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185 lines
6.2 KiB
185 lines
6.2 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "plMorphSequenceSDLMod.h"
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#include "plMorphSequence.h"
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#include "plSharedMesh.h"
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#include "hsResMgr.h"
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#include "../pnSceneObject/plSceneObject.h"
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#include "../pnMessage/plSDLModifierMsg.h"
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#include "../plSDL/plSDL.h"
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// static vars
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char plMorphSequenceSDLMod::kStrMorphArrayDescName[]="MorphArray";
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char plMorphSequenceSDLMod::kStrWeights[]="weights";
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char plMorphSequenceSDLMod::kStrMorphSetDescName[]="MorphSet";
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char plMorphSequenceSDLMod::kStrMesh[]="mesh";
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char plMorphSequenceSDLMod::kStrArrays[]="arrays";
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char plMorphSequenceSDLMod::kStrTargetID[]="targetID";
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char plMorphSequenceSDLMod::kStrMorphs[]="morphs";
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void plMorphSequenceSDLMod::PutCurrentStateIn(plStateDataRecord* dstState)
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{
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IPutCurrentStateIn(dstState);
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}
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void plMorphSequenceSDLMod::IPutCurrentStateIn(plStateDataRecord* dstState)
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{
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plSceneObject* sobj=GetTarget();
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hsAssert(sobj, "plMorphSequenceSDLMod, nil target");
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const plMorphSequence *kMorphMod = nil;
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int i, j;
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kMorphMod = plMorphSequence::ConvertNoRef(sobj->GetModifierByType(plMorphSequence::Index()));
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if (!kMorphMod)
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{
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hsAssert(false, "Couldn't find a morph sequence.");
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return;
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}
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plMorphSequence *morphMod = const_cast<plMorphSequence*>(kMorphMod);
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//dstState->FindVar(kStrTarget)->Set(morphMod->GetKey());
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plSDStateVariable *morphSD = dstState->FindSDVar(kStrMorphs);
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int numMorphs = morphMod->fSharedMeshes.GetCount() + 1; // 1 for the non-sharedMesh morph
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hsTArray<plKey> keys;
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for (i = 0; i < numMorphs; i++)
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{
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if (i == morphMod->fSharedMeshes.GetCount())
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{
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// the non-sharedMesh morph
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if (morphMod->GetNumLayers(nil) != 0)
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keys.Append(nil);
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}
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else
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{
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if (!(morphMod->fSharedMeshes[i].fMesh->fFlags & plSharedMesh::kDontSaveMorphState))
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keys.Append(morphMod->fSharedMeshes[i].fMesh->GetKey());
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}
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}
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if (morphSD->GetCount() != keys.GetCount())
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morphSD->Alloc(keys.GetCount());
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for (i = 0; i < keys.GetCount(); i++)
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{
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plKey meshKey = keys[i];
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morphSD->GetStateDataRecord(i)->FindVar(kStrMesh)->Set(meshKey);
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plSimpleStateVariable *weights = morphSD->GetStateDataRecord(i)->FindVar(kStrWeights);
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int numLayers = morphMod->GetNumLayers(meshKey);
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if (weights->GetCount() != numLayers)
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weights->Alloc(numLayers);
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for (j = 0; j < numLayers; j++)
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{
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int numDeltas = morphMod->GetNumDeltas(j, meshKey);
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if (numDeltas != 2)
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continue; // plMorphSequenceSDLMod assumes 2 deltas (pos/neg) per layer, so that we can
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// store both in a single byte
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// Translate the range [-1.0, 1.0] into a 0-255 byte
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UInt8 weight = (UInt8)((1.f + morphMod->GetWeight(j, 0, meshKey) - morphMod->GetWeight(j, 1, meshKey)) * 255 / 2);
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weights->Set(&weight, j);
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}
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}
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}
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void plMorphSequenceSDLMod::SetCurrentStateFrom(const plStateDataRecord* srcState)
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{
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ISetCurrentStateFrom(srcState);
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}
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void plMorphSequenceSDLMod::ISetCurrentStateFrom(const plStateDataRecord* srcState)
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{
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plSceneObject* sobj=GetTarget();
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hsAssert(sobj, "plMorphSequenceSDLMod, nil target");
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if (strcmp(srcState->GetDescriptor()->GetName(), kSDLMorphSequence))
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{
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hsAssert(false, "Wrong type of state data record passed into plMorphSequenceSDLMod.");
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return;
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}
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int i, j;
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const plMorphSequence *kMorphMod = plMorphSequence::ConvertNoRef(sobj->GetModifierByType(plMorphSequence::Index()));
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if (!kMorphMod)
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{
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hsAssert(false, "Couldn't find a morph sequence.");
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return;
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}
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plMorphSequence *morphMod = const_cast<plMorphSequence*>(kMorphMod);
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plSDStateVariable *morphSD = srcState->FindSDVar(kStrMorphs);
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for (i = 0; i < morphSD->GetCount(); i++)
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{
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plKey meshKey;
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morphSD->GetStateDataRecord(i)->FindVar(kStrMesh)->Get(&meshKey);
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if (meshKey && !meshKey->GetUoid().GetClassType() == plSharedMesh::Index())
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continue;
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// meshKey will be nil when dealing with non-sharedMesh data
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if (meshKey)
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hsgResMgr::ResMgr()->AddViaNotify(meshKey, TRACKED_NEW plGenRefMsg(morphMod->GetKey(), plRefMsg::kOnCreate, -1, -1), plRefFlags::kPassiveRef);
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plSimpleStateVariable *weights = morphSD->GetStateDataRecord(i)->FindVar(kStrWeights);
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// Count down so that we do the high index first and the pending state struct
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// of plMorphSequence only has to resize the array once.
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for (j = weights->GetCount() - 1; j >= 0; j--)
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{
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UInt8 weight;
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weights->Get(&weight, j);
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hsScalar posWeight = weight * 2.f / 255.f - 1.f;
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hsScalar negWeight = 0;
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if (posWeight < 0)
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{
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negWeight = -posWeight;
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posWeight = 0;
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}
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morphMod->SetWeight(j, 1, negWeight, meshKey);
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morphMod->SetWeight(j, 0, posWeight, meshKey);
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}
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}
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}
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