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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "plAGMasterSDLModifier.h"
#include "plSDL/plSDL.h"
#include "plInterp/plAnimTimeConvert.h"
#include "pnSceneObject/plSceneObject.h"
#include "plAGMasterMod.h"
#include "plAGAnimInstance.h"
#include "plgDispatch.h"
#include "pnMessage/plTimeMsg.h"
#include "hsTimer.h"
#include "plMessage/plAnimCmdMsg.h"
// static vars
char plAGMasterSDLModifier::AGMasterVarNames::kStrAtcs[]="atcs";
char plAGMasterSDLModifier::AGMasterVarNames::kStrBlends[]="blends";
UInt32 plAGMasterSDLModifier::IApplyModFlags(UInt32 sendFlags)
{
// ugly hack so bug light animation state isn't stored on the server
if (stricmp(GetTarget()->GetKeyName(), "RTOmni-BugLightTest") == 0)
return (sendFlags | plSynchedObject::kDontPersistOnServer | plSynchedObject::kIsAvatarState);
// ditto for the KI light
if (stricmp(GetTarget()->GetKeyName(), "RTOmniKILight") == 0)
return (sendFlags | plSynchedObject::kDontPersistOnServer | plSynchedObject::kIsAvatarState);
return sendFlags;
}
//
// copy blends values from current state into sdl
//
void plAGMasterSDLModifier::IPutBlends(plStateDataRecord* state, plAGMasterMod* agMaster)
{
int numBlends = agMaster->GetNumPrivateAnimations(); // each private anim has a blend value
plSimpleStateVariable* blendsVar = state->FindVar(AGMasterVarNames::kStrBlends);
if (blendsVar->GetCount() != numBlends)
blendsVar->Alloc(numBlends);
// sdl copy
int i;
for(i=0;i<numBlends; i++)
{
blendsVar->Set((UInt8)(agMaster->GetAnimInstance(i)->GetBlend() * 255), i);
}
}
//
// Copy atcs from current state into sdl
//
void plAGMasterSDLModifier::IPutCurrentStateIn(plStateDataRecord* dstState)
{
plSceneObject* sobj=GetTarget();
hsAssert(sobj, "plAGMasterSDLModifier, nil target");
plAGMasterMod* agMaster=IGetObjectsAGMasterMod(sobj);
hsAssert(agMaster, "nil AGMasterMod");
if (agMaster)
{
IPutBlends(dstState, agMaster);
int numAnims = agMaster->GetNumATCAnimations();
plSDStateVariable* atcsVar = dstState->FindSDVar(AGMasterVarNames::kStrAtcs);
if (atcsVar->GetCount() != numAnims)
atcsVar->Resize(numAnims);
// copy atcs to sdl
int i;
for(i=0;i<numAnims; i++)
{
plStateDataRecord* atcStateDataRec = atcsVar->GetStateDataRecord(i);
plAnimTimeConvert* animTimeConvert = agMaster->GetATCAnimInstance(i)->GetTimeConvert();
IPutATC(atcStateDataRec, animTimeConvert);
}
}
}
//
// Given a scene object, find and return it's AGMasterMod
//
plAGMasterMod* plAGMasterSDLModifier::IGetObjectsAGMasterMod(plSceneObject* obj)
{
int count = obj->GetNumModifiers();
for (int i = 0; i < count; i++)
{
plAGMasterMod * avMod = const_cast<plAGMasterMod*>(plAGMasterMod::ConvertNoRef(obj->GetModifier(i)));
if(avMod)
return avMod;
}
return nil;
}
//
// Apply state in SDL record to current animation state
//
void plAGMasterSDLModifier::ISetCurrentBlends(const plStateDataRecord* state, plAGMasterMod* objAGMaster)
{
// Check Blends
plSimpleStateVariable* blendsVar = state->FindVar(AGMasterVarNames::kStrBlends);
if (blendsVar->IsUsed())
{
int i;
if (blendsVar->GetCount() != objAGMaster->GetNumPrivateAnimations())
return; // bogus state
for (i=0;i<blendsVar->GetCount();i++)
{
UInt8 blend;
blendsVar->Get(&blend, i);
objAGMaster->GetAnimInstance(i)->SetBlend(blend / 255.f);
}
}
}
//
// Change the object's animation state to reflect what is specified in the
// stateDataRecord.
//
void plAGMasterSDLModifier::ISetCurrentStateFrom(const plStateDataRecord* srcState)
{
plSceneObject* sobj=GetTarget();
hsAssert(sobj, "plAGMasterSDLModifier, nil target");
plAGMasterMod* objAGMaster=IGetObjectsAGMasterMod(sobj);
hsAssert(objAGMaster, "can't find object's AGMasterSDLState");
ISetCurrentBlends(srcState, objAGMaster);
plSDStateVariable* atcsVar = srcState->FindSDVar(AGMasterVarNames::kStrAtcs);
if (atcsVar->IsUsed())
{
if (objAGMaster->GetNumATCAnimations() != atcsVar->GetCount())
return;
int i;
for(i=0;i<atcsVar->GetCount(); i++)
{
plStateDataRecord* atcStateDataRec = atcsVar->GetStateDataRecord(i);
plAnimTimeConvert* objAtc = objAGMaster->GetATCAnimInstance(i)->GetTimeConvert(); // dst
ISetCurrentATC(atcStateDataRec, objAtc);
objAtc->EnableCallbacks(false);
}
objAGMaster->IRegForEval(objAGMaster->HasRunningAnims());
// Force one eval, then re-enable all the callbacks
double time = (hsTimer::GetSysSeconds() - hsTimer::GetDelSysSeconds());
if (objAGMaster->fIsGrouped && objAGMaster->fMsgForwarder)
{
hsScalar animTimeFromWorldTime = (objAGMaster->GetNumATCAnimations() > 0) ? objAGMaster->GetATCAnimInstance(0)->GetTimeConvert()->WorldToAnimTimeNoUpdate(time) : 0.0f;
plAGCmdMsg *msg = TRACKED_NEW plAGCmdMsg();
msg->SetCmd(plAGCmdMsg::kSetAnimTime);
msg->fAnimTime = animTimeFromWorldTime;
msg->AddReceiver(objAGMaster->fMsgForwarder->GetKey());
plgDispatch::MsgSend(msg);
}
else
{
objAGMaster->AdvanceAnimsToTime(time);
}
for (i = 0; i < objAGMaster->GetNumATCAnimations(); i++)
objAGMaster->GetATCAnimInstance(i)->GetTimeConvert()->EnableCallbacks(true);
}
}