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588 lines
13 KiB
588 lines
13 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "plDeviceSelector.h"
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#include "hsStream.h"
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#include "hsUtils.h"
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#include <algorithm>
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DeviceSelector::DeviceSelector() :
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fSelDevType(hsG3DDeviceSelector::kDevTypeUnknown),
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fSelDev(0),
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fSelMode(0),
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fDevDesc(0),
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fModeDesc(0),
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fPerformance(0),
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fFilterBPP(0),
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fFilterWidth(0),
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fFilterHeight(0),
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fWindowed(false)
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{
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memset(fStr, 0x00, sizeof(fStr));
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}
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const char *DeviceSelector::GetErrorString( void )
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{
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return fSelector.GetErrorString();
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}
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hsBool DeviceSelector::Enumerate(HWND hWnd, hsBool expertMode )
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{
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plDemoDebugFile::Enable( true ); /// ALWAYS enable (well, for now at least)
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if( !fSelector.Init() )
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return false;
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fSelector.Enumerate(hWnd);
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// 11.25.2000 mcn - Now we are tough if we're not in expert mode
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fSelector.RemoveUnusableDevModes( !expertMode );
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// Sort the modes
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hsTArray<hsG3DDeviceRecord> &recs = fSelector.GetDeviceRecords();
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for (Int32 i = 0; i < recs.Count(); i++)
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{
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hsTArray<hsG3DDeviceMode> &modes = recs[i].GetModes();
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std::sort(modes.FirstIter(), modes.StopIter());
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}
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IRefreshFilter();
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return true;
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}
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void DeviceSelector::SetModeFilter( int bitDepth, int minWidth, int minHeight )
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{
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fFilterBPP = bitDepth;
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fFilterWidth = minWidth;
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fFilterHeight = minHeight;
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IRefreshFilter();
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}
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void DeviceSelector::IRefreshFilter( void )
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{
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if (fSelDev >= fRecords.Count() )
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return;
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// Make sure to preserve fSelMode if possible
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const hsG3DDeviceMode *oldMode = nil;
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if( fSelMode < fFilteredModes.GetCount() && fFilteredModes[ fSelMode ]<fSelRec.GetModes().GetCount() )
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oldMode = fSelRec.GetMode( fFilteredModes[ fSelMode ] );
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fFilteredModes.Reset();
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int i;
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for( i = 0; i < fRecords[ fSelDev ].GetModes().Count(); i++ )
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{
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hsG3DDeviceMode* mode = fRecords[ fSelDev ].GetMode( i );
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// Filter out modes we don't want listed
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if( fFilterBPP != 0 && fFilterBPP != mode->GetColorDepth() )
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continue;
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if( mode->GetWidth() < fFilterWidth || mode->GetHeight() < fFilterHeight )
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continue;
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// Remove any non 4:3 modes
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bool goodAspectRatio = (mode->GetWidth() / 4 == mode->GetHeight() / 3) &&
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(mode->GetWidth() % 4 == 0) &&
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(mode->GetHeight() % 3 == 0);
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if (!goodAspectRatio && !(mode->GetWidth() == 1280 && mode->GetHeight() == 1024))
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{
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continue;
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}
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// Add the remaining to our filter index
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fFilteredModes.Append( i );
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}
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if( oldMode != nil )
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{
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fSelMode = IFindFiltered( GetModeNum( oldMode ) );
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if( fSelMode == -1 )
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{
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// Try w/o bpp
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fSelMode = IFindFiltered( IGetModeNumNoBPP( oldMode ) );
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if( fSelMode == -1 )
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fSelMode = 0;
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}
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}
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else
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fSelMode = 0;
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}
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int DeviceSelector::IFindFiltered( int realIndex )
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{
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int idx = fFilteredModes.Find( realIndex );
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if( idx == fFilteredModes.kMissingIndex )
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return -1;
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return idx;
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}
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hsBool DeviceSelector::CheckDeviceType(UInt32 type)
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{
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hsTArray<hsG3DDeviceRecord>& records = fSelector.GetDeviceRecords();
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for (Int32 i = 0; i < records.Count(); i++)
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{
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if (type == records[i].GetG3DDeviceType())
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return true;
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}
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return false;
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}
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hsBool DeviceSelector::IsDirect3DAvailable()
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{
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return CheckDeviceType(hsG3DDeviceSelector::kDevTypeDirect3D);
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}
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hsBool DeviceSelector::IsDirect3DTnLAvailable()
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{
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return CheckDeviceType(hsG3DDeviceSelector::kDevTypeDirect3DTnL);
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}
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hsBool DeviceSelector::IsGlideAvailable()
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{
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return CheckDeviceType(hsG3DDeviceSelector::kDevTypeGlide);
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}
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hsBool DeviceSelector::IsOpenGLAvailable()
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{
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return CheckDeviceType(hsG3DDeviceSelector::kDevTypeOpenGL);
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}
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void DeviceSelector::SetDirect3D()
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{
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SetDeviceType(hsG3DDeviceSelector::kDevTypeDirect3D);
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}
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void DeviceSelector::SetDirect3DTnL()
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{
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SetDeviceType(hsG3DDeviceSelector::kDevTypeDirect3DTnL);
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}
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void DeviceSelector::SetGlide()
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{
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SetDeviceType(hsG3DDeviceSelector::kDevTypeGlide);
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}
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void DeviceSelector::SetOpenGL()
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{
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SetDeviceType(hsG3DDeviceSelector::kDevTypeOpenGL);
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}
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void DeviceSelector::SetDeviceType (UInt32 type)
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{
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Int32 i;
