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162 lines
8.5 KiB
162 lines
8.5 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plNetMsgVersion_h_inc
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#define plNetMsgVersion_h_inc
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// Changing the version number(s)? Make an entry in the corresponding log below.
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#define PLASMA2_NETMSG_MAJOR_VERSION 12
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#define PLASMA2_NETMSG_MINOR_VERSION 6
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/*--- Major Version Log ---
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# Date Who Comment
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2 10/05/01 eap Moved handling of VaultRequestData message from game server to lobby server
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3 10/09/01 ee Made Uoid changes that impact the net messages
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4 10/11/01 ee Made Uoid changes that impact the net messages
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5 02/12/02 eap Modified auth messages.
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6 4/18/02 MT Changed to using SDL saveStates
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7 04/18/02 eap Redesigned KI messaging
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8 05/17/02 Colin Changed format of Uoid
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9 07/01/02 rje Changed Authentication Scheme
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10 10/16/02 eap Removed low-level KI. Replaced with plVault.
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11 07/03/03 MT Optimized plNetMessage headers for size
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12 09/17/03 eap Removed UInt32 acctID. Added Uuid acctUUID. Changed PlayerUpdate enum values.
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*/
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/*--- Minor Version Log ---
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# Date Who Comment
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5 9/28/01 MT Added senderClientNum to GameMessages (mostly for debugging)
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0 10/05/01 eap Reset on Major Version change
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1 10/26/01 eap Upon sending join ack, the game server now sends a set of initial local unique ids to client.
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2 10/31/01 eap Added (Un)RegisterServer msgs (actually renamed from ServerStarted family msgs). Changed StartProcess msg a little.
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3 11/05/01 eap Changes to request/receive avatar msgs.
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4 11/21/01 MT Removed obsolete plNetMessage flags due to client task reorg
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5 02/02/02 eap Added/Updated KI message classes.
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0 02/12/02 eap Reset on major version change
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1 03/22/02 eap Removed acctID from plNetMsgCreatePlayer.
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2 3/31/02 MT moved uncompressed size from voiceMsg to streamHelper
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0 04/18/02 MT Reset on major version change.
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0 04/18/02 eap Reset on major version change
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1 4/29/02 MT added joinOrder to joinAck
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2 05/02/02 eap Changed plNetServerSessionInfo stream format.
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3 05/08/02 eap Changed KI stream formats.
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0 05/17/02 Colin Reset on major version change
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1 06/03/02 eap Changed KIOperations enum values. Affects KI messages.
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2 06/06/02 eap More changes to KI message format.
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3 6/07/02 MT Enabled compression on SDL msgs
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4 6/19/02 MT Removed general timeOffset in favor of UnifiedTime in game msg
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4 06/12/02 eap Yet more changes to KI messaging stuff
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1 7/01/02 MT Added a member to SDLBCast msgs
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2 07/16/02 eap Added linking rule info to net msgs related to age linking.
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3 08/15/02 eap Changed plNetMsgKI format.
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4 8/15/02 MT Changes related to cloning reorg
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5 08/21/02 eap Changed plNetMsgKI format.
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6 9/17/02 MT Added fIsPlayer to plNetMsgLoadClone
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7 9/24/02 rje Added Packet Size in Client Hello
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8 10/01/02 eap Changed the way the KI is fetched.
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9 10/02/02 eap Changed KI storable stream format (made flag-based instead of stream version-based)
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10 10/03/02 eap Changed KI manifest stream format.
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11 10/04/02 thamer Changed timeSent to be unified time not double, short-circuit version checking
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0 10/16/02 eap Reset on major version change.
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1 10/15/02 thamer minor changes for CCR
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2 11/04/02 eap Changed plNetMsgVault format.
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3 12/04/02 eap Moved compression into plNetMsgStreamHelper. Changed plNetMsgVault format.
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4 12/04/02 eap Changed plNetMsgStreamHelper fUncompressedSize type to UInt32.
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5 12/05/02 eap Added PlayerName and AvatarShape to CreatePlayer msg.
