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98 lines
3.4 KiB
98 lines
3.4 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plLinkEffectsMgr_inc
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#define plLinkEffectsMgr_inc
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#include "../pnKeyedObject/hsKeyedObject.h"
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class plLinkEffectsTriggerMsg;
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class plPseudoLinkEffectMsg;
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class plLinkEffectsMgr : public hsKeyedObject
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{
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protected:
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// Collection of links in progress (in or out)
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hsTArray<plLinkEffectsTriggerMsg *> fLinks;
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// Players we know exist, but aren't ready to link yet
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hsTArray<plLinkEffectsTriggerMsg *> fWaitlist;
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// Queue of delayed messages from people linking in that
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// we haven't received yet but are no longer necessary,
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// because we either received the trigger from them, or
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// they're no longer in the age.
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hsTArray<plLinkEffectsTriggerMsg *> fDeadlist;
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// queue of pseudo link messages
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hsTArray<plPseudoLinkEffectMsg *> fPseudolist;
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plLinkEffectsTriggerMsg *IFindLinkTriggerMsg(plKey avatarKey);
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void IAddLink(plLinkEffectsTriggerMsg *msg);
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void IAddWait(plLinkEffectsTriggerMsg *msg);
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void IAddDead(plLinkEffectsTriggerMsg *msg);
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void IAddPsuedo(plPseudoLinkEffectMsg *msg);
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void IRemovePseudo(plKey avatarKey);
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plPseudoLinkEffectMsg* IFindPseudo(plKey avatarKey);
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hsBool IHuntWaitlist(plLinkEffectsTriggerMsg *msg);
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hsBool IHuntWaitlist(plKey linkKey);
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hsBool IHuntDeadlist(plLinkEffectsTriggerMsg *msg);
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void ISendAllReadyCallbacks();
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public:
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plLinkEffectsMgr();
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~plLinkEffectsMgr();
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void Init();
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CLASSNAME_REGISTER( plLinkEffectsMgr );
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GETINTERFACE_ANY( plLinkEffectsMgr, hsKeyedObject );
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void WaitForEffect(plKey linkKey, hsScalar time);
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void WaitForPseudoEffect(plKey linkKey, hsScalar time);
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plMessage *WaitForEffect(plKey linkKey);
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virtual hsBool MsgReceive(plMessage *msg);
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};
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#endif // plLinkEffectsMgr_inc
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