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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plVirtualCam1_inc
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#define plVirtualCam1_inc
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#include "../pnKeyedObject/hsKeyedObject.h"
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#include "hsMatrix44.h"
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#include "hsBitVector.h"
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class plPipeline;
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class plCameraModifier1;
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class plCameraBrain1;
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class plSceneObject;
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class plKey;
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class hsGMaterial;
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class plDrawableSpans;
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class plCameraProxy;
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class plSceneNode;
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class plDebugInputInterface;
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class plPlate;
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#include "hsTemplates.h"
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struct CamTrans;
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struct hsColorRGBA;
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#define POS_TRANS_OFF 0
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#define POS_TRANS_FIXED 1
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#define POS_TRANS_FOLLOW 2
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#define POA_TRANS_OFF 3
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#define POA_TRANS_FIXED 4
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#define POA_TRANS_FOLLOW 5
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class plVirtualCam1 : public hsKeyedObject
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{
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protected:
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void Output();
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void IUpdate();
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void INext();
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public:
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enum flags
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{
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kSetFOV,
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/** Forces the next camera transition to be cut. */
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kCutNextTrans,
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kRender,
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kRegionIgnore,
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kFirstPersonEnabled,
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kResponderForced3rd,
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kScriptsForced3rd,
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kScriptsDisabled1st,
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kAvatarWalking,
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kUnPanCamera,
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kInterpPanLimits,
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kFalling,
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//kRegisteredForBehaviors, // not reliable anymore since we have a dummy avatar in the startup age
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kFirstPersonAtLinkOut,
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kJustLinkedIn,
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kFirstPersonUserSelected,
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};
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enum action
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{
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kPush = 0,
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kPop,
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kReplacement,
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kBackgroundPop,
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kRefCamera,
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};
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plVirtualCam1();
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virtual ~plVirtualCam1();
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CLASSNAME_REGISTER( plVirtualCam1 );
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GETINTERFACE_ANY( plVirtualCam1, hsKeyedObject );
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void SetPipeline(plPipeline* p);
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void Init();
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virtual hsBool MsgReceive(plMessage* msg);
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static void SetFOV(hsScalar w, hsScalar h);
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static void SetFOV(plCameraModifier1* pCam);
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static void SetDepth(hsScalar h, hsScalar y);
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static hsScalar GetFOVw() { return fFOVw; }
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static hsScalar GetFOVh() { return fFOVh; }
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static hsScalar GetHither() { return fHither; }
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static hsScalar GetYon() { return fYon; }
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static void SetOffset(float x, float y, float z);
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static void Refresh();
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static float GetAspectRatio() { return fAspectRatio; }
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static void SetAspectRatio(float ratio);
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hsBool InTransition() { return fTransPos != POS_TRANS_OFF; }
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plCameraModifier1* GetCurrentCamera();
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plCameraModifier1* GetCurrentStackCamera();
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plCameraModifier1* GetTransitionCamera(){return fTransitionCamera;}
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hsBool Is1stPersonCamera();
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hsBool HasMovementFlag(int f) { return fMoveFlags.IsBitSet(f); }
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void SetMovementFlag(int f, hsBool on = true) { fMoveFlags.SetBit(f, on);}
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hsPoint3 GetCameraPos() { return fOutputPos; }
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hsPoint3 GetCameraPOA() { return fOutputPOA; }
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hsVector3 GetCameraUp() { return fOutputUp; }
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void SetCutNextTrans(); // used when player warps into a new camera region
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void SetCutNext();
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const hsMatrix44 GetCurrentMatrix() { return fMatrix; }
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static plVirtualCam1* Instance() { return fInstance; }
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int GetNumCameras() { return fCameraStack.Count(); }
