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struct RcvdPropagatedBufferTrans : NetNotifyTrans {
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unsigned bufferType;
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unsigned bufferBytes;
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byte * bufferData;
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RcvdPropagatedBufferTrans () : NetNotifyTrans(kGmRcvdPropagatedBufferTrans) {}
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~RcvdPropagatedBufferTrans ();
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void Post ();
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};
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//============================================================================
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// RcvdGameMgrMsgTrans
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//============================================================================
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struct RcvdGameMgrMsgTrans : NetNotifyTrans {
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unsigned bufferBytes;
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byte * bufferData;
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RcvdGameMgrMsgTrans () : NetNotifyTrans(kGmRcvdGameMgrMsgTrans) {}
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~RcvdGameMgrMsgTrans ();
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void Post ();
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};
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/*****************************************************************************
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*
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* Private data
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*
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***/
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enum {
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kPerfConnCount,
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kPingDisabled,
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kNumPerf
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};
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static bool s_running;
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static CCritSect s_critsect;
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static LISTDECL(CliGmConn, link) s_conns;
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static CliGmConn * s_active;
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static FNetCliGameRecvBufferHandler s_bufHandler;
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static FNetCliGameRecvGameMgrMsgHandler s_gameMgrMsgHandler;
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static long s_perf[kNumPerf];
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/*****************************************************************************
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*
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* Internal functions
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*
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***/
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//===========================================================================
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static unsigned GetNonZeroTimeMs () {
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if (unsigned ms = TimeGetMs())
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return ms;
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return 1;
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}
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//============================================================================
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static CliGmConn * GetConnIncRef_CS (const char tag[]) {
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if (CliGmConn * conn = s_active)
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if (conn->cli) {
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conn->IncRef(tag);
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return conn;
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}
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return nil;
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}
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//============================================================================
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static CliGmConn * GetConnIncRef (const char tag[]) {
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CliGmConn * conn;
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s_critsect.Enter();
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{
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conn = GetConnIncRef_CS(tag);
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}
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s_critsect.Leave();
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return conn;
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}
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//============================================================================
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static void UnlinkAndAbandonConn_CS (CliGmConn * conn) {
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s_conns.Unlink(conn);
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conn->abandoned = true;
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if (conn->cancelId) {
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AsyncSocketConnectCancel(nil, conn->cancelId);
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conn->cancelId = 0;
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}
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else if (conn->sock) {
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AsyncSocketDisconnect(conn->sock, true);
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}
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else {
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conn->DecRef("Lifetime");
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}
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}
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//============================================================================
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static bool ConnEncrypt (ENetError error, void * param) {
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CliGmConn * conn = (CliGmConn *) param;
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if (IS_NET_SUCCESS(error)) {
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s_critsect.Enter();
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{
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SWAP(s_active, conn);
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}
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s_critsect.Leave();
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}
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return IS_NET_SUCCESS(error);
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}
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//============================================================================
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static void NotifyConnSocketConnect (CliGmConn * conn) {
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conn->TransferRef("Connecting", "Connected");
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conn->cli = NetCliConnectAccept(
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conn->sock,
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kNetProtocolCli2Game,
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true,
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ConnEncrypt,
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0,
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nil,
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conn
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);
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}
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//============================================================================
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static void NotifyConnSocketConnectFailed (CliGmConn * conn) {
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bool notify;
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s_critsect.Enter();
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{
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conn->cancelId = 0;
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s_conns.Unlink(conn);
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notify
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= s_running
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&& !conn->abandoned
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&& (!s_active || conn == s_active);
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if (conn == s_active)
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s_active = nil;
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}
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s_critsect.Leave();
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NetTransCancelByConnId(conn->seq, kNetErrTimeout);
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conn->DecRef("Connecting");
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conn->DecRef("Lifetime");
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if (notify)
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ReportNetError(kNetProtocolCli2Game, kNetErrConnectFailed);
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}
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//============================================================================
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static void NotifyConnSocketDisconnect (CliGmConn * conn) {
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bool notify;
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s_critsect.Enter();
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{
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s_conns.Unlink(conn);
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notify
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= s_running
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&& !conn->abandoned
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&& (!s_active || conn == s_active);
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if (conn == s_active)
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s_active = nil;
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}
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s_critsect.Leave();
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// Cancel all transactions in process on this connection.
