/*==LICENSE==*
CyanWorlds . com Engine - MMOG client , server and tools
Copyright ( C ) 2011 Cyan Worlds , Inc .
This program is free software : you can redistribute it and / or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation , either version 3 of the License , or
( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program . If not , see < http : //www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program , or any covered work , by linking or
combining it with any of RAD Game Tools Bink SDK , Autodesk 3 ds Max SDK ,
NVIDIA PhysX SDK , Microsoft DirectX SDK , OpenSSL library , Independent
JPEG Group JPEG library , Microsoft Windows Media SDK , or Apple QuickTime SDK
( or a modified version of those libraries ) ,
containing parts covered by the terms of the Bink SDK EULA , 3 ds Max EULA ,
PhysX SDK EULA , DirectX SDK EULA , OpenSSL and SSLeay licenses , IJG
JPEG Library README , Windows Media SDK EULA , or QuickTime SDK EULA , the
licensors of this Program grant you additional
permission to convey the resulting work . Corresponding Source for a
non - source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work .
You can contact Cyan Worlds , Inc . by email legal @ cyan . com
or by snail mail at :
Cyan Worlds , Inc .
14617 N Newport Hwy
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* = = LICENSE = = */
# include "pyTTTGame.h"
# include <python.h>
# include "../../pyEnum.h"
///////////////////////////////////////////////////////////////////////////////
//
// Base TTT game client class
//
PYTHON_CLASS_DEFINITION ( ptTTTGame , pyTTTGame ) ;
PYTHON_DEFAULT_NEW_DEFINITION ( ptTTTGame , pyTTTGame )
PYTHON_DEFAULT_DEALLOC_DEFINITION ( ptTTTGame )
PYTHON_NO_INIT_DEFINITION ( ptTTTGame )
PYTHON_GLOBAL_METHOD_DEFINITION ( PtIsTTTGame , args , " Params: typeID \n Returns true if the specifed typeID (guid as a string) is a TicTacToe game " )
{
PyObject * textObj ;
if ( ! PyArg_ParseTuple ( args , " O " , & textObj ) )
{
PyErr_SetString ( PyExc_TypeError , " PtIsTTTGame expects a unicode string " ) ;
PYTHON_RETURN_ERROR ;
}
if ( PyUnicode_Check ( textObj ) )
{
int strLen = PyUnicode_GetSize ( textObj ) ;
wchar_t * text = TRACKED_NEW wchar_t [ strLen + 1 ] ;
PyUnicode_AsWideChar ( ( PyUnicodeObject * ) textObj , text , strLen ) ;
text [ strLen ] = L ' \0 ' ;
bool retVal = pyTTTGame : : IsTTTGame ( text ) ;
delete [ ] text ;
PYTHON_RETURN_BOOL ( retVal ) ;
}
else if ( PyString_Check ( textObj ) )
{
// we'll allow this, just in case something goes weird
char * text = PyString_AsString ( textObj ) ;
wchar_t * wText = hsStringToWString ( text ) ;
bool retVal = pyTTTGame : : IsTTTGame ( wText ) ;
delete [ ] wText ;
PYTHON_RETURN_BOOL ( retVal ) ;
}
else
{
PyErr_SetString ( PyExc_TypeError , " PtIsTTTGame expects a unicode string " ) ;
PYTHON_RETURN_ERROR ;
}
}
PYTHON_GLOBAL_METHOD_DEFINITION ( PtCreateTTTGame , args , " Params: callbackKey, numPlayers \n Creates a new TicTacToe game with the specified callback key and number of players (1 or 2) " )
{
PyObject * callbackObj = NULL ;
int numPlayers = 0 ;
if ( ! PyArg_ParseTuple ( args , " Oi " , & callbackObj , & numPlayers ) )
{
PyErr_SetString ( PyExc_TypeError , " PtCreateTTTGame expects a ptKey and an integer " ) ;
PYTHON_RETURN_ERROR ;
}