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6 12/11/02 thamer Moved PlayerID into the base class
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7 12/18/02 thamer Changed SDL format
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8 12/17/02 eap Changed format of vault negotiate manifest msg.
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9 01/14/03 eap Added CCRLevel to plClientGuid and plNetMsgSetMyActivePlayer. Removed from plNetMsgJoinReq
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10 01/30/03 eap Changed linking rules and associated net msgs.
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11 02/04/03 eap Changed vault msg format.
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12 02/05/03 thamer Added initial age state to joinAck
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13 02/10/03 eap Changed format of vault FetchNodes msg to support bundling of multiple nodes into one msg.
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14 02/12/03 eap Changed the way ages are (un)registered. client used to do it. now vault server does it.
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15 02/24/03 eap Added a byte to plNetMsgLeave to specify the reason for leaving.
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16 02/25/03 thamer Changed the auth response generation
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17 02/26/03 thamer again
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18 02/28/03 eap Support for multiple spawn points for vault age link nodes.
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19 03/14/03 eap Changed plVaultNode format.
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20 03/14/03 thamer Added buildType and 'experimental' values to authHello and JoinAck msgs
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21 03/17/03 thamer Added streamSubType var to StreamHelper
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22 03/21/03 eap Changed auth error enum values to be negative.
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23 03/24/03 rje Added Invites to CreatePlayer.
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24 04/11/03 eap Changed create player error enum values to be negative.
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25 04/14/03 thamer Changed SharedState R/W format
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26 05/13/03 eap Changed plNetMsgVault a little bit to allow multiple age vaults to live in one process.
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27 05/16/03 thamer Bob changed the LoadClone msg format
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28 05/30/03 thamer Optimized the Uoid read/write format
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29 06/01/03 eap Changed stream format of plGenericType class
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30 06/01/03 eap Changed stream format of plGenericType class
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31 06/02/03 thamer Changed plNetMsgLoadClone format
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32 06/06/03 eap Reimplemented inter-age messaging. Removed vaultserver from the process.
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33 06/10/03 eap Changed plVaultNode stream format
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34 06/24/03 eap Client is now in charge of creating personal age when needed.
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35 06/27/03 eap Added reply msg to SetActivePlayer
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36 06/25/03 thamer SDL size optimizations
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37 07/01/03 eap Vault db version bumped.
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0 07/03/03 thamer Reset on major version change.
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1 07/11/03 eap Added fCreateFlags to CreatePlayer msg.
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2 07/16/03 thamer Added flags to vault player list desc
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3 07/22/03 eap Changed plNetMsgVault and plNetMsgVaultTask format.
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4 07/23/03 eap Changed plNetMsgDeletePlayer format.
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5 07/28/03 thamer Changed StreamHelper format.
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6 08/01/03 eap Changed the format of some vault operations (RegisterOwnedAge et.al.)
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7 08/01/03 eap Added disconnect reply msg to vault protocol.
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8 08/06/03 eap Added some buffer room to the last enum value in plNetMsgTerminated/Leave/ServerMsgUpdatePlayer
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9 08/07/03 eap Fixed enum values in plNetMsgTerminated/Leave/ServerMsgUpdatePlayer
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10 08/22/03 eap Game server no longer queries auth server when authenticating a client.
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11 09/04/03 eap Added camera stack to plSpawnPointInfo.
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12 09/08/03 eap Added server guid to plNetMsgAuthenticated
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13 09/17/03 bob Changed format of Read/WriteSafeString, (and the "long" versions)
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0 09/17/03 eap Reset on major version change.
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1 10/22/03 eap Changed format of VaultFetchNodes message
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2 10/23/03 eap Changed format of VaultFetchNodes message again
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3 10/25/03 bob Changed the format of plLinkEffectsTriggerMsg, which the NetMsgScreener reads.
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4 11/18/03 eap Changed c/s initial SDL state send transaction.
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5 10/29/03 jeffrey Changed the plDynamicTextMsg to use unicode
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6 12/01/03 eap Changed plNetMessage flags (kNoGameTimeSent became kTimeSent)
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*/
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#endif
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