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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef _pyGUIControl_h_
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#define _pyGUIControl_h_
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//////////////////////////////////////////////////////////////////////
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//
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// pyGUIControl - a base wrapper class to provide interface to modifier
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// attached to a GUIControl (base class for the GUI controls)
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//
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//////////////////////////////////////////////////////////////////////
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#include "pyGlueHelpers.h"
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#include "pnKeyedObject/plKey.h"
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class pyGUIDialog;
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class pyColor;
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class pyPoint3;
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class pyGUIControl
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{
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protected:
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plKey fGCkey;
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pyGUIControl(): fGCkey(nil) {} // only used by python glue, do NOT call
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pyGUIControl(pyKey& gckey);
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pyGUIControl(plKey objkey);
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// copy constructor
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pyGUIControl(const pyGUIControl& other);
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public:
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pyGUIControl& operator=(const pyGUIControl& other);
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pyGUIControl& Copy(const pyGUIControl& other);
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void setKey(plKey key) {fGCkey = key;} // only used by python glue, do NOT call
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// required functions for PyObject interoperability
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PYTHON_EXPOSE_TYPE; // so we can subclass
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PYTHON_CLASS_NEW_FRIEND(ptGUIControl);
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static PyObject *New(pyKey& gckey);
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static PyObject *New(plKey objkey);
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static PyObject *New(const pyGUIControl& other);
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyGUIControl object
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyGUIControl); // converts a PyObject to a pyGUIControl (throws error if not correct type)
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static void AddPlasmaClasses(PyObject *m);
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// override the equals to operator
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bool operator==(const pyGUIControl &gcobj) const;
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bool operator!=(const pyGUIControl &gcobj) const { return !(gcobj == *this); }
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// getter and setters
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virtual plKey getObjKey();
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virtual PyObject* getObjPyKey(); // returns pyKey
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// interface functions
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virtual uint32_t GetTagID();
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virtual void SetEnabled( bool e );
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virtual void Enable() { SetEnabled(true); }
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virtual void Disable() { SetEnabled(false); }
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virtual bool IsEnabled( void );
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virtual void SetFocused( bool e );
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virtual void Focus() { SetFocused(true); }
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virtual void UnFocus() { SetFocused(false); }
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virtual bool IsFocused( void );
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virtual void SetVisible( bool vis );
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virtual void Show() { SetVisible(true); }
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virtual void Hide() { SetVisible(false); }
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virtual bool IsVisible( void );
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virtual bool IsInteresting( void );
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virtual void SetNotifyOnInteresting( bool state );
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virtual void Refresh( void );
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virtual void SetObjectCenter( pyPoint3& pt);
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virtual PyObject* GetObjectCenter(); // returns pyPoint3
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virtual PyObject* GetOwnerDlg( void ); // returns pyGUIDialog
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// get color schemes
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virtual PyObject* GetForeColor(); // returns pyColor
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virtual PyObject* GetSelColor(); // returns pyColor
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virtual PyObject* GetBackColor(); // returns pyColor
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virtual PyObject* GetBackSelColor(); // returns pyColor
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virtual uint32_t GetFontSize();
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// set color scheme
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virtual void SetForeColor( float r, float g, float b, float a );
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virtual void SetSelColor( float r, float g, float b, float a );
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virtual void SetBackColor( float r, float g, float b, float a );
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virtual void SetBackSelColor( float r, float g, float b, float a );
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virtual void SetFontSize(uint32_t fontsize);
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};
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#endif // _pyGUIControl_h_
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