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plCameraModifier1* GetCameraNumber(int camNumber);
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void RebuildStack(const plKey& key);
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void SetFlags(int flag) { fFlags.SetBit(flag); }
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hsBool HasFlags(int flag) { return fFlags.IsBitSet(flag); }
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void ClearFlags(int flag) { fFlags.ClearBit(flag); }
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// console command stuff
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static void Next();
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static void Prev();
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static void Deactivate();
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void CameraRegions(hsBool b) { fFlags.SetBit(kRegionIgnore,b); }
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void LogFOV(hsBool b) { printFOV = b; }
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void Drive();
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void PushThirdPerson();
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static void AddMsgToLog(const char* msg);
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static hsBool IsCurrentCamera(const plCameraModifier1* mod);
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void ClearStack();
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void AddCameraLoaded(plSceneObject* pCam) { fCamerasLoaded.Append(pCam); }
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hsBool RestoreFromName(const char* name);
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void StartUnPan();
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// these are for console access
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static hsBool fUseAccelOverride, freeze, alwaysCutForColin, WalkPan3rdPerson,StayInFirstPersonForever;
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static hsScalar fDecel, fAccel, fVel;
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static hsScalar fFallTimerDelay;
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private:
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void Reset(hsBool bRender);
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void PushCamera(plCameraModifier1* pCam, hsBool bDefault = false);
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void PopCamera(plCameraModifier1* pCam);
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void AddCameraToStack(plCameraModifier1* pCam);
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void PopAll();
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void CreateDefaultCamera(plSceneObject* subject);
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void StartTransition(CamTrans* transition);
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void RunTransition();
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void FinishTransition();
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void SetRender(hsBool render);
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void IHandleCameraStatusLog(plCameraModifier1* pMod, int action);
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void ICreatePlate();
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void FreezeOutput(int frames) { fFreezeCounter = frames; } // I hate this and I hate myself for doing it
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void UnFadeAvatarIn(int frames) { fFadeCounter = frames; } // ditto
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void FirstPersonOverride();
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void AdjustForInput();
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void UnPanIfNeeded();
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void StartInterpPanLimits();
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void InterpPanLimits();
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plPipeline* fPipe;
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hsMatrix44 fMatrix;
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hsPoint3 fOutputPos;
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hsPoint3 fOutputPOA;
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hsVector3 fOutputUp;
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int fTransPos;
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plDebugInputInterface* fCameraDriveInterface;
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plPlate* fEffectPlate;
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FILE* foutLog;
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hsTArray<plCameraModifier1*> fCameraStack;
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int fFreezeCounter;
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int fFadeCounter;
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hsBitVector fFlags;
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hsTArray<plSceneObject*> fCamerasLoaded;
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hsBitVector fMoveFlags;
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hsScalar fX;
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hsScalar fY;
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hsScalar fXPanLimit;
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hsScalar fZPanLimit;
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hsScalar fXPanLimitGoal;
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hsScalar fZPanLimitGoal;
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hsScalar fXUnPanRate;
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hsScalar fZUnPanRate;
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hsScalar fXPanInterpRate;
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hsScalar fZPanInterpRate;
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double fUnPanEndTime;
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double fInterpPanLimitTime;
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hsScalar fRetainedFY;
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// built-in cameras
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plCameraModifier1* fDriveCamera; // for driving around
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plCameraModifier1* fTransitionCamera; // transitions between cameras placed in scenes
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plCameraModifier1* fPythonOverride; // a special camera pushed by python
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plCameraModifier1* fFirstPersonOverride; // the built-in first person camera
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plCameraModifier1* fPrevCam; // the last camera we were displaying
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plCameraModifier1* fThirdPersonCam; // built in third person cam for ccr's when they jump about
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static hsScalar fFOVh, fFOVw;
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static hsScalar fHither, fYon;
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static plVirtualCam1* fInstance;
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static hsBool printFOV;
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static hsScalar fPanResponseTime;
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static float fAspectRatio;
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hsBool fForceCutOnce;
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};
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#endif plVirtualCam1_inc
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