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NetTransCancelByConnId(conn->seq, kNetErrTimeout);
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conn->DecRef("Connected");
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conn->DecRef("Lifetime");
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if (notify)
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ReportNetError(kNetProtocolCli2Game, kNetErrDisconnected);
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}
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//============================================================================
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static bool NotifyConnSocketRead (CliGmConn * conn, AsyncNotifySocketRead * read) {
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// TODO: Only dispatch messages from the active game server
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conn->lastHeardTimeMs = GetNonZeroTimeMs();
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bool result = NetCliDispatch(conn->cli, read->buffer, read->bytes, nil);
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read->bytesProcessed += read->bytes;
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return result;
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}
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//============================================================================
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static bool SocketNotifyCallback (
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AsyncSocket sock,
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EAsyncNotifySocket code,
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AsyncNotifySocket * notify,
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void ** userState
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) {
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bool result = true;
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CliGmConn * conn;
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switch (code) {
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case kNotifySocketConnectSuccess:
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conn = (CliGmConn *) notify->param;
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*userState = conn;
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conn->TransferRef("Connecting", "Connected");
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bool abandoned;
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s_critsect.Enter();
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{
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conn->sock = sock;
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conn->cancelId = 0;
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abandoned = conn->abandoned;
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}
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s_critsect.Leave();
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if (abandoned)
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AsyncSocketDisconnect(sock, true);
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else
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NotifyConnSocketConnect(conn);
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break;
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case kNotifySocketConnectFailed:
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conn = (CliGmConn *) notify->param;
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NotifyConnSocketConnectFailed(conn);
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break;
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case kNotifySocketDisconnect:
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conn = (CliGmConn *) *userState;
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NotifyConnSocketDisconnect(conn);
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break;
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case kNotifySocketRead:
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conn = (CliGmConn *) *userState;
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result = NotifyConnSocketRead(conn, (AsyncNotifySocketRead *) notify);
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break;
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}
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return result;
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}
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//============================================================================
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static void Connect (
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const NetAddress & addr
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) {
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CliGmConn * conn = NEWZERO(CliGmConn);
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conn->addr = addr;
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conn->seq = ConnNextSequence();
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conn->lastHeardTimeMs = GetNonZeroTimeMs();
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conn->IncRef("Lifetime");
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conn->IncRef("Connecting");
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s_critsect.Enter();
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{
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while (CliGmConn * conn = s_conns.Head())
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UnlinkAndAbandonConn_CS(conn);
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s_conns.Link(conn);
