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257 lines
7.2 KiB
257 lines
7.2 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "plPassMtl.h"
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#include "plPassMtlBasicPB.h"
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#include "resource.h"
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#include "iparamm2.h"
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class PassBasicPBAccessor;
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extern PassBasicPBAccessor basicAccessor;
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class PassBasicDlgProc;
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extern PassBasicDlgProc gPassBasicDlgProc;
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static ParamBlockDesc2 gPassBasicPB
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(
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plPassMtl::kBlkBasic, _T("basic"), IDS_PASS_BASIC, GetPassMtlDesc(),//NULL,
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P_AUTO_CONSTRUCT + P_AUTO_UI, plPassMtl::kRefBasic,
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// UI
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IDD_PASS_BASIC, IDS_PASS_BASIC, 0, 0, &gPassBasicDlgProc,
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// Color
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kPassBasColorLock, _T("colorLock"), TYPE_BOOL, 0, 0,
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p_ui, TYPE_CHECKBUTTON, IDC_LOCK_AD,
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p_accessor, &basicAccessor,
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end,
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kPassBasColorAmb, _T("ambColor"), TYPE_RGBA, P_ANIMATABLE, IDS_BASIC_AMB,
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p_ui, TYPE_COLORSWATCH, IDC_LAYER_COLOR_AMB,
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p_accessor, &basicAccessor,
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end,
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kPassBasColor, _T("color"), TYPE_RGBA, P_ANIMATABLE, IDS_BASIC_COLOR,
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p_ui, TYPE_COLORSWATCH, IDC_LAYER_COLOR,
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p_default, Color(1,1,1),
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p_accessor, &basicAccessor,
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end,
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kPassBasRunColor, _T("runtimeColor"), TYPE_RGBA, P_ANIMATABLE, IDS_BASIC_RUNCOLOR,
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p_ui, TYPE_COLORSWATCH, IDC_LAYER_RUNCOLOR,
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p_default, Color(-1,-1,-1),
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p_accessor, &basicAccessor,
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end,
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kPassBasDiffuseLock, _T("diffuseLock"), TYPE_BOOL, 0, 0,
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p_ui, TYPE_CHECKBUTTON, IDC_LOCK_COLORS,
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p_accessor, &basicAccessor,
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p_default, TRUE,
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end,
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// Opacity
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kPassBasOpacity, _T("opacity"), TYPE_INT, P_ANIMATABLE, IDS_BASIC_OPAC,
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p_ui, TYPE_SPINNER, EDITTYPE_INT, IDC_TR_EDIT, IDC_TR_SPIN, 0.4,
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p_range, 0, 100,
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p_default, 100,
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end,
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kPassBasEmissive, _T("emissive"), TYPE_BOOL, 0, 0,
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p_ui, TYPE_SINGLECHEKBOX, IDC_LAYER_EMISSIVE_CB,
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end,
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// Specularity
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kPassBasUseSpec, _T("useSpec"), TYPE_BOOL, 0, 0,
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p_ui, TYPE_SINGLECHEKBOX, IDC_SHADE_SPECULAR,
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p_enable_ctrls, 2, kPassBasShine, kPassBasSpecColor,
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end,
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kPassBasShine, _T("shine"), TYPE_INT, 0, 0,
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p_ui, TYPE_SPINNER, EDITTYPE_INT, IDC_SH_EDIT, IDC_SH_SPIN, 0.4,
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p_range, 0, 100,
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end,
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kPassBasSpecColor, _T("specularColor"), TYPE_RGBA, P_ANIMATABLE, IDS_BASIC_SPECCOLOR,
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p_ui, TYPE_COLORSWATCH, IDC_LAYER_SPECCOLOR,
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p_default, Color(0,0,0),
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end,
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// OBSOLETE--here so we can upgrade it to color if necessary
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kPassBasShineStr, _T("shineStr"), TYPE_INT, 0, 0,
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p_range, -1, 100,
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p_default, -1,
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end,
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end
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);
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ParamBlockDesc2 *GetPassBasicPB() { return &gPassBasicPB; }
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class PassBasicPBAccessor : public PBAccessor
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{
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bool fColorLocked;
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public:
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PassBasicPBAccessor() : fColorLocked( false ) {}
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void Set(PB2Value& val, ReferenceMaker* owner, ParamID id, int tabIndex, TimeValue t)
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{
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plPassMtl* mtl = (plPassMtl*)owner;
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IParamBlock2 *pb = mtl->GetParamBlockByID(plPassMtl::kBlkBasic);
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switch (id)
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{
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case kPassBasColorLock:
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if (val.i)
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pb->SetValue(kPassBasColor, t, pb->GetColor(kPassBasColorAmb, t));
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break;
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case kPassBasDiffuseLock:
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if (val.i)
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pb->SetValue(kPassBasRunColor, t, pb->GetColor(kPassBasColor, t));
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break;
