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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "plAvg.h"
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#include <math.h>
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template class TimeBasedAvgRing<float>;
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template class TimeBasedAvgRing<double>;
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#define PercisionRoundUp(x) (ceil(x / kPercision) * kPercision)
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template <class T>
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const float TimeBasedAvgRing<T>::kPercision = 0.001;
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template <class T>
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void TimeBasedAvgRing<T>::AddItem(T value, double time)
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{
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hsTempMutexLock lock( fLock );
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if ( fList.empty() )
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{
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// initialize with the first time and zero the first value
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fList.insert(fList.end(),Item<T>(0.0,time));
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fRingStart = fRingEnd = fList.begin();
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fAvg = (float)value;
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}
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else
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{
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// if we're within the percision amount subtract the RingEnd value from total
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// and update the RingEnd value by adding the current value to it
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if (time - (*fRingEnd).GetTime() <= kPercision)
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{
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fTotal -= PercisionRoundUp((*fRingEnd).GetValue());
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(*fRingEnd).SetValue((*fRingEnd).GetValue() + value);
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}
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else
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{
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// clean up the begining of the ring
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//// there can be some precision loss in the loop time calc
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//// check to see if the difference is within 1 milli
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while (time - (*fRingStart).GetTime() > fLen + kPercision
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&& fRingStart != fRingEnd)
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{
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// remove RingStart from the avg part of the average calc
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fTotal -= (*fRingStart).GetValue();
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typename TimeList::iterator prev = fRingStart++;
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// loop the ring if needed
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if (fRingStart == fList.end())
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fRingStart = fList.begin();
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// if the new ring start is in the range, interpolate
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// and reuse prev
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if (time - (*fRingStart).GetTime() < fLen)
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{
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// remove RingStart from the avg part of the average calc
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fTotal -= PercisionRoundUp((*fRingStart).GetValue());
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// Set up the interp
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double remainder = fLen - (time - (*fRingStart).GetTime());
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double timedelta = (*fRingStart).GetTime() - (*prev).GetTime();
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(*prev).SetTime((*fRingStart).GetTime() - remainder);
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(*prev).SetValue(0);
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// rounding loss occurs here if T is not floting point
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double scale = remainder/timedelta;
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hsAssert(scale < 1.0 && scale > 0.0,"Interp Scale Out of Bounds");
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(*fRingStart).SetValue((float)((*fRingStart).GetValue() * scale));
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// add the new value in
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fTotal += (*fRingStart).GetValue();
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// put prev back as ring start
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fRingStart = prev;
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}
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}
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// zero total & fAvg if we looped or neg
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if (fRingStart == fRingEnd || fTotal < 0.0)
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{
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fTotal = 0.0;
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fAvg = 0.0;
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}
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// put the new value in the ring by expanding the ring if needed
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// or replacing an empty value
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fRingEnd++;
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if (fRingEnd == fList.end())
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fRingEnd = fList.begin();
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// Do we have free space?
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if (fRingEnd == fRingStart)
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{
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// no free space
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fList.insert(fRingEnd,Item<T>(value,time));
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fRingEnd--;
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}
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else
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{
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// yes free space @ fRingEnd
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(*fRingEnd) = Item<T>(value,time);
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}
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}
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//update the avg
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fTotal += (*fRingEnd).GetValue();
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double currentLen = (*fRingEnd).GetTime() - (*fRingStart).GetTime();
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if (currentLen < 1.0)
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fAvg = (float)fTotal;
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else
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fAvg = (float)(fTotal / currentLen);
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}
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// update the max avg
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fMaxAvg = hsMaximum( fMaxAvg, fAvg );
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}
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