|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
|
|
|
|
#ifndef plFadeOpacityMod_inc
|
|
|
|
#define plFadeOpacityMod_inc
|
|
|
|
|
|
|
|
#include "hsGeometry3.h"
|
|
|
|
#include "../pnModifier/plSingleModifier.h"
|
|
|
|
#include "hsTemplates.h"
|
|
|
|
|
|
|
|
class plPipeline;
|
|
|
|
class plRenderMsg;
|
|
|
|
class plFadeOpacityLay;
|
|
|
|
|
|
|
|
class plFadeOpacityMod : public plSingleModifier
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
enum {
|
|
|
|
kBoundsCenter = 1
|
|
|
|
};
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
|
|
enum {
|
|
|
|
kRefFadeLay
|
|
|
|
};
|
|
|
|
|
|
|
|
// Input parameters
|
|
|
|
hsScalar fFadeUp;
|
|
|
|
hsScalar fFadeDown;
|
|
|
|
|
|
|
|
// Internal fade state
|
|
|
|
enum FadeState {
|
|
|
|
kUp = 0,
|
|
|
|
kDown = 1,
|
|
|
|
kFadeUp = 2,
|
|
|
|
kFadeDown = 3,
|
|
|
|
kImmediate = 4
|
|
|
|
};
|
|
|
|
hsScalar fOpCurrent;
|
|
|
|
|
|
|
|
double fStart;
|
|
|
|
FadeState fFade;
|
|
|
|
UInt8 fSetup;
|
|
|
|
|
|
|
|
hsPoint3 fLastEye;
|
|
|
|
|
|
|
|
// The target layers
|
|
|
|
hsTArray<plFadeOpacityLay*> fFadeLays;
|
|
|
|
|
|
|
|
// A global to turn the whole thing off for debug/perf
|
|
|
|
static hsBool fLOSCheckDisabled;
|
|
|
|
|
|
|
|
void IOnRenderMsg(plRenderMsg* rend);
|
|
|
|
hsBool IReady();
|
|
|
|
hsBool IShouldCheck(plPipeline* pipe);
|
|
|
|
hsPoint3 IGetOurPos();
|
|
|
|
void ICalcOpacity();
|
|
|
|
void ISetOpacity();
|
|
|
|
void IFadeUp();
|
|
|
|
void IFadeDown();
|
|
|
|
void ISetup(plSceneObject* so);
|
|
|
|
|
|
|
|
// We only act in response to messages.
|
|
|
|
virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty) { return false; }
|
|
|
|
|
|
|
|
public:
|
|
|
|
plFadeOpacityMod();
|
|
|
|
virtual ~plFadeOpacityMod();
|
|
|
|
|
|
|
|
CLASSNAME_REGISTER( plFadeOpacityMod );
|
|
|
|
GETINTERFACE_ANY( plFadeOpacityMod, plSingleModifier );
|
|
|
|
|
|
|
|
virtual void SetKey(plKey k);
|
|
|
|
|
|
|
|
virtual hsBool MsgReceive(plMessage* msg);
|
|
|
|
|
|
|
|
virtual void Read(hsStream* s, hsResMgr* mgr);
|
|
|
|
virtual void Write(hsStream* s, hsResMgr* mgr);
|
|
|
|
|
|
|
|
virtual void SetTarget(plSceneObject* so);
|
|
|
|
|
|
|
|
void FadeUp();
|
|
|
|
void FadeDown();
|
|
|
|
void Fade(hsBool up) { if( up ) FadeUp(); else FadeDown(); }
|
|
|
|
|
|
|
|
void SetFadeUp(hsScalar f) { fFadeUp = f; }
|
|
|
|
hsScalar GetFadeUp() const { return fFadeUp; }
|
|
|
|
|
|
|
|
void SetFadeDown(hsScalar f) { fFadeDown = f; }
|
|
|
|
hsScalar GetFadeDown() const { return fFadeDown; }
|
|
|
|
|
|
|
|
static hsBool GetLOSCheckDisabled() { return fLOSCheckDisabled; }
|
|
|
|
static void SetLOSCheckDisabled(hsBool on) { fLOSCheckDisabled = on; }
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // plFadeOpacityMod_inc
|