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case kPassBasColor:
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case kPassBasColorAmb:
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case kPassBasRunColor:
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ISyncLockedColors( id, pb, val, t );
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break;
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}
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}
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void Get(PB2Value& v, ReferenceMaker* owner, ParamID id, int tabIndex, TimeValue t, Interval &valid)
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{
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}
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void ISyncLockedColors( ParamID settingID, IParamBlock2 *pb, PB2Value &val, TimeValue t )
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{
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int i, numToSet = 0;
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ParamID toSet[ 2 ];
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if( fColorLocked )
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return;
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fColorLocked = true;
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if( settingID == kPassBasColorAmb && pb->GetInt( kPassBasColorLock, t ) )
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{
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toSet[ numToSet++ ] = kPassBasColor;
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if( pb->GetInt( kPassBasDiffuseLock, t ) )
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toSet[ numToSet++ ] = kPassBasRunColor;
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}
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else if( settingID == kPassBasRunColor && pb->GetInt( kPassBasDiffuseLock, t ) )
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{
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toSet[ numToSet++ ] = kPassBasColor;
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if( pb->GetInt( kPassBasColorLock, t ) )
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toSet[ numToSet++ ] = kPassBasColorAmb;
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}
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else if( settingID == kPassBasColor )
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{
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if( pb->GetInt( kPassBasColorLock, t ) )
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toSet[ numToSet++ ] = kPassBasColorAmb;
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if( pb->GetInt( kPassBasDiffuseLock, t ) )
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toSet[ numToSet++ ] = kPassBasRunColor;
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}
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for( i = 0; i < numToSet; i++ )
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{
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pb->SetValue( toSet[ i ], t, *val.p );
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if( pb->GetMap() )
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pb->GetMap()->Invalidate( toSet[ i ] );
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}
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fColorLocked = false;
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}
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};
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static PassBasicPBAccessor basicAccessor;
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class PassBasicDlgProc : public ParamMap2UserDlgProc
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{
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#if 1
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protected:
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HIMAGELIST hLockButtons;
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void LoadLockButtons()
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{
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static bool loaded = false;
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if (loaded)
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return;
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loaded = true;
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HINSTANCE hInst = hInstance;
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hLockButtons = ImageList_Create(16, 15, TRUE, 2, 0);
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HBITMAP hBitmap = LoadBitmap(hInstance, MAKEINTRESOURCE(IDB_BUTTONS));
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HBITMAP hMask = LoadBitmap(hInstance, MAKEINTRESOURCE(IDB_MASKBUTTONS));
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ImageList_Add(hLockButtons, hBitmap, hMask);
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DeleteObject(hBitmap);
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DeleteObject(hMask);
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}
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void ISetLock(HWND hButton)
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{
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LoadLockButtons();
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ICustButton *iBut = GetICustButton(hButton);
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iBut->SetImage(hLockButtons,0,1,0,1,16,15);
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iBut->SetType(CBT_CHECK);
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ReleaseICustButton(iBut);
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}
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public:
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PassBasicDlgProc() : hLockButtons(NULL) {}
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~PassBasicDlgProc() { if (hLockButtons) ImageList_Destroy(hLockButtons); }
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#endif
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public:
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BOOL DlgProc(TimeValue t, IParamMap2 *map, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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IParamBlock2 *pb = map->GetParamBlock();
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switch (msg)
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{
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case WM_INITDIALOG:
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{
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ISetLock(GetDlgItem(hWnd, IDC_LOCK_AD));
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ISetLock(GetDlgItem(hWnd, IDC_LOCK_COLORS));
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}
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return TRUE;
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}
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return FALSE;
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}
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void DeleteThis() {}
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};
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static PassBasicDlgProc gPassBasicDlgProc;
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