You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
230 lines
7.0 KiB
230 lines
7.0 KiB
4 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
Additional permissions under GNU GPL version 3 section 7
|
||
|
|
||
|
If you modify this Program, or any covered work, by linking or
|
||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||
|
(or a modified version of those libraries),
|
||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||
|
licensors of this Program grant you additional
|
||
|
permission to convey the resulting work. Corresponding Source for a
|
||
|
non-source form of such a combination shall include the source code for
|
||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||
|
work.
|
||
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
/*****************************************************************************
|
||
|
*
|
||
|
* $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/Marker/pnGmMarker.h
|
||
|
*
|
||
|
***/
|
||
|
|
||
|
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNGAMEMGR_MARKER_PNGMMARKER_H
|
||
|
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/Marker/pnGmMarker.h included more than once"
|
||
|
#endif
|
||
|
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNGAMEMGR_MARKER_PNGMMARKER_H
|
||
|
|
||
|
|
||
|
/*****************************************************************************
|
||
|
*
|
||
|
* Marker
|
||
|
*
|
||
|
***/
|
||
|
|
||
|
enum EMarkerInitResult {
|
||
|
kMarkerInitSuccess,
|
||
|
kMarkerInitError,
|
||
|
kNumMarkerInitResults
|
||
|
};
|
||
|
enum EMarkerGameType {
|
||
|
kMarkerGameQuest,
|
||
|
kMarkerGameCGZ, // this is a quest game, but differentiating between the two on the client side makes some things easier
|
||
|
kMarkerGameCapture,
|
||
|
kMarkerGameCaptureAndHold,
|
||
|
kNumMarkerGameTypes
|
||
|
};
|
||
|
|
||
|
|
||
|
//============================================================================
|
||
|
// Game type id
|
||
|
//============================================================================
|
||
|
|
||
|
const Uuid kGameTypeId_Marker = Uuid(L"000b2c39-0319-4be1-b06c-7a105b160fcf");
|
||
|
|
||
|
|
||
|
//============================================================================
|
||
|
// Network message ids
|
||
|
//============================================================================
|
||
|
|
||
|
// Cli2Srv message ids
|
||
|
enum {
|
||
|
kCli2Srv_Marker_StartGame = kCli2Srv_NumGameMsgIds,
|
||
|
kCli2Srv_Marker_PauseGame,
|
||
|
kCli2Srv_Marker_ResetGame,
|
||
|
kCli2Srv_Marker_ChangeGameName,
|
||
|
kCli2Srv_Marker_ChangeTimeLimit,
|
||
|
kCli2Srv_Marker_DeleteGame,
|
||
|
kCli2Srv_Marker_AddMarker,
|
||
|
kCli2Srv_Marker_DeleteMarker,
|
||
|
kCli2Srv_Marker_ChangeMarkerName,
|
||
|
kCli2Srv_Marker_CaptureMarker,
|
||
|
};
|
||
|
|
||
|
// Srv2Cli message ids
|
||
|
enum {
|
||
|
kSrv2Cli_Marker_TemplateCreated = kSrv2Cli_NumGameMsgIds,
|
||
|
kSrv2Cli_Marker_TeamAssigned,
|
||
|
kSrv2Cli_Marker_GameType,
|
||
|
kSrv2Cli_Marker_GameStarted,
|
||
|
kSrv2Cli_Marker_GamePaused,
|
||
|
kSrv2Cli_Marker_GameReset,
|
||
|
kSrv2Cli_Marker_GameOver,
|
||
|
kSrv2Cli_Marker_GameNameChanged,
|
||
|
kSrv2Cli_Marker_TimeLimitChanged,
|
||
|
kSrv2Cli_Marker_GameDeleted,
|
||
|
kSrv2Cli_Marker_MarkerAdded,
|
||
|
kSrv2Cli_Marker_MarkerDeleted,
|
||
|
kSrv2Cli_Marker_MarkerNameChanged,
|
||
|
kSrv2Cli_Marker_MarkerCaptured,
|
||
|
};
|
||
|
|
||
|
|
||
|
//============================================================================
|
||
|
// Begin networked data structures
|
||
|
#include <PshPack1.h>
|
||
|
//============================================================================
