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112 lines
3.0 KiB
112 lines
3.0 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "plOutgoingUdpSocket.h"
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#include "plFdSet.h"
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#include "../pnNetCommon/plNetAddress.h"
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#if HS_BUILD_FOR_UNIX
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/udp.h>
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#endif
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plOutgoingUdpSocket::plOutgoingUdpSocket()
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{
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}
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plOutgoingUdpSocket::plOutgoingUdpSocket(SOCKET sck)
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: plSocket(sck)
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{
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}
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bool plOutgoingUdpSocket::operator==(const plOutgoingUdpSocket & rhs)
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{
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return fSocket==rhs.fSocket;
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}
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int plOutgoingUdpSocket::SetSendBufferSize(int insize)
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{
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if (setsockopt(fSocket, (int) SOL_SOCKET, (int) SO_SNDBUF, (char *) &insize, sizeof(int)))
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return -1;
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return 0;
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}
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bool plOutgoingUdpSocket::ActiveOpen(plNetAddress & addr)
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{
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SetSocket(plNet::NewUDP());
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if(fSocket == kBadSocket)
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return false;
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if(plNet::Connect(fSocket, &addr.GetAddressInfo()) != 0)
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return ErrorClose();
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return true;
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}
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bool plOutgoingUdpSocket::ActiveOpenNonBlocking(plNetAddress & addr)
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{
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SetSocket(plNet::NewUDP());
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if(fSocket == kBadSocket)
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return false;
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SetBlocking(false);
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if(plNet::Connect(fSocket, &addr.GetAddressInfo()) != 0)
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return ErrorClose();
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return true;
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}
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// Returns:
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// - if error
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// 0 if socket closed or size=0
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// + bytes written
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int plOutgoingUdpSocket::SendData(const char * data, int size)
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{
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return plNet::Write(fSocket,data,size);
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}
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