if ( ! pyKey : : Check ( callbackObj ) )
{
PyErr_SetString ( PyExc_TypeError , " PtCreateTTTGame expects a ptKey and an integer " ) ;
PYTHON_RETURN_ERROR ;
}
pyKey * key = pyKey : : ConvertFrom ( callbackObj ) ;
pyTTTGame : : CreateTTTGame ( * key , numPlayers ) ;
PYTHON_RETURN_NONE ;
}
PYTHON_GLOBAL_METHOD_DEFINITION ( PtJoinCommonTTTGame , args , " Params: callbackKey, gameID, numPlayers \n Joins a common TicTacToe game with the specified ID. If one doesn't exist, it creates it with the specified number of players " )
{
PyObject * callbackObj = NULL ;
int gameID = 0 , numPlayers = 0 ;
if ( ! PyArg_ParseTuple ( args , " Oii " , & callbackObj , & gameID , & numPlayers ) )
{
PyErr_SetString ( PyExc_TypeError , " PtJoinCommonTTTGame expects a ptKey and two integers " ) ;
PYTHON_RETURN_ERROR ;
}
if ( ! pyKey : : Check ( callbackObj ) )
{
PyErr_SetString ( PyExc_TypeError , " PtJoinCommonTTTGame expects a ptKey and two integers " ) ;
PYTHON_RETURN_ERROR ;
}
pyKey * key = pyKey : : ConvertFrom ( callbackObj ) ;
pyTTTGame : : JoinCommonTTTGame ( * key , gameID , numPlayers ) ;
PYTHON_RETURN_NONE ;
}
PYTHON_METHOD_DEFINITION ( ptTTTGame , makeMove , args )
{
int row = 0 , col = 0 ;
if ( ! PyArg_ParseTuple ( args , " ii " , & row , & col ) )
{
PyErr_SetString ( PyExc_TypeError , " makeMove expects two integers " ) ;
PYTHON_RETURN_ERROR ;
}
self - > fThis - > MakeMove ( row , col ) ;
PYTHON_RETURN_NONE ;
}
PYTHON_BASIC_METHOD_DEFINITION ( ptTTTGame , showBoard , ShowBoard )
PYTHON_START_METHODS_TABLE ( ptTTTGame )
PYTHON_METHOD ( ptTTTGame , makeMove , " Params: row, col \n Makes a move in the specified spot " ) ,
PYTHON_BASIC_METHOD ( ptTTTGame , showBoard , " Prints the current board layout to the console " ) ,
PYTHON_END_METHODS_TABLE ;
// Type structure definition
PLASMA_DEFAULT_TYPE_WBASE ( ptTTTGame , pyGameCli , " Game client for the TicTacToe game " ) ;
// required functions for PyObject interoperability
PyObject * pyTTTGame : : New ( pfGameCli * client )
{
ptTTTGame * newObj = ( ptTTTGame * ) ptTTTGame_type . tp_new ( & ptTTTGame_type , NULL , NULL ) ;
if ( client & & ( client - > GetGameTypeId ( ) = = kGameTypeId_TicTacToe ) )
newObj - > fThis - > gameClient = client ;
return ( PyObject * ) newObj ;
}
PYTHON_CLASS_CHECK_IMPL ( ptTTTGame , pyTTTGame )
PYTHON_CLASS_CONVERT_FROM_IMPL ( ptTTTGame , pyTTTGame )
// Module and method definitions
void pyTTTGame : : AddPlasmaClasses ( PyObject * m )
{
PYTHON_CLASS_IMPORT_START ( m ) ;
PYTHON_CLASS_IMPORT ( m , ptTTTGame ) ;
PYTHON_CLASS_IMPORT_END ( m ) ;
}
void pyTTTGame : : AddPlasmaConstantsClasses ( PyObject * m )
{
PYTHON_ENUM_START ( PtTTTGameResult ) ;
PYTHON_ENUM_ELEMENT ( PtTTTGameResult , kTTTGameResultWinner , kTTTGameResultWinner ) ;
PYTHON_ENUM_ELEMENT ( PtTTTGameResult , kTTTGameResultTied , kTTTGameResultTied ) ;
PYTHON_ENUM_ELEMENT ( PtTTTGameResult , kTTTGameResultGave , kTTTGameResultGave ) ;
PYTHON_ENUM_ELEMENT ( PtTTTGameResult , kTTTGameResultError , kTTTGameResultError ) ;
PYTHON_ENUM_END ( m , PtTTTGameResult ) ;
}
void pyTTTGame : : AddPlasmaMethods ( std : : vector < PyMethodDef > & methods )
{
PYTHON_GLOBAL_METHOD ( methods , PtIsTTTGame ) ;
PYTHON_GLOBAL_METHOD ( methods , PtCreateTTTGame ) ;
PYTHON_GLOBAL_METHOD ( methods , PtJoinCommonTTTGame ) ;
}