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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plFadeOpacityMod_inc
#define plFadeOpacityMod_inc
#include "hsGeometry3.h"
#include "../pnModifier/plSingleModifier.h"
#include "hsTemplates.h"
class plPipeline;
class plRenderMsg;
class plFadeOpacityLay;
class plFadeOpacityMod : public plSingleModifier
{
public:
enum {
kBoundsCenter = 1
};
protected:
enum {
kRefFadeLay
};
// Input parameters
hsScalar fFadeUp;
hsScalar fFadeDown;
// Internal fade state
enum FadeState {
kUp = 0,
kDown = 1,
kFadeUp = 2,
kFadeDown = 3,
kImmediate = 4
};
hsScalar fOpCurrent;
double fStart;
FadeState fFade;
UInt8 fSetup;
hsPoint3 fLastEye;
// The target layers
hsTArray<plFadeOpacityLay*> fFadeLays;
// A global to turn the whole thing off for debug/perf
static hsBool fLOSCheckDisabled;
void IOnRenderMsg(plRenderMsg* rend);
hsBool IReady();
hsBool IShouldCheck(plPipeline* pipe);
hsPoint3 IGetOurPos();
void ICalcOpacity();
void ISetOpacity();
void IFadeUp();
void IFadeDown();
void ISetup(plSceneObject* so);
// We only act in response to messages.
virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty) { return false; }
public:
plFadeOpacityMod();
virtual ~plFadeOpacityMod();
CLASSNAME_REGISTER( plFadeOpacityMod );
GETINTERFACE_ANY( plFadeOpacityMod, plSingleModifier );
virtual void SetKey(plKey k);
virtual hsBool MsgReceive(plMessage* msg);
virtual void Read(hsStream* s, hsResMgr* mgr);
virtual void Write(hsStream* s, hsResMgr* mgr);
virtual void SetTarget(plSceneObject* so);
void FadeUp();
void FadeDown();
void Fade(hsBool up) { if( up ) FadeUp(); else FadeDown(); }
void SetFadeUp(hsScalar f) { fFadeUp = f; }
hsScalar GetFadeUp() const { return fFadeUp; }
void SetFadeDown(hsScalar f) { fFadeDown = f; }
hsScalar GetFadeDown() const { return fFadeDown; }
static hsBool GetLOSCheckDisabled() { return fLOSCheckDisabled; }
static void SetLOSCheckDisabled(hsBool on) { fLOSCheckDisabled = on; }
};
#endif // plFadeOpacityMod_inc