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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsTypes.h"
#include "plAvg.h"
#include <math.h>
template class TimeBasedAvgRing<float>;
template class TimeBasedAvgRing<double>;
#define PercisionRoundUp(x) (ceil(x / kPercision) * kPercision)
template <class T>
const float TimeBasedAvgRing<T>::kPercision = 0.001;
template <class T>
void TimeBasedAvgRing<T>::AddItem(T value, double time)
{
hsTempMutexLock lock( fLock );
if ( fList.empty() )
{
// initialize with the first time and zero the first value
fList.insert(fList.end(),Item<T>(0.0,time));
fRingStart = fRingEnd = fList.begin();
fAvg = (float)value;
}
else
{
// if we're within the percision amount subtract the RingEnd value from total
// and update the RingEnd value by adding the current value to it
if (time - (*fRingEnd).GetTime() <= kPercision)
{
fTotal -= PercisionRoundUp((*fRingEnd).GetValue());
(*fRingEnd).SetValue((*fRingEnd).GetValue() + value);
}
else
{
// clean up the begining of the ring
//// there can be some precision loss in the loop time calc
//// check to see if the difference is within 1 milli
while (time - (*fRingStart).GetTime() > fLen + kPercision
&& fRingStart != fRingEnd)
{
// remove RingStart from the avg part of the average calc
fTotal -= (*fRingStart).GetValue();
typename TimeList::iterator prev = fRingStart++;
// loop the ring if needed
if (fRingStart == fList.end())
fRingStart = fList.begin();
// if the new ring start is in the range, interpolate
// and reuse prev
if (time - (*fRingStart).GetTime() < fLen)
{
// remove RingStart from the avg part of the average calc
fTotal -= PercisionRoundUp((*fRingStart).GetValue());
// Set up the interp
double remainder = fLen - (time - (*fRingStart).GetTime());
double timedelta = (*fRingStart).GetTime() - (*prev).GetTime();
(*prev).SetTime((*fRingStart).GetTime() - remainder);
(*prev).SetValue(0);
// rounding loss occurs here if T is not floting point
double scale = remainder/timedelta;
hsAssert(scale < 1.0 && scale > 0.0,"Interp Scale Out of Bounds");
(*fRingStart).SetValue((float)((*fRingStart).GetValue() * scale));
// add the new value in
fTotal += (*fRingStart).GetValue();
// put prev back as ring start
fRingStart = prev;
}
}
// zero total & fAvg if we looped or neg
if (fRingStart == fRingEnd || fTotal < 0.0)
{
fTotal = 0.0;
fAvg = 0.0;
}
// put the new value in the ring by expanding the ring if needed
// or replacing an empty value
fRingEnd++;
if (fRingEnd == fList.end())
fRingEnd = fList.begin();
// Do we have free space?
if (fRingEnd == fRingStart)
{
// no free space
fList.insert(fRingEnd,Item<T>(value,time));
fRingEnd--;
}
else
{
// yes free space @ fRingEnd
(*fRingEnd) = Item<T>(value,time);
}
}
//update the avg
fTotal += (*fRingEnd).GetValue();
double currentLen = (*fRingEnd).GetTime() - (*fRingStart).GetTime();
if (currentLen < 1.0)
fAvg = (float)fTotal;
else
fAvg = (float)(fTotal / currentLen);
}
// update the max avg
fMaxAvg = hsMaximum( fMaxAvg, fAvg );
}