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584 lines
14 KiB
584 lines
14 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "plCompositeMtl.h"
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#include "plPassMtl.h"
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//#include "plCompositeMtlPB.h"
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#include "plCompositeMtlDlg.h"
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class plCompositeClassDesc : public ClassDesc2
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{
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public:
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int IsPublic() { return TRUE; }
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void* Create(BOOL loading) { return TRACKED_NEW plCompositeMtl(loading); }
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const TCHAR* ClassName() { return GetString(IDS_COMP_MTL); }
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SClass_ID SuperClassID() { return MATERIAL_CLASS_ID; }
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Class_ID ClassID() { return COMP_MTL_CLASS_ID; }
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const TCHAR* Category() { return NULL; }
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const TCHAR* InternalName() { return _T("PlasmaComposite"); }
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HINSTANCE HInstance() { return hInstance; }
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};
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static plCompositeClassDesc plCompositeMtlDesc;
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ClassDesc2* GetCompMtlDesc() { return &plCompositeMtlDesc; }
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#include "plCompositeMtlPBDec.h"
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const char *plCompositeMtl::BlendStrings[] = // Make sure these match up in order with the Blend enum (in the header)
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{
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"Vertex Alpha",
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"Inverse Vtx Alpha",
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"Vertex Illum Red",
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"Inv. Vtx Illum Red",
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"Vertex Illum Green",
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"Inv. Vtx Illum Green",
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"Vertex Illum Blue",
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"Inv. Vtx Illum Blue"
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};
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plCompositeMtl::plCompositeMtl(BOOL loading) : fPassesPB(NULL)
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{
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plCompositeMtlDesc.MakeAutoParamBlocks(this);
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if (!loading)
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Reset();
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int i;
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for (i = 0; i < NSUBMTLS; i++)
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{
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plPassMtl *newMtl = TRACKED_NEW plPassMtl(false);
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fPassesPB->SetValue(kCompPasses, 0, newMtl, i);
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GetCOREInterface()->AssignNewName(fPassesPB->GetMtl(kCompPasses, 0, i));
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}
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}
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void plCompositeMtl::Reset()
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{
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fIValid.SetEmpty();
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}
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ParamDlg* plCompositeMtl::CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp)
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{
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fMtlDlg = TRACKED_NEW plCompositeMtlDlg(hwMtlEdit, imp, this);
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return fMtlDlg;
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}
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void plCompositeMtl::SetParamDlg(ParamDlg *dlg)
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{
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fMtlDlg = (plCompositeMtlDlg*)dlg;
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}
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BOOL plCompositeMtl::SetDlgThing(ParamDlg* dlg)
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{
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if (dlg == fMtlDlg)
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{
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fMtlDlg->SetThing(this);
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return TRUE;
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}
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return FALSE;
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}
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Interval plCompositeMtl::Validity(TimeValue t)
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{
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Interval valid = FOREVER;
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/* for (int i = 0; i < fSubTexmap.Count(); i++)
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{
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if (fSubTexmap[i])
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valid &= fSubTexmap[i]->Validity(t);
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}
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*/
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// float u;
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// fPBlock->GetValue(pb_spin,t,u,valid);
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return valid;
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}
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// The index for a face on a composite material is really just a bitmask for all the submaterials. This function only
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// computes it... The mesh creator will ask it to be created if it's needed.
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int plCompositeMtl::ComputeMaterialIndex(float opac[][2], int vertCount)
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{
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int index = 0;
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int i;//, j;
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int bitmask = 1;
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for (i = NumSubMtls() - 1, bitmask <<= i; i >= 0; i--, bitmask >>= 1)
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{
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index |= bitmask;
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/*
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if (i == 0)
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index |= bitmask; // it's not opaqued out, so include the base layer
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else if (fPassesPB->GetInt(kCompOn, 0, i - 1)) // is the checkbox ticked? (ie, are we using it?)