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}
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s_critsect.Leave();
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Cli2Game_Connect connect;
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connect.hdr.connType = kConnTypeCliToGame;
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connect.hdr.hdrBytes = sizeof(connect.hdr);
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connect.hdr.buildId = BuildId();
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connect.hdr.buildType = BuildType();
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connect.hdr.branchId = BranchId();
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connect.hdr.productId = ProductId();
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connect.data.dataBytes = sizeof(connect.data);
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AsyncSocketConnect(
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&conn->cancelId,
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addr,
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SocketNotifyCallback,
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conn,
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&connect,
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sizeof(connect),
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0,
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0
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);
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}
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/*****************************************************************************
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*
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* CliGmConn
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*
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***/
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//============================================================================
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CliGmConn::CliGmConn () {
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AtomicAdd(&s_perf[kPerfConnCount], 1);
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}
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//============================================================================
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CliGmConn::~CliGmConn () {
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if (cli)
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NetCliDelete(cli, true);
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AtomicAdd(&s_perf[kPerfConnCount], -1);
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}
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//============================================================================
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void CliGmConn::Send (const unsigned_ptr fields[], unsigned count) {
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critsect.Enter();
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{
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NetCliSend(cli, fields, count);
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NetCliFlush(cli);
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}
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critsect.Leave();
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}
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|
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/*****************************************************************************
|
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*
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* Cli2Game protocol
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*
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***/
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//============================================================================
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static bool Recv_PingReply (
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const byte msg[],
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unsigned bytes,
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void * param
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) {
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REF(msg);
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REF(bytes);
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REF(param);
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return true;
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}
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//============================================================================
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static bool Recv_JoinAgeReply (
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const byte msg[],
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unsigned bytes,
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void * param
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) {
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REF(bytes);
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REF(param);
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const Game2Cli_JoinAgeReply & reply = *(const Game2Cli_JoinAgeReply *)msg;
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if (sizeof(reply) != bytes)
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return false;
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NetTransRecv(reply.transId, msg, bytes);
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return true;
