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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plSceneObject_inc
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#define plSceneObject_inc
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#include "hsBitVector.h"
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#include "pnKeyedObject/hsKeyedObject.h"
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#include "pnMessage/plRefMsg.h"
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#include "pnNetCommon/plSynchedObject.h"
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#include "pnNetCommon/plSynchedValue.h"
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#include "pnModifier/plModifier.h"
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#include "hsStream.h"
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class plObjInterface;
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class plDrawInterface;
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class plSimulationInterface;
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class plCoordinateInterface;
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class plAudioInterface;
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class plMessage;
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class hsStream;
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class hsResMgr;
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class plMessage;
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class plDispatchBase;
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struct hsMatrix44;
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// The following two aren't dragging the Conversion side into the runtime.
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// They are just to let the converter do things we don't want done at runtime.
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// Nice that we can make friends with these opaque classes.
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class plMaxNode;
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class plMaxNodeBase;
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class plSceneObject : public plSynchedObject {
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friend class plSynchedValueBase;
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private:
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plDrawInterface* GetVolatileDrawInterface() { return fDrawInterface; }
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plSimulationInterface* GetVolatileSimulationInterface() { return fSimulationInterface; }
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plCoordinateInterface* GetVolatileCoordinateInterface() { return fCoordinateInterface; }
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plAudioInterface* GetVolatileAudioInterface() { return fAudioInterface; }
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plObjInterface* GetVolatileGenericInterface(uint16_t classIdx) const;
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plModifier* GetVolatileModifier(int i) { return fModifiers[i]; }
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plKey fSceneNode;
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friend class plModifier;
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friend class plCoordinateInterface;
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friend class plObjInterface;
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friend class plMaxNode;
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friend class plMaxNodeBase;
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hsBool IMsgHandle(plMessage* msg);
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protected:
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plDrawInterface* fDrawInterface;
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plSimulationInterface* fSimulationInterface;
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plCoordinateInterface* fCoordinateInterface;
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plAudioInterface* fAudioInterface;
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hsTArray<plModifier*> fModifiers;
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hsTArray<plObjInterface*> fGenerics;
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void ISetDrawInterface(plDrawInterface* di);
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void ISetSimulationInterface(plSimulationInterface* si);
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void ISetAudioInterface(plAudioInterface* ai);
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void ISetCoordinateInterface(plCoordinateInterface* ci);
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void IAddGeneric(plObjInterface* gen);
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void IRemoveGeneric(plObjInterface* gen);
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void IRemoveAllGenerics();
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void IPropagateToGenerics(plMessage* msg);
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void IPropagateToGenerics(const hsBitVector& types, plMessage* msg);
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void IAddModifier(plModifier* mo, int i);
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void IRemoveModifier(plModifier* mo);
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hsBool IPropagateToModifiers(plMessage* msg);
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void ISetInterface(plObjInterface* iface);
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void IRemoveInterface(plObjInterface* iface);
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void IRemoveInterface(int16_t idx, plObjInterface* iface=nil);
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void ISetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l);
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public:
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plSceneObject();
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virtual ~plSceneObject();
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CLASSNAME_REGISTER( plSceneObject );
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GETINTERFACE_ANY( plSceneObject, plSynchedObject );
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virtual void Read(hsStream* stream, hsResMgr* mgr);
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virtual void Write(hsStream* stream, hsResMgr* mgr);
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virtual const plDrawInterface* GetDrawInterface() const { return fDrawInterface; }
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virtual const plSimulationInterface* GetSimulationInterface() const { return fSimulationInterface; }
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virtual const plCoordinateInterface* GetCoordinateInterface() const { return fCoordinateInterface; }
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virtual const plAudioInterface* GetAudioInterface() const { return fAudioInterface; }
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int GetNumGenerics() const { return fGenerics.GetCount(); }
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const plObjInterface* GetGeneric(int i) const { return fGenerics[i]; }
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plObjInterface* GetGenericInterface(uint16_t classIdx) const { return GetVolatileGenericInterface(classIdx); }
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int GetNumModifiers() const { return fModifiers.GetCount(); }
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const plModifier* GetModifier(int i) const { return fModifiers[i]; }
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const plModifier* GetModifierByType(uint16_t classIdx) const;
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virtual hsBool MsgReceive(plMessage* msg);
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virtual hsBool Eval(double secs, float del);
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void SetSceneNode(plKey newNode);
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plKey GetSceneNode() const;
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// Network only strange function. Do not emulate or generalize this functionality.
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virtual void SetNetGroup(plNetGroupId netGroup);
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virtual void ReleaseData( void );
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// Force an immediate re-sync of the transforms in the hierarchy this object belongs to,
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// as opposed to waiting for the plTransformMsg to resync.
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void FlushTransform();
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void SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l);
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hsMatrix44 GetLocalToWorld() const;
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hsMatrix44 GetWorldToLocal() const;
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hsMatrix44 GetLocalToParent() const;
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hsMatrix44 GetParentToLocal() const;
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hsBool IsFinal(); // "is ready to process Loads"
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// Export only
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virtual void SetDrawInterface(plDrawInterface* di);
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virtual void SetSimulationInterface(plSimulationInterface* si);
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virtual void SetAudioInterface(plAudioInterface* ai);
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virtual void SetCoordinateInterface(plCoordinateInterface* ci);
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virtual void AddModifier(plModifier* mo);
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virtual void RemoveModifier(plModifier* mo);
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};
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#endif // plSceneObject_inc
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