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{
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bool transparent = true;
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for (j = 0; j < vertCount; j++)
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{
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if (opac[j][i - 1] != 0.0)
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transparent = false;
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}
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if (transparent)
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continue; // totally transparent for this face, skip it
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index |= bitmask; // include this material
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bool opaque = true;
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for (j = 0; j < vertCount; j++)
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{
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if (opac[j][i - 1] < 1.0)
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opaque = false;
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}
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if (opaque && !((plPassMtlBase *)fPassesPB->GetMtl(kCompPasses, 0, i))->HasAlpha())
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break; // This material is totally opaque, no sense including anything underneath it
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}
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*/
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}
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return index;
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}
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int plCompositeMtl::GetBlendStyle(int index)
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{
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return fPassesPB->GetInt(kCompBlend, 0, index - 1);
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}
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// Determines whether all materials are only blending on one channel (and possibly its inverse) and therefore
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// it's ok to overwrite the vertex alpha exported for the span using this material.
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// Returns: -1 if we use multiple sources, otherwise the source we all agree on
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int plCompositeMtl::CanWriteAlpha()
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{
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int blend[3];
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blend[0] = ((((plPassMtlBase *)GetSubMtl(0))->GetOutputBlend() == plPassMtlBase::kBlendNone) ? -1 : kCompBlendVertexAlpha);
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blend[1] = (fPassesPB->GetInt(kCompOn, 0, 0) ? RemoveInverse(GetBlendStyle(1)) : -1);
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blend[2] = (fPassesPB->GetInt(kCompOn, 0, 1) ? RemoveInverse(GetBlendStyle(2)) : -1);
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int source = blend[0];
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int i;
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for (i = 1; i < 3; i++)
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{
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if (source < 0)
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{
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source = blend[i];
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continue;
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}
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if (source >= 0 && blend[i] >= 0 && blend[i] != source)
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return -1;
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}
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return source;
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}
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/*===========================================================================*\
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| Subanim & References support
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\*===========================================================================*/
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int plCompositeMtl::NumSubs()
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{
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return NumSubMtls();
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}
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TSTR plCompositeMtl::SubAnimName(int i)
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{
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return GetSubMtlSlotName(i);
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}
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Animatable* plCompositeMtl::SubAnim(int i)
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{
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return GetSubMtl(i);
