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147 lines
4.8 KiB
147 lines
4.8 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "plSoundSDLModifier.h"
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#include "../plSDL/plSDL.h"
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#include "../pnSceneObject/plSceneObject.h"
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#include "../pnSceneObject/plAudioInterface.h"
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#include "../plAudio/plSound.h"
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// static vars
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char plSoundSDLModifier::kStrVolume[]="desiredVolume";
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char plSoundSDLModifier::kStrTime[]="time";
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char plSoundSDLModifier::kStrPlaying[]="playing";
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char plSoundSDLModifier::kStrSounds[]="sounds";
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//
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// get current state from audio interface
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// fill out state data rec
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//
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void plSoundSDLModifier::IPutCurrentStateIn(plStateDataRecord* dstState)
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{
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/*plSceneObject* sobj=GetTarget();
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hsAssert(sobj, "plSoundSDLModifier, nil target");
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const plAudioInterface* ai=sobj->GetAudioInterface();
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hsAssert(ai, "nil audio interface");
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plSDStateVariable* soundListVar=dstState->FindSDVar(kStrSounds);
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int numSounds=ai->GetNumSounds();
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soundListVar->Resize(numSounds);
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int i;
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for(i=0;i<numSounds; i++)
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{
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plStateDataRecord* soundState=soundListVar->GetStateDataRecord(i);
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plSound* sound=ai->GetSound(i);
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soundState->FindVar(kStrVolume)->Set(sound->fDesiredVol);
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soundState->FindVar(kStrTime)->Set(sound->fVirtualStartTime);
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soundState->FindVar(kStrPlaying)->Set(sound->IsPlaying());
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}*/
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}
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//
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// apply incoming state to current audio interface
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//
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void plSoundSDLModifier::ISetCurrentStateFrom(const plStateDataRecord* srcState)
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{
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plSceneObject* sobj=GetTarget();
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hsAssert(sobj, "plSoundSDLModifier, nil target");
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const plAudioInterface* ai=sobj->GetAudioInterface();
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hsAssert(ai, "nil audio interface");
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int numSounds=ai->GetNumSounds();
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plSDStateVariable* soundListVar=srcState->FindSDVar(kStrSounds);
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if( soundListVar->GetCount() != numSounds )
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{
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hsAssert( false, "number sounds sounds should not be changing");
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return;
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}
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int i;
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for(i=0;i<numSounds;i++)
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{
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plStateDataRecord* soundState=soundListVar->GetStateDataRecord(i);
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plSound* sound=ai->GetSound(i);
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float desiredVol;
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soundState->FindVar(kStrVolume)->Get(&desiredVol);
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//sound->ISetUnsynchedVolume(desiredVol); // MCN CHECK
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bool playing;
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if (soundState->FindVar(kStrPlaying)->Get(&playing))
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{
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if (playing)
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{
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//double timeStarted;
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/*if (soundState->FindVar(kStrTime)->Get(&timeStarted))
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sound->SynchedPlay((hsScalar)timeStarted);
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else
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{
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// Can't get the time we're supposed to start at, so we'll just try to play normally,
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// which should be better than nothing...
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hsAssert( false, "No timeStarted state in sound SDL. Bad state from server? Contact MCN *immediately*" );
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sound->Play();
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}*/
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}
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else
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{
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if( sound->IsPropertySet( plSound::kPropAutoStart ) )
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{
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#if 0
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// There is a sound in teledahn (swampAmb) which leggaly has this behavior
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hsAssert( false, "Auto-start sound just got a state update telling it to stop. "
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"This is technically legal, but so far there isn't any case where this should "
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"happen. Further, it's very likely to be the cause of the very-intermittent "
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"auto-start-sounds-not-playing bug. Leave this up and contact MCN *immediately*" );
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#endif
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}
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//sound->IStop();
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}
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}
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}
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}
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