You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
109 lines
4.0 KiB
109 lines
4.0 KiB
4 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
Additional permissions under GNU GPL version 3 section 7
|
||
|
|
||
|
If you modify this Program, or any covered work, by linking or
|
||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||
|
(or a modified version of those libraries),
|
||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||
|
licensors of this Program grant you additional
|
||
|
permission to convey the resulting work. Corresponding Source for a
|
||
|
non-source form of such a combination shall include the source code for
|
||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||
|
work.
|
||
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
//////////////////////////////////////////////////////////////////////////////
|
||
|
// //
|
||
|
// plCommonObjLib - Base class for a library of objects that are stored //
|
||
|
// in common pages (for now, that means Textures or //
|
||
|
// BuiltIn pages). //
|
||
|
// //
|
||
|
//// How To Use //////////////////////////////////////////////////////////////
|
||
|
// //
|
||
|
// Derive from this class and override the IsInteresting function to //
|
||
|
// filter out which objects you're interested in. Then, create an object //
|
||
|
// of this type (static is fine) before the export process begins. //
|
||
|
// //
|
||
|
// Then, when you are going to create an object in a common page, call //
|
||
|
// this lib to see if the object is already created. If so, it'll already //
|
||
|
// be loaded and ready to go, and you shouldn't create another one. Of //
|
||
|
// course, you always have the option of deleting it and creating another. //
|
||
|
// //
|
||
|
// The single biggest limitation is that objects in common pages can NOT //
|
||
|
// have ANY refs to ANY other objects in ANY other page. Otherwise, their //
|
||
|
// refs will get completely screwed up at export time. So don't do it!!! //
|
||
|
// //
|
||
|
//////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#ifndef _plCommonObjLib_h
|
||
|
#define _plCommonObjLib_h
|
||
|
|
||
|
#include "hsTemplates.h"
|
||
|
|
||
|
|
||
|
//// Class Definition /////////////////////////////////////////////////////////
|
||
|
|
||
|
class plCommonObjLibList;
|
||
|
class hsKeyedObject;
|
||
|
class plKey;
|
||
|
class plCommonObjLib
|
||
|
{
|
||
|
protected:
|
||
|
|
||
|
hsTArray<hsKeyedObject *> fObjects;
|
||
|
|
||
|
public:
|
||
|
|
||
|
plCommonObjLib();
|
||
|
virtual ~plCommonObjLib();
|
||
|
|
||
|
/// Base utility functions
|
||
|
|
||
|
void AddObject( hsKeyedObject *object );
|
||
|
hsBool RemoveObjectAndKey( plKey &key );
|
||
|
hsKeyedObject *FindObject( const char *name, UInt16 classType = (UInt16)-1 );
|
||
|
void ClearObjectList( void );
|
||
|
|
||
|
/// THIS IS YOUR VIRTUAL HERE. Override this to define which objects you collect
|
||
|
virtual hsBool IsInteresting( const plKey &objectKey ) { return false; }
|
||
|
|
||
|
|
||
|
/// Static functions for use only by the export resManager
|
||
|
static UInt32 GetNumLibs( void );
|
||
|
static plCommonObjLib *GetLib( UInt32 idx );
|
||
|
|
||
|
|
||
|
private:
|
||
|
|
||
|
static plCommonObjLibList *fLibList;
|
||
|
};
|
||
|
|
||
|
#endif //_plCommonObjLib_h
|