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}
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int plCompositeMtl::NumRefs()
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{
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return 1;
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}
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RefTargetHandle plCompositeMtl::GetReference(int i)
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{
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if (i == kRefPasses)
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return fPassesPB;
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return NULL;
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}
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void plCompositeMtl::SetReference(int i, RefTargetHandle rtarg)
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{
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if (i == kRefPasses)
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fPassesPB = (IParamBlock2 *)rtarg;
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}
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int plCompositeMtl::NumParamBlocks()
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{
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return 1;
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}
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IParamBlock2 *plCompositeMtl::GetParamBlock(int i)
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{
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if (i == kRefPasses)
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return fPassesPB;
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return NULL;
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}
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IParamBlock2 *plCompositeMtl::GetParamBlockByID(BlockID id)
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{
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if (fPassesPB->ID() == id)
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return fPassesPB;
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return NULL;
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}
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RefResult plCompositeMtl::NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget,
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PartID& partID, RefMessage message )
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{
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switch (message)
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{
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case REFMSG_CHANGE:
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fIValid.SetEmpty();
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if (hTarget == fPassesPB)
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{
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ParamID changingParam = fPassesPB->LastNotifyParamID();
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fPassesPB->GetDesc()->InvalidateUI(changingParam);
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}
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break;
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}
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return REF_SUCCEED;
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}
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////////////////////////////////////////////////////////////////////////////////
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// Subtexmap access
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int plCompositeMtl::NumSubMtls()
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{
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// return fPassesPB->GetInt(kMultCount);
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return NSUBMTLS;
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}
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Mtl *plCompositeMtl::GetSubMtl(int i)
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{
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if (i < NumSubMtls())
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return fPassesPB->GetMtl(kCompPasses, 0, i);
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return NULL;
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}
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void plCompositeMtl::SetSubMtl(int i, Mtl *m)
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{
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if (i < NumSubMtls())
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fPassesPB->SetValue(kCompPasses, 0, m, i);
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}
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TSTR plCompositeMtl::GetSubMtlSlotName(int i)
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{
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TSTR str;
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str.printf("Pass %d", i+1);