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}
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//============================================================================
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static bool Recv_PropagateBuffer (
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const byte msg[],
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unsigned bytes,
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void * param
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) {
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REF(bytes);
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REF(param);
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const Game2Cli_PropagateBuffer & reply = *(const Game2Cli_PropagateBuffer *)msg;
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RcvdPropagatedBufferTrans * trans = NEW(RcvdPropagatedBufferTrans);
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trans->bufferType = reply.type;
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trans->bufferBytes = reply.bytes;
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trans->bufferData = (byte *)ALLOC(reply.bytes);
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MemCopy(trans->bufferData, reply.buffer, reply.bytes);
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NetTransSend(trans);
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return true;
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}
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//============================================================================
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static bool Recv_GameMgrMsg (
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const byte msg[],
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unsigned bytes,
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void * param
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) {
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REF(bytes);
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REF(param);
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const Game2Cli_GameMgrMsg & reply = *(const Game2Cli_GameMgrMsg *)msg;
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RcvdGameMgrMsgTrans * trans = NEW(RcvdGameMgrMsgTrans);
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trans->bufferBytes = reply.bytes;
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trans->bufferData = (byte *)ALLOC(reply.bytes);
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MemCopy(trans->bufferData, reply.buffer, reply.bytes);
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NetTransSend(trans);
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return true;
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||
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}
|
||
|
|
||
|
|
||
|
//============================================================================
|
||
|
// Send/Recv protocol handler init
|
||
|
//============================================================================
|
||
|
#define MSG(s) kNetMsg_Cli2Game_##s
|
||
|
static NetMsgInitSend s_send[] = {
|
||
|
{ MSG(PingRequest), },
|
||
|
{ MSG(JoinAgeRequest), },
|
||
|
{ MSG(PropagateBuffer), },
|
||
|
{ MSG(GameMgrMsg), },
|
||
|
};
|
||
|
#undef MSG
|
||
|
|
||
|
#define MSG(s) kNetMsg_Game2Cli_##s, Recv_##s
|
||
|
static NetMsgInitRecv s_recv[] = {
|
||
|
{ MSG(PingReply) },
|
||
|
{ MSG(JoinAgeReply), },
|
||
|
{ MSG(PropagateBuffer), },
|
||
|
{ MSG(GameMgrMsg), },
|
||
|
};
|
||
|
#undef MSG
|
||
|
|
||
|
|
||
|
/*****************************************************************************
|
||
|
*
|
||
|
* JoinAgeRequestTrans
|
||
|
*
|
||
|
***/
|
||
|
|
||
|
//============================================================================
|
||
|
JoinAgeRequestTrans::JoinAgeRequestTrans (
|
||
|
unsigned ageMcpId,
|
||
|
const Uuid & accountUuid,
|
||
|
unsigned playerInt,
|
||
|
FNetCliGameJoinAgeRequestCallback callback,
|
||
|
void * param
|
||
|
) : NetGameTrans(kJoinAgeRequestTrans)
|
||
|
, m_ageMcpId(ageMcpId)
|
||
|
, m_accountUuid(accountUuid)
|
||
|
, m_playerInt(playerInt)
|
||
|
, m_callback(callback)
|
||
|
, m_param(param)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
bool JoinAgeRequestTrans::Send () {
|
||
|
if (!AcquireConn())
|
||
|
return false;
|
||
|
|
||
|
const unsigned_ptr msg[] = {
|
||
|
kCli2Game_JoinAgeRequest,
|
||
|
m_transId,
|
||
|
m_ageMcpId,
|
||
|
(unsigned_ptr) &m_accountUuid,
|
||
|
m_playerInt,
|
||
|
};
|
||
|
|
||
|
m_conn->Send(msg, arrsize(msg));
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void JoinAgeRequestTrans::Post () {
|
||
|
m_callback(
|
||
|
m_result,
|
||
|
m_param
|
||
|
);
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
bool JoinAgeRequestTrans::Recv (
|
||
|
const byte msg[],
|
||
|
unsigned bytes
|
||
|
) {
|
||
|
REF(bytes);
|
||
|
|
||
|
const Game2Cli_JoinAgeReply & reply = *(const Game2Cli_JoinAgeReply *) msg;
|
||
|
m_result = reply.result;
|
||
|
m_state = kTransStateComplete;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
/*****************************************************************************
|
||
|
*
|
||
|
* RcvdPropagatedBufferTrans
|
||
|
*
|
||
|
***/
|
||
|
|
||
|
//============================================================================
|
||
|
RcvdPropagatedBufferTrans::~RcvdPropagatedBufferTrans () {
|
||
|
FREE(bufferData);
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void RcvdPropagatedBufferTrans::Post () {
|
||
|
if (s_bufHandler)
|
||
|
s_bufHandler(bufferType, bufferBytes, bufferData);
|
||
|
}
|
||
|
|
||
|
