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274 lines
7.1 KiB
274 lines
7.1 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// pfGUIRadioGroupCtrl Definition //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#include "hsTypes.h"
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#include "pfGUIRadioGroupCtrl.h"
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#include "pfGameGUIMgr.h"
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#include "pfGUICheckBoxCtrl.h"
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#include "pfGUIControlHandlers.h"
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#include "../pnMessage/plRefMsg.h"
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#include "../pfMessage/pfGameGUIMsg.h"
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#include "plgDispatch.h"
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#include "hsResMgr.h"
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//// Wee Little Control Proc for our buttons /////////////////////////////////
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class pfGroupProc : public pfGUICtrlProcObject
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{
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protected:
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pfGUIRadioGroupCtrl *fParent;
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public:
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pfGroupProc( pfGUIRadioGroupCtrl *parent )
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{
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fParent = parent;
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}
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virtual void DoSomething( pfGUIControlMod *ctrl )
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{
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Int32 newIdx;
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// So one of our controls got clicked. That means that we change our value
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// to the proper index
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pfGUICheckBoxCtrl *check = pfGUICheckBoxCtrl::ConvertNoRef( ctrl );
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// Are we unselecting? And do we allow this?
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if( !check->IsChecked() && !fParent->HasFlag( pfGUIRadioGroupCtrl::kAllowNoSelection ) )
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{
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// Boo on you. Re-check
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check->SetChecked( true );
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return;
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}
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for( newIdx = 0; newIdx < fParent->fControls.GetCount(); newIdx++ )
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{
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if( fParent->fControls[ newIdx ] == check )
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break;
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}
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if( newIdx == fParent->fControls.GetCount() )
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newIdx = -1;
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if( newIdx != fParent->fValue )
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{
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if( fParent->fValue != -1 )
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fParent->fControls[ fParent->fValue ]->SetChecked( false );
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fParent->fValue = newIdx;
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if( newIdx != -1 )
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fParent->fControls[ newIdx ]->SetChecked( true );
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}
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else
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{
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if( !check->IsChecked() && fParent->HasFlag( pfGUIRadioGroupCtrl::kAllowNoSelection ) )
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{
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// nobody is checked!
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fParent->fValue = -1;
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}
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}
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fParent->DoSomething();
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}
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};
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//// Constructor/Destructor //////////////////////////////////////////////////
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pfGUIRadioGroupCtrl::pfGUIRadioGroupCtrl()
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{
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fButtonProc = TRACKED_NEW pfGroupProc( this );
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fButtonProc->IncRef();
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SetFlag( kIntangible );
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}
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pfGUIRadioGroupCtrl::~pfGUIRadioGroupCtrl()
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{
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if( fButtonProc->DecRef() )
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delete fButtonProc;
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}
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//// IEval ///////////////////////////////////////////////////////////////////
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hsBool pfGUIRadioGroupCtrl::IEval( double secs, hsScalar del, UInt32 dirty )
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{
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return pfGUIControlMod::IEval( secs, del, dirty );
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}
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//// MsgReceive //////////////////////////////////////////////////////////////
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hsBool pfGUIRadioGroupCtrl::MsgReceive( plMessage *msg )
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{
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plGenRefMsg *refMsg = plGenRefMsg::ConvertNoRef( msg );
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if( refMsg != nil )
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{
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if( refMsg->fType == kRefControl )
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{
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if( refMsg->GetContext() & ( plRefMsg::kOnCreate | plRefMsg::kOnRequest | plRefMsg::kOnReplace ) )
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{
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fControls[ refMsg->fWhich ] = pfGUICheckBoxCtrl::ConvertNoRef( refMsg->GetRef() );
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fControls[ refMsg->fWhich ]->SetHandler( fButtonProc );
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if( fValue == refMsg->fWhich )
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fControls[ refMsg->fWhich ]->SetChecked( true );
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}
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else
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{
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fControls[ refMsg->fWhich ] = nil;
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}
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return true;
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}
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}
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return pfGUIControlMod::MsgReceive( msg );
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}
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//// Read/Write //////////////////////////////////////////////////////////////
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void pfGUIRadioGroupCtrl::Read( hsStream *s, hsResMgr *mgr )
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{
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pfGUIControlMod::Read(s, mgr);
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UInt32 i, count = s->ReadSwap32();
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fControls.SetCountAndZero( count );
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for( i = 0; i < count; i++ )
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{
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mgr->ReadKeyNotifyMe( s, TRACKED_NEW plGenRefMsg( GetKey(), plRefMsg::kOnCreate, i, kRefControl ), plRefFlags::kActiveRef );
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}
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fValue = fDefaultValue = s->ReadSwap16();
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if( fValue != -1 && fControls[ fValue ] != nil )
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fControls[ fValue ]->SetChecked( true );
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}
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void pfGUIRadioGroupCtrl::Write( hsStream *s, hsResMgr *mgr )
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{
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UInt32 i;
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pfGUIControlMod::Write( s, mgr );
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s->WriteSwap32( fControls.GetCount() );
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for( i = 0; i < fControls.GetCount(); i++ )
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mgr->WriteKey( s, fControls[ i ]->GetKey() );
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s->WriteSwap16( (UInt16)fDefaultValue );
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}
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//// SetValue ////////////////////////////////////////////////////////////////
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void pfGUIRadioGroupCtrl::SetValue( Int32 value )
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{
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if( value != fValue && ( value != -1 || HasFlag( kAllowNoSelection ) ) )
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{
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if( fValue != -1 )
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fControls[ fValue ]->SetChecked( false );
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fValue = value;
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if( value != -1 )
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fControls[ value ]->SetChecked( true );
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DoSomething();
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}
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}
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///// Setting to be trickled down to the underlings
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void pfGUIRadioGroupCtrl::SetEnabled( hsBool e )
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{
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int i;
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for( i = 0; i < fControls.GetCount(); i++ )
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fControls[ i ]->SetEnabled(e);
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}
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void pfGUIRadioGroupCtrl::SetInteresting( hsBool e )
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{
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int i;
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for( i = 0; i < fControls.GetCount(); i++ )
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fControls[ i ]->SetInteresting(e);
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}
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void pfGUIRadioGroupCtrl::SetVisible( hsBool vis )
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{
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int i;
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for( i = 0; i < fControls.GetCount(); i++ )
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fControls[ i ]->SetVisible(vis);
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}
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void pfGUIRadioGroupCtrl::SetControlsFlag( int flag )
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{
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int i;
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for( i = 0; i < fControls.GetCount(); i++ )
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fControls[ i ]->SetFlag(flag);
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}
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void pfGUIRadioGroupCtrl::ClearControlsFlag( int flag )
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{
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int i;
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for( i = 0; i < fControls.GetCount(); i++ )
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fControls[ i ]->ClearFlag(flag);
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}
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//// Export Functions ////////////////////////////////////////////////////////
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void pfGUIRadioGroupCtrl::ClearControlList( void )
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{
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fControls.Reset();
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fValue = -1;
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}
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void pfGUIRadioGroupCtrl::AddControl( pfGUICheckBoxCtrl *ctrl )
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{
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fControls.Append( ctrl );
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}
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