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return str;
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}
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TSTR plCompositeMtl::GetSubMtlTVName(int i)
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{
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return GetSubMtlSlotName(i);
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}
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/*===========================================================================*\
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| Standard IO
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\*===========================================================================*/
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#define MTL_HDR_CHUNK 0x4000
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IOResult plCompositeMtl::Save(ISave *isave)
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{
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IOResult res;
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isave->BeginChunk(MTL_HDR_CHUNK);
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res = MtlBase::Save(isave);
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if (res!=IO_OK) return res;
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isave->EndChunk();
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return IO_OK;
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}
|
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IOResult plCompositeMtl::Load(ILoad *iload)
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{
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IOResult res;
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int id;
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while (IO_OK==(res=iload->OpenChunk()))
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||
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{
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||
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switch(id = iload->CurChunkID())
|
||
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{
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||
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case MTL_HDR_CHUNK:
|
||
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res = MtlBase::Load(iload);
|
||
|
break;
|
||
|
}
|
||
|
iload->CloseChunk();
|
||
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if (res!=IO_OK)
|
||
|
return res;
|
||
|
}
|
||
|
|
||
|
return IO_OK;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*===========================================================================*\
|
||
|
| Updating and cloning
|
||
|
\*===========================================================================*/
|
||
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|
||
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RefTargetHandle plCompositeMtl::Clone(RemapDir &remap)
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{
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plCompositeMtl *mnew = TRACKED_NEW plCompositeMtl(FALSE);
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*((MtlBase*)mnew) = *((MtlBase*)this);
|
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mnew->ReplaceReference(kRefPasses, remap.CloneRef(fPassesPB));
|
||
|
|
||
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mnew->fIValid.SetEmpty();
|
||
|
BaseClone(this, mnew, remap);
|
||
|
|
||
|
return (RefTargetHandle)mnew;
|
||
|
}
|
||
|
|
||
|
void plCompositeMtl::NotifyChanged()
|
||
|
{
|
||
|
NotifyDependents(FOREVER, PART_ALL, REFMSG_CHANGE);
|
||
|
}
|
||
|
|
||
|
void plCompositeMtl::Update(TimeValue t, Interval& valid)
|
||
|
{
|
||
|
if (!fIValid.InInterval(t))
|
||
|
{
|
||
|
fIValid.SetInfinite();
|
||
|
// fPassesPB->GetValue(kMtlLayLayer1On, t, fMapOn[0], fIValid);
|
||
|
|
||
|
for (int i = 0; i < NumSubMtls(); i++)
|
||
|
{
|
||
|
if (GetSubMtl(i))
|
||
|
GetSubMtl(i)->Update(t, fIValid);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
valid &= fIValid;
|
||
|
}
|
||
|
|
||
|
/*===========================================================================*\
|
||
|
| Determine the characteristics of the material
|
||
|
\*===========================================================================*/
|
||
|
void plCompositeMtl::SetAmbient(Color c, TimeValue t) {}
|
||
|
void plCompositeMtl::SetDiffuse(Color c, TimeValue t) {}
|
||
|
void plCompositeMtl::SetSpecular(Color c, TimeValue t) {}
|
||
|
void plCompositeMtl::SetShininess(float v, TimeValue t) {}
|
||
|
|
||
|
Color plCompositeMtl::GetAmbient(int mtlNum, BOOL backFace) { return Color(0,0,0); }
|
||
|
Color plCompositeMtl::GetDiffuse(int mtlNum, BOOL backFace) { return Color(0,0,0); }
|
||
|
Color plCompositeMtl::GetSpecular(int mtlNum, BOOL backFace) { return Color(0,0,0); }
|
||
|
float plCompositeMtl::GetXParency(int mtlNum, BOOL backFace) { return 0.0f; }
|
||
|
float plCompositeMtl::GetShininess(int mtlNum, BOOL backFace) { return 0.0f; }
|
||
|
float plCompositeMtl::GetShinStr(int mtlNum, BOOL backFace) { return 0.0f; }
|
||
|
float plCompositeMtl::WireSize(int mtlNum, BOOL backFace) { return 0.0f; }
