|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#include "hsKeyedObject.h"
|
|
|
|
#include "plKeyImp.h"
|
|
|
|
#include "hsResMgr.h"
|
|
|
|
#include "pnDispatch/plDispatch.h"
|
|
|
|
#include "pnMessage/plSelfDestructMsg.h"
|
|
|
|
|
|
|
|
void hsKeyedObject::SetKey(plKey k)
|
|
|
|
{
|
|
|
|
if (fpKey != nil)
|
|
|
|
{
|
|
|
|
hsAssert(k == nil || k == fpKey, "Changing an object's key is not allowed");
|
|
|
|
((plKeyImp*)fpKey)->SetObjectPtr(nil);
|
|
|
|
}
|
|
|
|
|
|
|
|
fpKey = k;
|
|
|
|
|
|
|
|
if (fpKey != nil)
|
|
|
|
((plKeyImp*)fpKey)->SetObjectPtr(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool hsKeyedObject::SendRef(plRefMsg* refMsg, plRefFlags::Type flags)
|
|
|
|
{
|
|
|
|
plKey key = GetKey(); // for linux build
|
|
|
|
return hsgResMgr::SendRef(key, refMsg, flags);
|
|
|
|
}
|
|
|
|
|
|
|
|
plString hsKeyedObject::GetKeyName() const
|
|
|
|
{
|
|
|
|
if (fpKey)
|
|
|
|
return fpKey->GetName();
|
|
|
|
else
|
|
|
|
return _TEMP_CONVERT_FROM_LITERAL("(unknown)");
|
|
|
|
}
|
|
|
|
|
|
|
|
hsKeyedObject::~hsKeyedObject()
|
|
|
|
{
|
|
|
|
if( fpKey && fpKey->ObjectIsLoaded() )
|
|
|
|
{
|
|
|
|
// If our key is pointing to an object (presumably back to us),
|
|
|
|
// then UnRegister will call SetObjectPtr(nil) will unregister the key (and us), which will
|
|
|
|
// decrement our RefCnt. Unfortunately, we are here because of a call
|
|
|
|
// to our destructor, in which case we don't want to go back into our
|
|
|
|
// destructor again. So we'll just up the RefCnt, plKey::UnRegister will dec it back to 1.
|
|
|
|
hsRefCnt_SafeRef(fpKey->ObjectIsLoaded());
|
|
|
|
}
|
|
|
|
UnRegister();
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsKeyedObject::UnRegister()
|
|
|
|
{
|
|
|
|
if (fpKey)
|
|
|
|
{
|
|
|
|
if (plgDispatch::Dispatch())
|
|
|
|
plgDispatch::Dispatch()->UnRegisterAll(fpKey);
|
|
|
|
|
|
|
|
((plKeyImp *)fpKey)->SetObjectPtr(nil);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
plKey hsKeyedObject::RegisterAs(plFixedKeyId fixedKey)
|
|
|
|
{
|
|
|
|
plUoid meUoid(fixedKey);
|
|
|
|
|
|
|
|
hsAssert(meUoid.GetClassType() == ClassIndex(), "Registering as wrong type!");
|
|
|
|
plKey key = hsgResMgr::ResMgr()->FindKey(meUoid);
|
|
|
|
if (key == nil)
|
|
|
|
{
|
|
|
|
key = hsgResMgr::ResMgr()->NewKey(meUoid, this);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
SetKey(key);
|
|
|
|
}
|
|
|
|
|
|
|
|
return key;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void hsKeyedObject::UnRegisterAs(plFixedKeyId fixedKey)
|
|
|
|
{
|
|
|
|
plUoid uoid(fixedKey);
|
|
|
|
UnRegisterAsManual(uoid);
|
|
|
|
}
|
|
|
|
|
|
|
|
plKey hsKeyedObject::RegisterAsManual(plUoid& meUoid, const plString& p)
|
|
|
|
{
|
|
|
|
hsAssert(meUoid.GetClassType() == ClassIndex(),"Registering as wrong type!");
|
|
|
|
// Really should be a NewKey() call just for fixed keys, so change this once player rooms behave
|
|
|
|
plKey pkey = hsgResMgr::ResMgr()->ReRegister(p,meUoid);
|
|
|
|
|
|
|
|
if (pkey)
|
|
|
|
SetKey(pkey);
|
|
|
|
return pkey;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void hsKeyedObject::UnRegisterAsManual(plUoid& inUoid)
|
|
|
|
{
|
|
|
|
if (fpKey)
|
|
|
|
{
|
|
|
|
plUoid myUoid = fpKey->GetUoid();
|
|
|
|
if (!(inUoid == myUoid))
|
|
|
|
{
|
|
|
|
#if !HS_BUILD_FOR_UNIX // disable for unix servers
|
|
|
|
hsAssert(false,
|
|
|
|
plString::Format("Request to Unregister wrong FixedKey, keyName=%s, inUoid=%s, myUoid=%s",
|
|
|
|
fpKey->GetName().c_str("?"), inUoid.StringIze().c_str(), myUoid.StringIze().c_str()).c_str());
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
((plKeyImp*)fpKey)->UnRegister();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsKeyedObject::Validate()
|
|
|
|
{
|
|
|
|
const char* msg = "KeyedObject invalid!";
|
|
|
|
|
|
|
|
if (fpKey)
|
|
|
|
{
|
|
|
|
hsAssert(fpKey->GetObjectPtr() == this, msg);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsKeyedObject::Read(hsStream* s, hsResMgr* mgr)
|
|
|
|
{
|
|
|
|
plKey pK = mgr->ReadKey(s);
|
|
|
|
SetKey(pK);
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsKeyedObject::Write(hsStream* s, hsResMgr* mgr)
|
|
|
|
{
|
|
|
|
hsAssert(GetKey(),"hsKeyedObject:Must have a key!");
|
|
|
|
mgr->WriteKey(s, fpKey);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool hsKeyedObject::MsgReceive(plMessage* msg)
|
|
|
|
{
|
|
|
|
plSelfDestructMsg* nuke = plSelfDestructMsg::ConvertNoRef(msg);
|
|
|
|
if (nuke)
|
|
|
|
{
|
|
|
|
hsAssert(RefCnt() == 1, "Trying to selfdestruct with bogus refcnt");
|
|
|
|
hsRefCnt_SafeUnRef(this);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return plReceiver::MsgReceive(msg);
|
|
|
|
}
|