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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "plAGMasterSDLModifier.h"
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#include "plSDL/plSDL.h"
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#include "plInterp/plAnimTimeConvert.h"
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#include "pnSceneObject/plSceneObject.h"
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#include "plAGMasterMod.h"
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#include "plAGAnimInstance.h"
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#include "plgDispatch.h"
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#include "pnMessage/plTimeMsg.h"
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#include "hsTimer.h"
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#include "plMessage/plAnimCmdMsg.h"
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// static vars
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char plAGMasterSDLModifier::AGMasterVarNames::kStrAtcs[]="atcs";
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char plAGMasterSDLModifier::AGMasterVarNames::kStrBlends[]="blends";
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uint32_t plAGMasterSDLModifier::IApplyModFlags(uint32_t sendFlags)
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{
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// ugly hack so bug light animation state isn't stored on the server
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if (stricmp(GetTarget()->GetKeyName(), "RTOmni-BugLightTest") == 0)
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return (sendFlags | plSynchedObject::kDontPersistOnServer | plSynchedObject::kIsAvatarState);
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// ditto for the KI light
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if (stricmp(GetTarget()->GetKeyName(), "RTOmniKILight") == 0)
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return (sendFlags | plSynchedObject::kDontPersistOnServer | plSynchedObject::kIsAvatarState);
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return sendFlags;
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}
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//
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// copy blends values from current state into sdl
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//
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void plAGMasterSDLModifier::IPutBlends(plStateDataRecord* state, plAGMasterMod* agMaster)
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{
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int numBlends = agMaster->GetNumPrivateAnimations(); // each private anim has a blend value
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plSimpleStateVariable* blendsVar = state->FindVar(AGMasterVarNames::kStrBlends);
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if (blendsVar->GetCount() != numBlends)
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blendsVar->Alloc(numBlends);
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// sdl copy
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int i;
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for(i=0;i<numBlends; i++)
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{
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blendsVar->Set((uint8_t)(agMaster->GetAnimInstance(i)->GetBlend() * 255), i);
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}
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}
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//
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// Copy atcs from current state into sdl
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//
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void plAGMasterSDLModifier::IPutCurrentStateIn(plStateDataRecord* dstState)
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{
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plSceneObject* sobj=GetTarget();
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hsAssert(sobj, "plAGMasterSDLModifier, nil target");
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plAGMasterMod* agMaster=IGetObjectsAGMasterMod(sobj);
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hsAssert(agMaster, "nil AGMasterMod");
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if (agMaster)
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{
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IPutBlends(dstState, agMaster);
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int numAnims = agMaster->GetNumATCAnimations();
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plSDStateVariable* atcsVar = dstState->FindSDVar(AGMasterVarNames::kStrAtcs);
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if (atcsVar->GetCount() != numAnims)
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atcsVar->Resize(numAnims);
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// copy atcs to sdl
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int i;
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for(i=0;i<numAnims; i++)
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{
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plStateDataRecord* atcStateDataRec = atcsVar->GetStateDataRecord(i);
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plAnimTimeConvert* animTimeConvert = agMaster->GetATCAnimInstance(i)->GetTimeConvert();
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IPutATC(atcStateDataRec, animTimeConvert);
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}
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}
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}
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//
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// Given a scene object, find and return it's AGMasterMod
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//
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plAGMasterMod* plAGMasterSDLModifier::IGetObjectsAGMasterMod(plSceneObject* obj)
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{
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int count = obj->GetNumModifiers();
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for (int i = 0; i < count; i++)
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{
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plAGMasterMod * avMod = const_cast<plAGMasterMod*>(plAGMasterMod::ConvertNoRef(obj->GetModifier(i)));
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if(avMod)
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return avMod;
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}
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return nil;
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}
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//
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// Apply state in SDL record to current animation state
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//
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void plAGMasterSDLModifier::ISetCurrentBlends(const plStateDataRecord* state, plAGMasterMod* objAGMaster)
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{
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// Check Blends
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plSimpleStateVariable* blendsVar = state->FindVar(AGMasterVarNames::kStrBlends);
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if (blendsVar->IsUsed())
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{
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int i;
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if (blendsVar->GetCount() != objAGMaster->GetNumPrivateAnimations())
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return; // bogus state
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for (i=0;i<blendsVar->GetCount();i++)
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{
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uint8_t blend;
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blendsVar->Get(&blend, i);
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objAGMaster->GetAnimInstance(i)->SetBlend(blend / 255.f);
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}
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}
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}
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//
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// Change the object's animation state to reflect what is specified in the
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// stateDataRecord.
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//
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void plAGMasterSDLModifier::ISetCurrentStateFrom(const plStateDataRecord* srcState)
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{
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plSceneObject* sobj=GetTarget();
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hsAssert(sobj, "plAGMasterSDLModifier, nil target");
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plAGMasterMod* objAGMaster=IGetObjectsAGMasterMod(sobj);
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hsAssert(objAGMaster, "can't find object's AGMasterSDLState");
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ISetCurrentBlends(srcState, objAGMaster);
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plSDStateVariable* atcsVar = srcState->FindSDVar(AGMasterVarNames::kStrAtcs);
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if (atcsVar->IsUsed())
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{
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if (objAGMaster->GetNumATCAnimations() != atcsVar->GetCount())
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return;
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int i;
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for(i=0;i<atcsVar->GetCount(); i++)
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{
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plStateDataRecord* atcStateDataRec = atcsVar->GetStateDataRecord(i);
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plAnimTimeConvert* objAtc = objAGMaster->GetATCAnimInstance(i)->GetTimeConvert(); // dst
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ISetCurrentATC(atcStateDataRec, objAtc);
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objAtc->EnableCallbacks(false);
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}
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objAGMaster->IRegForEval(objAGMaster->HasRunningAnims());
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// Force one eval, then re-enable all the callbacks
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double time = (hsTimer::GetSysSeconds() - hsTimer::GetDelSysSeconds());
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if (objAGMaster->fIsGrouped && objAGMaster->fMsgForwarder)
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{
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float animTimeFromWorldTime = (objAGMaster->GetNumATCAnimations() > 0) ? objAGMaster->GetATCAnimInstance(0)->GetTimeConvert()->WorldToAnimTimeNoUpdate(time) : 0.0f;
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plAGCmdMsg *msg = new plAGCmdMsg();
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msg->SetCmd(plAGCmdMsg::kSetAnimTime);
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msg->fAnimTime = animTimeFromWorldTime;
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msg->AddReceiver(objAGMaster->fMsgForwarder->GetKey());
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plgDispatch::MsgSend(msg);
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}
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else
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{
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objAGMaster->AdvanceAnimsToTime(time);
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}
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for (i = 0; i < objAGMaster->GetNumATCAnimations(); i++)
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objAGMaster->GetATCAnimInstance(i)->GetTimeConvert()->EnableCallbacks(true);
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}
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}
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