You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
204 lines
6.6 KiB
204 lines
6.6 KiB
4 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
Additional permissions under GNU GPL version 3 section 7
|
||
|
|
||
|
If you modify this Program, or any covered work, by linking or
|
||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||
|
(or a modified version of those libraries),
|
||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||
|
licensors of this Program grant you additional
|
||
|
permission to convey the resulting work. Corresponding Source for a
|
||
|
non-source form of such a combination shall include the source code for
|
||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||
|
work.
|
||
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
//////////////////////////////////////////////////////////////////////////////
|
||
|
// //
|
||
|
// plDebugText and plDebugTextManager Headers //
|
||
|
// //
|
||
|
//////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#ifndef _plDebugText_h
|
||
|
#define _plDebugText_h
|
||
|
|
||
|
#include "hsTypes.h"
|
||
|
#include "hsColorRGBA.h"
|
||
|
#include "hsTemplates.h"
|
||
|
#include "hsUtils.h"
|
||
|
|
||
|
//// plDebugText Class Definition ////////////////////////////////////////////
|
||
|
|
||
|
class plPipeline;
|
||
|
class plDebugTextManager;
|
||
|
|
||
|
class plDebugText
|
||
|
{
|
||
|
private:
|
||
|
|
||
|
static plDebugText fInstance;
|
||
|
|
||
|
plDebugText()
|
||
|
{
|
||
|
fManager = nil;
|
||
|
#ifdef PLASMA_EXTERNAL_RELEASE
|
||
|
SetFont( "Trebuchet MS Bold", 8 );
|
||
|
#else
|
||
|
SetFont( "Courier New", 8 );
|
||
|
#endif
|
||
|
SetEnable( true );
|
||
|
fLockEnable = false;
|
||
|
fDrawOnTopMode = false;
|
||
|
}
|
||
|
|
||
|
protected:
|
||
|
|
||
|
plDebugTextManager *fManager;
|
||
|
|
||
|
char fFontFace[ 128 ];
|
||
|
UInt16 fFontSize;
|
||
|
hsBool fEnabled, fLockEnable, fDrawOnTopMode;
|
||
|
|
||
|
public:
|
||
|
|
||
|
enum Styles
|
||
|
{
|
||
|
kStyleItalic = 0x01,
|
||
|
kStyleBold = 0x02
|
||
|
};
|
||
|
|
||
|
~plDebugText() { ; }
|
||
|
|
||
|
static plDebugText &Instance( void ) { return fInstance; }
|
||
|
|
||
|
UInt32 CalcStringWidth( const char *string );
|
||
|
|
||
|
void DrawString( UInt16 x, UInt16 y, const char *string, UInt32 hexColor, UInt8 style = 0 );
|
||
|
|
||
|
void DrawString( UInt16 x, UInt16 y, const char *string, hsColorRGBA &color, UInt8 style = 0 )
|
||
|
{
|
||
|
UInt32 hex;
|
||
|
UInt8 r, g, b, a;
|
||
|
|
||
|
|
||
|
r = (UInt8)( color.r * 255.0 );
|
||
|
g = (UInt8)( color.g * 255.0 );
|
||
|
b = (UInt8)( color.b * 255.0 );
|
||
|
a = (UInt8)( color.a * 255.0 );
|
||
|
hex = ( a << 24 ) | ( r << 16 ) | ( g << 8 ) | ( b );
|
||
|
|
||
|
DrawString( x, y, string, hex, style );
|
||
|
}
|
||
|
|
||
|
void DrawString( UInt16 x, UInt16 y, const char *string, UInt8 r = 255, UInt8 g = 255, UInt8 b = 255, UInt8 a = 255, UInt8 style = 0 )
|
||
|
{
|
||
|
DrawString( x, y, string, (UInt32)( ( a << 24 ) | ( r << 16 ) | ( g << 8 ) | ( b ) ), style );
|
||
|
}
|
||
|
|
||
|
void SetDrawOnTopMode( hsBool enable ) { fDrawOnTopMode = enable; }
|
||
|
|
||
|
/// TEMPORARY FUNCTION (until we can find a better way to do this, one way or the other)
|
||
|
void DrawRect( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, UInt32 hexColor );
