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133 lines
4.1 KiB
133 lines
4.1 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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//
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// plRawResManager - Small public resManager thingy for reading/writing
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// objects raw.
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//
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//////////////////////////////////////////////////////////////////////////////
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#include "hsTypes.h"
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#include "hsStream.h"
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#include "plRawResManager.h"
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#include "../plResMgr/plRegistry.h"
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#include "../plResMgr/plPageInfo.h"
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#include "../plResMgr/plRegistrySource.h"
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#include "../plResMgr/plRegistryNode.h"
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#include "../plResMgr/plRegistryHelpers.h"
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#include "../pnKeyedObject/plKeyImp.h"
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plRegistryPageNode *plRawResManager::FindPage( const char *age, const char *chapter, const char *page )
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{
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return fRegistry->FindPage( age, chapter, page );
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}
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plRegistryPageNode *plRawResManager::CreatePage( const plPageInfo &info )
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{
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plRegistryPageNode *page = fRegistry->CreatePage( info.GetLocation(), info.GetAge(), info.GetChapter(), info.GetPage() );
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if( page != nil )
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{
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page->SetLoaded( true ); // We're "loaded", i.e. constructing this at runtime
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fIOSources[ 0 ]->AddLocToSource( page );
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}
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return page;
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}
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UInt8 *plRawResManager::ReadObjectBuffer( plKeyImp *pKey, UInt32 &retBuffLength )
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{
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UInt8 *buffer = nil;
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hsAssert( pKey, "Null Key" );
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hsAssert( pKey->GetStartPos() != (UInt32)-1, "Missing StartPos" );
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hsAssert( pKey->GetDataLen() != (UInt32)-1, "Missing Data Length" );
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if( pKey->GetStartPos() == (UInt32)-1 || pKey->GetDataLen() == (UInt32)-1 )
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{
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// Try to recover from this by just not reading an object
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retBuffLength = 0;
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return nil;
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}
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plRegistryDataStream *dataStream = fRegistry->OpenPageDataStream( pKey->GetUoid().GetLocation(), false );
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if( dataStream != nil && dataStream->GetStream() != nil )
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{
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hsStream *stream = dataStream->GetStream();
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UInt32 oldPos = stream->GetPosition();
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stream->SetPosition( pKey->GetStartPos() );
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buffer = new UInt8[ pKey->GetDataLen() ];
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if( buffer != nil )
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{
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*( (UInt32 *)buffer ) = pKey->GetDataLen();
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stream->Read( pKey->GetDataLen(), (UInt8 *)buffer );
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retBuffLength = pKey->GetDataLen();
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}
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else
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retBuffLength = 0;
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// Restore old position now
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stream->SetPosition( oldPos );
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}
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delete dataStream;
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return buffer;
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}
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plKey plRawResManager::NewBlankKey( const plUoid &newUoid )
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{
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plKeyImp *newKey = new plKeyImp;
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newKey->SetUoid( newUoid );
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fRegistry->AddKey( newKey );
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plKey keyPtr = plKey::Make( newKey );
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return keyPtr;
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}
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