|
||
|
|
||
|
/*===========================================================================*\
|
||
|
| Actual shading takes place
|
||
|
\*===========================================================================*/
|
||
|
|
||
|
void plCompositeMtl::Shade(ShadeContext& sc)
|
||
|
{
|
||
|
// Get the background color
|
||
|
Color backColor, backTrans;
|
||
|
//sc.GetBGColor(backColor, backTrans);
|
||
|
backColor.Black();
|
||
|
backTrans.White();
|
||
|
|
||
|
Point3 vtxIllum, vtxAlpha;
|
||
|
plPassMtl::GetInterpVtxValue(MAP_ALPHA, sc, vtxAlpha);
|
||
|
plPassMtl::GetInterpVtxValue(MAP_SHADING, sc, vtxIllum);
|
||
|
int count = NumSubMtls();
|
||
|
for (int i = 0; i < count; i++)
|
||
|
{
|
||
|
if (i > 0 && fPassesPB->GetInt(kCompOn, 0, i - 1) == 0) // Material is unchecked, skip it.
|
||
|
continue;
|
||
|
|
||
|
Mtl *mtl = GetSubMtl(i);
|
||
|
if (mtl == NULL || mtl->ClassID() != PASS_MTL_CLASS_ID)
|
||
|
continue;
|
||
|
|
||
|
float opacity;
|
||
|
if (i == 0)
|
||
|
{
|
||
|
opacity = 1.0f;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
int blendMethod = fPassesPB->GetInt(kCompBlend, 0, i - 1);
|
||
|
switch(blendMethod)
|
||
|
{
|
||
|
case kCompBlendVertexAlpha:
|
||
|
case kCompBlendInverseVtxAlpha:
|
||
|
opacity = vtxAlpha.x;
|
||
|
break;
|
||
|
case kCompBlendVertexIllumRed:
|
||
|
case kCompBlendInverseVtxIllumRed:
|
||
|
opacity = vtxIllum.x;
|
||
|
break;
|
||
|
case kCompBlendVertexIllumGreen:
|
||
|
case kCompBlendInverseVtxIllumGreen:
|
||
|
opacity = vtxIllum.y;
|
||
|
break;
|
||
|
case kCompBlendVertexIllumBlue:
|
||
|
case kCompBlendInverseVtxIllumBlue:
|
||
|
opacity = vtxIllum.z;
|
||
|
break;
|
||
|
default:
|
||
|
opacity = 1.0f;
|
||
|
break;
|
||
|
}
|
||
|
if (IsInverseBlend(blendMethod))
|
||
|
opacity = 1 - opacity;
|
||
|
}
|
||
|
|
||
|
plPassMtl *passMtl = (plPassMtl*)mtl;
|
||
|
passMtl->ShadeWithBackground(sc, backColor, false); // Don't include the vtx alpha, that's OUR job
|
||
|
float currTrans = (1 - (1 - sc.out.t.r) * opacity);
|
||
|
backTrans *= currTrans;
|
||
|
backColor = backColor * currTrans + sc.out.c * opacity;
|
||
|
}
|
||
|
|
||
|
sc.out.t = backTrans;
|
||
|
sc.out.c = backColor;
|
||
|
}
|
||
|
|
||
|
float plCompositeMtl::EvalDisplacement(ShadeContext& sc)
|
||
|
{
|
||
|
return 0.0f;
|
||
|
}
|
||
|
|
||
|
Interval plCompositeMtl::DisplacementValidity(TimeValue t)
|
||
|
{
|
||
|
Interval iv;
|
||
|
iv.SetInfinite();
|
||
|
|
||
|
return iv;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
void plCompositeMtl::SetNumSubMtls(int num)
|
||
|
{
|
||
|
TimeValue t = GetCOREInterface()->GetTime();
|
||
|
int curNum = fPassesPB->GetInt(kMultCount);
|
||
|
|
||
|
fPassesPB->SetValue(kMultCount, 0, num);
|
||
|
|
||
|
fPassesPB->SetCount(kMultPasses, num);
|
||
|
fPassesPB->SetCount(kMultOn, num);
|
||
|
|
||
|
for (int i = curNum; i < num; i++)
|
||
|
{
|
||
|
plPassMtl *newMtl = TRACKED_NEW plPassMtl(false);
|
||
|
fPassesPB->SetValue(kMultPasses, t, newMtl, i);
|
||
|
fPassesPB->SetValue(kMultOn, t, TRUE, i);
|
||
|
GetCOREInterface()->AssignNewName(fPassesPB->GetMtl(kMultPasses, t, i));
|
||
|
}
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
|
||
|
void plCompositeMtl::SetOpacityVal(float *target, UVVert *alpha, UVVert *illum, int method)
|
||
|
{
|
||
|
if (method == kCompBlendVertexAlpha || method == kCompBlendInverseVtxAlpha)
|
||
|
{
|
||
|
if (alpha == NULL)
|
||
|
*target = 1.0f;
|
||
|
else
|
||
|
*target = alpha->x;
|
||
|
}
|
||
|
else if (method == kCompBlendVertexIllumRed || method == kCompBlendInverseVtxIllumRed)
|
||
|
{
|
||
|
if (illum == NULL)
|
||
|
*target = 1.0f;
|
||
|
else
|
||
|
*target = illum->x;
|
||
|
}
|
||
|
else if (method == kCompBlendVertexIllumGreen || method == kCompBlendInverseVtxIllumGreen)
|
||
|
{
|
||
|
if (illum == NULL)
|
||
|
*target = 1.0f;
|
||
|
else
|
||
|
*target = illum->y;
|
||
|
}
|
||
|
else if (method == kCompBlendVertexIllumBlue || method == kCompBlendInverseVtxIllumBlue)
|
||
|
{
|
||
|
if (illum == NULL)
|
||
|
*target = 1.0f;
|
||
|
else
|
||
|
*target = illum->z;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
*target = 1.0f;
|
||
|
}
|
||
|
|
||
|
if (method == kCompBlendInverseVtxAlpha ||
|
||
|
method == kCompBlendInverseVtxIllumRed ||
|
||
|
method == kCompBlendInverseVtxIllumGreen ||
|
||
|
method == kCompBlendInverseVtxIllumBlue)
|
||
|
{
|
||
|
*target = 1.0f - *target;
|
||
|
}
|
||
|
}
|
||
|
/*
|
||
|
int plCompositeMtl::UVChannelsNeeded(bool makeAlphaLayer)
|
||
|
{
|
||
|
if (makeAlphaLayer)
|
||
|
return 1;
|
||
|
|
||
|
// Otherwise, we do have vertex alpha... can we get by without taking up a UV channel?
|
||
|
int channels = 0;
|
||
|
|
||
|
int i;
|
||
|
for (i = 0; i < NumSubMtls() - 1; i++)
|
||
|
{
|
||
|
if (!fPassesPB->GetInt(kCompOn, 0, i))
|
||
|
continue; // The material is unchecked, no need to see if it needs a channel
|
||
|
|
||
|
int method = fPassesPB->GetInt(kCompBlend, 0, i);
|
||
|
if (!(method == kCompBlendVertexAlpha || method1 == kCompBlendInverseVtxAlpha))
|
||
|
{
|
||
|
channels = 1;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return channels;
|
||
|
}
|
||
14 years ago
|
*/
|