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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsKeyedObject.h"
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#include "plKeyImp.h"
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#include "hsResMgr.h"
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#include "pnDispatch/plDispatch.h"
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#include "pnMessage/plSelfDestructMsg.h"
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void hsKeyedObject::SetKey(plKey k)
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{
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if (fpKey != nil)
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{
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hsAssert(k == nil || k == fpKey, "Changing an object's key is not allowed");
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((plKeyImp*)fpKey)->SetObjectPtr(nil);
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}
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fpKey = k;
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if (fpKey != nil)
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((plKeyImp*)fpKey)->SetObjectPtr(this);
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}
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bool hsKeyedObject::SendRef(plRefMsg* refMsg, plRefFlags::Type flags)
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{
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plKey key = GetKey(); // for linux build
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return hsgResMgr::SendRef(key, refMsg, flags);
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}
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plString hsKeyedObject::GetKeyName() const
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{
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if (fpKey)
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return fpKey->GetName();
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else
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return "(unknown)";
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}
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hsKeyedObject::~hsKeyedObject()
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{
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if( fpKey && fpKey->ObjectIsLoaded() )
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{
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// If our key is pointing to an object (presumably back to us),
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// then UnRegister will call SetObjectPtr(nil) will unregister the key (and us), which will
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// decrement our RefCnt. Unfortunately, we are here because of a call
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// to our destructor, in which case we don't want to go back into our
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// destructor again. So we'll just up the RefCnt, plKey::UnRegister will dec it back to 1.
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hsRefCnt_SafeRef(fpKey->ObjectIsLoaded());
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}
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UnRegister();
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}
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void hsKeyedObject::UnRegister()
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{
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if (fpKey)
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{
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if (plgDispatch::Dispatch())
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plgDispatch::Dispatch()->UnRegisterAll(fpKey);
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((plKeyImp *)fpKey)->SetObjectPtr(nil);
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}
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}
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plKey hsKeyedObject::RegisterAs(plFixedKeyId fixedKey)
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{
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plUoid meUoid(fixedKey);
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hsAssert(meUoid.GetClassType() == ClassIndex(), "Registering as wrong type!");
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plKey key = hsgResMgr::ResMgr()->FindKey(meUoid);
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if (key == nil)
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{
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key = hsgResMgr::ResMgr()->NewKey(meUoid, this);
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}
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else
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{
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SetKey(key);
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}
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return key;
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}
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void hsKeyedObject::UnRegisterAs(plFixedKeyId fixedKey)
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{
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plUoid uoid(fixedKey);
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UnRegisterAsManual(uoid);
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}
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plKey hsKeyedObject::RegisterAsManual(plUoid& meUoid, const plString& p)
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{
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hsAssert(meUoid.GetClassType() == ClassIndex(),"Registering as wrong type!");
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// Really should be a NewKey() call just for fixed keys, so change this once player rooms behave
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plKey pkey = hsgResMgr::ResMgr()->ReRegister(p,meUoid);
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if (pkey)
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SetKey(pkey);
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return pkey;
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}
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void hsKeyedObject::UnRegisterAsManual(plUoid& inUoid)
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{
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if (fpKey)
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{
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plUoid myUoid = fpKey->GetUoid();
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if (!(inUoid == myUoid))
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{
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#if !HS_BUILD_FOR_UNIX // disable for unix servers
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hsAssert(false,
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plString::Format("Request to Unregister wrong FixedKey, keyName=%s, inUoid=%s, myUoid=%s",
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fpKey->GetName().c_str("?"), inUoid.StringIze().c_str(), myUoid.StringIze().c_str()).c_str());
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#endif
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}
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((plKeyImp*)fpKey)->UnRegister();
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}
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}
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void hsKeyedObject::Validate()
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{
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const char* msg = "KeyedObject invalid!";
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if (fpKey)
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{
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hsAssert(fpKey->GetObjectPtr() == this, msg);
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}
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}
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void hsKeyedObject::Read(hsStream* s, hsResMgr* mgr)
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{
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plKey pK = mgr->ReadKey(s);
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SetKey(pK);
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}
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void hsKeyedObject::Write(hsStream* s, hsResMgr* mgr)
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{
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hsAssert(GetKey(),"hsKeyedObject:Must have a key!");
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mgr->WriteKey(s, fpKey);
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}
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bool hsKeyedObject::MsgReceive(plMessage* msg)
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{
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plSelfDestructMsg* nuke = plSelfDestructMsg::ConvertNoRef(msg);
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if (nuke)
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{
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hsAssert(RefCnt() == 1, "Trying to selfdestruct with bogus refcnt");
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hsRefCnt_SafeUnRef(this);
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return true;
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}
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return plReceiver::MsgReceive(msg);
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}
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