|
||
|
|
||
|
/// TEMPORARY FUNCTION (until we can find a better way to do this, one way or the other)
|
||
|
void DrawRect( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, UInt8 r, UInt8 g, UInt8 b, UInt8 a = 255 )
|
||
|
{
|
||
|
DrawRect( left, top, right, bottom, (UInt32)( ( a << 24 ) | ( r << 16 ) | ( g << 8 ) | ( b ) ) );
|
||
|
}
|
||
|
|
||
|
/// EVEN MORE TEMPORARY FUNCTION (until we can find a better way to do this, one way or the other)
|
||
|
void Draw3DBorder( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, UInt32 hexColor1, UInt32 hexColor2 );
|
||
|
|
||
|
void SetManager( plDebugTextManager *m ) { fManager = m; }
|
||
|
|
||
|
void SetFont( char *face, UInt16 size ) { hsStrncpy( fFontFace, face, sizeof( fFontFace ) ); fFontSize = size; }
|
||
|
const char *GetFontFace( void ) { return fFontFace; }
|
||
|
const UInt16 GetFontSize( void ) { return fFontSize; }
|
||
|
UInt16 GetFontHeight();
|
||
|
|
||
|
void SetEnable( hsBool on ) { fEnabled = on; }
|
||
|
void DisablePermanently( void ) { fEnabled = false; fLockEnable = true; }
|
||
|
const hsBool IsEnabled( void ) { return fEnabled; }
|
||
|
|
||
|
void GetScreenSize( UInt32 *width, UInt32 *height );
|
||
|
};
|
||
|
|
||
|
//// plDebugTextManager Class Definition /////////////////////////////////////
|
||
|
|
||
|
class plTextFont;
|
||
|
|
||
|
class plDebugTextManager
|
||
|
{
|
||
|
protected:
|
||
|
|
||
|
struct plDebugTextNode
|
||
|
{
|
||
|
char fText[ 256 ];
|
||
|
UInt32 fColor, fDarkColor;
|
||
|
UInt16 fX, fY, fRight, fBottom; // Last 2 are for rects only
|
||
|
UInt8 fStyle; // 0xff means rectangle, 0xfe means 3d border
|
||
|
|
||
|
plDebugTextNode() { fText[ 0 ] = 0; fColor = 0; fX = fY = 0; fStyle = 0; }
|
||
|
plDebugTextNode( const char *s, UInt32 c, UInt16 x, UInt16 y, UInt8 style );
|
||
|
plDebugTextNode( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, UInt32 c );
|
||
|
plDebugTextNode( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, UInt32 c1, UInt32 c2 );
|
||
|
~plDebugTextNode() {;}
|
||
|
};
|
||
|
|
||
|
hsTArray<plDebugTextNode> fList;
|
||
|
hsTArray<plDebugTextNode> fDrawOnTopList;
|
||
|
|
||
|
plTextFont *fFont;
|
||
|
UInt32 fSWidth, fSHeight;
|
||
|
|
||
|
public:
|
||
|
|
||
|
plDebugTextManager() { plDebugText::Instance().SetManager( this ); fFont = nil; }
|
||
|
~plDebugTextManager();
|
||
|
|
||
|
void AddString( UInt16 x, UInt16 y, const char *s, UInt32 hexColor, UInt8 style, hsBool drawOnTop = false );
|
||
|
UInt32 CalcStringWidth( const char *string );
|
||
|
|
||
|
/// TEMPORARY FUNCTION (until we can find a better way to do this, one way or the other)
|
||
|
void DrawRect( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, UInt32 hexColor, hsBool drawOnTop = false );
|
||
|
|
||
|
/// EVEN MORE TEMPORARY FUNCTION (until we can find a better way to do this, one way or the other)
|
||
|
void Draw3DBorder( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, UInt32 hexColor1, UInt32 hexColor2, hsBool drawOnTop = false );
|
||
|
|
||
|
void DrawToDevice( plPipeline *pipe );
|
||
|
|
||
|
void GetScreenSize( UInt32 *width, UInt32 *height );
|
||
|
|
||
|
UInt16 GetFontHeight();
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif //_plDebugText_h
|
||
|
|