|
||
|
|
||
|
//========================================================================
|
||
|
// Message parameters
|
||
|
//========================================================================
|
||
|
struct Marker_CreateParam {
|
||
|
byte gameType; // member of EMarkerGameType
|
||
|
wchar gameName[256];
|
||
|
dword timeLimit;
|
||
|
wchar templateID[80]; // empty if creating a new game, guid if a quest game and we need to grab the data from the state server
|
||
|
};
|
||
|
|
||
|
//========================================================================
|
||
|
// Tic-Tac-Toe message structures
|
||
|
//========================================================================
|
||
|
|
||
|
// Cli2Srv
|
||
|
struct Cli2Srv_Marker_StartGame : GameMsgHeader {
|
||
|
// nothing
|
||
|
};
|
||
|
struct Cli2Srv_Marker_PauseGame : GameMsgHeader {
|
||
|
// nothing
|
||
|
};
|
||
|
struct Cli2Srv_Marker_ResetGame : GameMsgHeader {
|
||
|
// nothing
|
||
|
};
|
||
|
struct Cli2Srv_Marker_ChangeGameName : GameMsgHeader {
|
||
|
wchar gameName[256];
|
||
|
};
|
||
|
struct Cli2Srv_Marker_ChangeTimeLimit : GameMsgHeader {
|
||
|
dword timeLimit;
|
||
|
};
|
||
|
struct Cli2Srv_Marker_DeleteGame : GameMsgHeader {
|
||
|
// nothing
|
||
|
};
|
||
|
struct Cli2Srv_Marker_AddMarker : GameMsgHeader {
|
||
|
double x;
|
||
|
double y;
|
||
|
double z;
|
||
|
wchar name[256];
|
||
|
wchar age[80];
|
||
|
};
|
||
|
struct Cli2Srv_Marker_DeleteMarker : GameMsgHeader {
|
||
|
dword markerID;
|
||
|
};
|
||
|
struct Cli2Srv_Marker_ChangeMarkerName : GameMsgHeader {
|
||
|
dword markerID;
|
||
|
wchar markerName[256];
|
||
|
};
|
||
|
struct Cli2Srv_Marker_CaptureMarker : GameMsgHeader {
|
||
|
dword markerID;
|
||
|
};
|
||
|
|
||
|
// Srv2Cli
|
||
|
struct Srv2Cli_Marker_TemplateCreated : GameMsgHeader {
|
||
|
wchar templateID[80];
|
||
|
};
|
||
|
struct Srv2Cli_Marker_TeamAssigned : GameMsgHeader {
|
||
|
byte teamNumber; // 1 or 2
|
||
|
};
|
||
|
struct Srv2Cli_Marker_GameType : GameMsgHeader {
|
||
|
byte gameType; // member of EMarkerGameType
|
||
|
};
|
||
|
struct Srv2Cli_Marker_GameStarted : GameMsgHeader {
|
||
|
// nothing
|
||
|
};
|
||
|
struct Srv2Cli_Marker_GamePaused : GameMsgHeader {
|
||
|
dword timeLeft; // 0 if quest game, since they don't have a timer
|
||
|
};
|
||
|
struct Srv2Cli_Marker_GameReset : GameMsgHeader {
|
||
|
// nothing
|
||
|
};
|
||
|
struct Srv2Cli_Marker_GameOver : GameMsgHeader {
|
||
|
// nothing
|
||
|
};
|
||
|
struct Srv2Cli_Marker_GameNameChanged : GameMsgHeader {
|
||
|
wchar newName[256];
|
||
|
};
|
||
|
struct Srv2Cli_Marker_TimeLimitChanged : GameMsgHeader {
|
||
|
dword newTimeLimit;
|
||
|
};
|
||
|
struct Srv2Cli_Marker_GameDeleted : GameMsgHeader {
|
||
|
bool failed; // did the delete fail?
|
||
|
};
|
||
|
struct Srv2Cli_Marker_MarkerAdded : GameMsgHeader {
|
||
|
double x;
|
||
|
double y;
|
||
|
double z;
|
||
|
dword markerID;
|
||
|
wchar name[256];
|
||
|
wchar age[80];
|
||
|
};
|
||
|
struct Srv2Cli_Marker_MarkerDeleted : GameMsgHeader {
|
||
|
dword markerID;
|
||
|
};
|
||
|
struct Srv2Cli_Marker_MarkerNameChanged : GameMsgHeader {
|
||
|
dword markerID;
|
||
|
wchar newName[256];
|
||
|
};
|
||
|
struct Srv2Cli_Marker_MarkerCaptured : GameMsgHeader {
|
||
|
dword markerID;
|
||
|
byte team; // 0 for no team, or for quest games
|
||
|
};
|
||
|
|
||
|
|
||
|
//============================================================================
|
||
|
// End networked data structures
|
||
|
#include <PopPack.h>
|
||
|
//============================================================================
|