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143 lines
3.9 KiB
143 lines
3.9 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/******************************************************************************
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plActionTableMgr.h
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Eric Ellis
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******************************************************************************/
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#ifndef __PLACTIONTABLEMGR_H
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#define __PLACTIONTABLEMGR_H
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#include "Max.h"
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#include "notify.h"
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#include <vector>
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#include "hsTypes.h"
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typedef bool(*ActionCallbackFunc)(int);
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/******************************************************************************
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Helper classes for plActionTableMgr
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******************************************************************************/
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class ActionTableMgrCB : public ActionCallback
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{
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ActionCallbackFunc fCallbackFunc;
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public:
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ActionTableMgrCB(ActionCallbackFunc cbFunc) {fCallbackFunc = cbFunc;}
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BOOL ExecuteAction(int id) { return fCallbackFunc(id) ? TRUE : FALSE; }
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};
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class ActionTableInfo
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{
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friend class plActionTableMgr;
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private:
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ActionTableMgrCB* ActionCB;
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bool Created;
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public:
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ActionTableId TableId;
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ActionContextId ContextId;
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TSTR Name;
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std::vector<ActionDescription> Actions;
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ActionTableInfo(ActionTableId actionId, TCHAR* name, ActionDescription actions[], int numActions)
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{
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TableId = actionId;
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ContextId = actionId;
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Name = name;
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Created = false;
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ActionCB = NULL;
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for(int i = 0; i < numActions; i++)
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{
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Actions.push_back(actions[i]);
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}
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}
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ActionTableInfo()
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{
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TableId = 0;
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ContextId = 0;
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Created = false;
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ActionCB = NULL;
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}
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virtual ~ActionTableInfo()
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{
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delete ActionCB;
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}
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};
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/******************************************************************************
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plActionTableMgr class defintion
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******************************************************************************/
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class plActionTableMgr
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{
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std::vector<ActionTableInfo*> fActionTables;
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public:
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plActionTableMgr(ActionTableInfo& actionTable, ActionCallbackFunc cbFunc);
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virtual ~plActionTableMgr();
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void AddActionTable(ActionTableInfo& actionTable, ActionCallbackFunc cbFunc);
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int NumActionTables() { return fActionTables.size(); }
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ActionTable* GetActionTable(int i);
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private:
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static void SysStartup(void *param, NotifyInfo *info);
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static void SysShutdown(void *param, NotifyInfo *info);
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};
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#endif __PLACTIONTABLEMGR_H
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