/*****************************************************************************
|
||
|
*
|
||
|
* RcvdGameMgrMsgTrans
|
||
|
*
|
||
|
***/
|
||
|
|
||
|
//============================================================================
|
||
|
RcvdGameMgrMsgTrans::~RcvdGameMgrMsgTrans () {
|
||
|
FREE(bufferData);
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void RcvdGameMgrMsgTrans::Post () {
|
||
|
if (s_gameMgrMsgHandler)
|
||
|
s_gameMgrMsgHandler((GameMsgHeader *)bufferData);
|
||
|
}
|
||
|
|
||
|
|
||
|
} using namespace Game;
|
||
|
|
||
|
|
||
|
/*****************************************************************************
|
||
|
*
|
||
|
* NetGameTrans
|
||
|
*
|
||
|
***/
|
||
|
|
||
|
//============================================================================
|
||
|
NetGameTrans::NetGameTrans (ETransType transType)
|
||
|
: NetTrans(kNetProtocolCli2Game, transType)
|
||
|
, m_conn(nil)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
NetGameTrans::~NetGameTrans () {
|
||
|
ReleaseConn();
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
bool NetGameTrans::AcquireConn () {
|
||
|
if (!m_conn)
|
||
|
m_conn = GetConnIncRef("AcquireConn");
|
||
|
return m_conn != nil;
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void NetGameTrans::ReleaseConn () {
|
||
|
if (m_conn) {
|
||
|
m_conn->DecRef("AcquireConn");
|
||
|
m_conn = nil;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/*****************************************************************************
|
||
|
*
|
||
|
* Protected functions
|
||
|
*
|
||
|
***/
|
||
|
|
||
|
//============================================================================
|
||
|
void GameInitialize () {
|
||
|
s_running = true;
|
||
|
NetMsgProtocolRegister(
|
||
|
kNetProtocolCli2Game,
|
||
|
false,
|
||
|
s_send, arrsize(s_send),
|
||
|
s_recv, arrsize(s_recv),
|
||
|
kDhGValue,
|
||
|
BigNum(sizeof(kDhXData), kDhXData),
|
||
|
BigNum(sizeof(kDhNData), kDhNData)
|
||
|
);
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void GameDestroy (bool wait) {
|
||
|
s_running = false;
|
||
|
s_bufHandler = nil;
|
||
|
s_gameMgrMsgHandler = nil;
|
||
|
|
||
|
NetTransCancelByProtocol(
|
||
|
kNetProtocolCli2Game,
|
||
|
kNetErrRemoteShutdown
|
||
|
);
|
||
|
NetMsgProtocolDestroy(
|
||
|
kNetProtocolCli2Game,
|
||
|
false
|
||
|
);
|
||
|
|
||
|
s_critsect.Enter();
|
||
|
{
|
||
|
while (CliGmConn * conn = s_conns.Head())
|
||
|
UnlinkAndAbandonConn_CS(conn);
|
||
|
s_active = nil;
|
||
|
}
|
||
|
s_critsect.Leave();
|
||
|
|
||
|
if (!wait)
|
||
|
return;
|
||
|
|
||
|
while (s_perf[kPerfConnCount]) {
|
||
|
NetTransUpdate();
|
||
|
AsyncSleep(10);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
bool GameQueryConnected () {
|
||
|
bool result;
|
||
|
s_critsect.Enter();
|
||
|
{
|
||
|
if (nil != (result = s_active))
|
||
|
result &= (nil != s_active->cli);
|
||
|
}
|
||
|
s_critsect.Leave();
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
unsigned GameGetConnId () {
|
||
|
unsigned connId;
|
||
|
s_critsect.Enter();
|
||
|
connId = (s_active) ? s_active->seq : 0;
|
||
|
s_critsect.Leave();
|
||
|
return connId;
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void GamePingEnable (bool enable) {
|
||
|
s_perf[kPingDisabled] = !enable;
|
||
|
}
|
||
|
|
||
|
} using namespace Ngl;
|
||
|
|
||
|
|
||
|
/*****************************************************************************
|
||
|
*
|
||
|
* Exported functions
|
||
|
*
|
||
|
***/
|
||
|
|
||
|
//============================================================================
|
||
|
void NetCliGameStartConnect (
|
||
|
const NetAddressNode & node
|
||
|
) {
|
||
|
NetAddress addr;
|
||
|
NetAddressFromNode(node, NetCliAuthGetCurrentConnPort(), &addr);
|
||
|
Connect(addr);
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void NetCliGameDisconnect () {
|
||
|
|
||
|
s_critsect.Enter();
|
||
|
{
|
||
|
while (CliGmConn * conn = s_conns.Head())
|
||
|
UnlinkAndAbandonConn_CS(conn);
|
||
|
s_active = nil;
|
||
|
}
|
||
|
s_critsect.Leave();
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void NetCliGameJoinAgeRequest (
|
||
|
unsigned ageMcpId,
|
||
|
const Uuid & accountUuid,
|
||
|
unsigned playerInt,
|
||
|
FNetCliGameJoinAgeRequestCallback callback,
|
||
|
void * param
|
||
|
) {
|
||
|
JoinAgeRequestTrans * trans = NEWZERO(JoinAgeRequestTrans)(
|
||
|
ageMcpId,
|
||
|
accountUuid,
|
||
|
playerInt,
|
||
|
callback,
|
||
|
param
|
||
|
);
|
||
|
NetTransSend(trans);
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void NetCliGameSetRecvBufferHandler (
|
||
|
FNetCliGameRecvBufferHandler handler
|
||
|
) {
|
||
|
s_bufHandler = handler;
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void NetCliGamePropagateBuffer (
|
||
|
unsigned type,
|
||
|
unsigned bytes,
|
||
|
const byte buffer[]
|
||
|
) {
|
||
|
CliGmConn * conn = GetConnIncRef("PropBuffer");
|
||
|
if (!conn)
|
||
|
return;
|
||
|
|
||
|
const unsigned_ptr msg[] = {
|
||
|
kCli2Game_PropagateBuffer,
|
||
|
type,
|
||
|
bytes,
|
||
|
(unsigned_ptr) buffer,
|
||
|
};
|
||
|
|
||
|
conn->Send(msg, arrsize(msg));
|
||
|
|
||
|
conn->DecRef("PropBuffer");
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void NetCliGameSetRecvGameMgrMsgHandler (FNetCliGameRecvGameMgrMsgHandler handler) {
|
||
|
s_gameMgrMsgHandler = handler;
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void NetCliGameSendGameMgrMsg (GameMsgHeader * msgHdr) {
|
||
|
CliGmConn * conn = GetConnIncRef("GameMgrMsg");
|
||
|
if (!conn)
|
||
|
return;
|
||
|
|
||
|
const unsigned_ptr msg[] = {
|
||
|
kCli2Game_GameMgrMsg,
|
||
|
msgHdr->messageBytes,
|
||
|
(unsigned_ptr) msgHdr,
|
||
|
};
|
||
|
|
||
|
conn->Send(msg, arrsize(msg));
|
||
|
|
||
|
conn->DecRef("GameMgrMsg");
|
||
|
}
|