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for(i = 0; i < fRecords.GetCount(); i++)
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fRecords[i].Clear();
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fRecords.Reset();
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hsTArray<hsG3DDeviceRecord>& records = fSelector.GetDeviceRecords();
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for (i = 0; i < records.Count(); i++)
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{
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if (records[i].GetG3DDeviceType() == type)
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fRecords.Push(records[i]);
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}
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fSelDevType = type;
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fSelDev = 0;
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fDevDesc = 0;
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fModeDesc = 0;
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IRefreshFilter();
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}
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hsBool DeviceSelector::IsDirect3D()
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{
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if (fSelDevType == hsG3DDeviceSelector::kDevTypeDirect3D)
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return true;
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else
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return false;
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}
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hsBool DeviceSelector::IsDirect3DTnL()
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{
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return ( fSelDevType == hsG3DDeviceSelector::kDevTypeDirect3DTnL ) ? true : false;
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}
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hsBool DeviceSelector::IsGlide()
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{
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if (fSelDevType == hsG3DDeviceSelector::kDevTypeGlide)
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return true;
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else
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return false;
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}
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hsBool DeviceSelector::IsOpenGL()
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{
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if (fSelDevType == hsG3DDeviceSelector::kDevTypeOpenGL)
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return true;
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else
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return false;
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}
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hsBool DeviceSelector::SetDevice(UInt32 index)
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{
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if (index < fRecords.Count())
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{
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fSelDev = index;
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fSelMode = 0;
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fSelRec = fRecords[index];
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fSelRec.SetMaxAnisotropicSamples(0);
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IRefreshFilter();
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return true;
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}
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return false;
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}
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hsBool DeviceSelector::SetMode(UInt32 index)
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{
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if (fSelDev >= fRecords.Count())
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return false;
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if (index < fFilteredModes.GetCount())
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{
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fSelMode = index;
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return true;
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}
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return false;
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}
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char* DeviceSelector::GetDeviceDescription()
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{
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if (fDevDesc == fRecords.Count())
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{
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fDevDesc = 0;
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return nil;
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}
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sprintf(fStr, "%s [%s]", fRecords[fDevDesc].GetDriverDesc(), fRecords[fDevDesc].GetDeviceDesc());
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fDevDesc++;
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return fStr;
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}
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char* DeviceSelector::GetModeDescription( void )
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{
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if (fSelDev >= fRecords.Count() )
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return nil;
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if (fModeDesc == fFilteredModes.GetCount())
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{
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fModeDesc = 0;
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return nil;
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}
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hsG3DDeviceMode* mode = fRecords[fSelDev].GetMode( fFilteredModes[ fModeDesc ] );
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fModeDesc++;
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if( fFilterBPP != 0 )
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sprintf( fStr, "%ux%u", mode->GetWidth(), mode->GetHeight() );
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else
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sprintf(fStr, "%ux%u %u bit", mode->GetWidth(), mode->GetHeight(), mode->GetColorDepth());
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return fStr;
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}
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UInt32 DeviceSelector::GetNumModes()
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{
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return fFilteredModes.GetCount();
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}
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void DeviceSelector::GetMode(UInt32 i, int& width, int& height, int& depth)
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{
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if (i >= fFilteredModes.GetCount())
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return;
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hsG3DDeviceMode* mode = fRecords[fSelDev].GetMode(fFilteredModes[i]);
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width = mode->GetWidth();
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height = mode->GetHeight();
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depth = mode->GetColorDepth();
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}
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hsBool DeviceSelector::SetDefault()
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{
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hsG3DDeviceModeRecord dmr;
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if (fSelector.GetDefault(&dmr))
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{
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SetDeviceType(dmr.GetDevice()->GetG3DDeviceType());
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fSelDev = GetDeviceNum(dmr.GetDevice());
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fSelMode = IFindFiltered( GetModeNum(dmr.GetMode()) );
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fSelRec = fRecords[fSelDev];
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fSelRec.SetMaxAnisotropicSamples( 0 ); // Also off unless explicitly requested
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// Set a default detail level based on the available memory
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if (hsMemorySpec() == kBlows)
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fPerformance = 25;
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else
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fPerformance = 100;
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IRefreshFilter();
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return true;
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}
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return false;
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}
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hsBool DeviceSelector::Save()
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{
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hsUNIXStream stream;
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if (!stream.Open(DEV_MODE_DAT, "wb"))
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return false;
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hsG3DDeviceRecord selRec = fSelRec;
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hsG3DDeviceMode selMode = *(selRec.GetMode( fFilteredModes[ fSelMode ] ));
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selRec.ClearModes();
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selRec.Write(&stream);
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if (fWindowed)
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selMode.SetColorDepth(0);
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selMode.Write(&stream);
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stream.WriteSwap16(fPerformance);
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stream.Close();
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return true;
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}
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hsBool DeviceSelector::Load()
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{
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hsUNIXStream stream;
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if (!stream.Open(DEV_MODE_DAT, "rb"))
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return false;
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hsG3DDeviceRecord LoadRec; // Device copy for reading/writing
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hsG3DDeviceMode LoadMode; // Modes copy for reading/writing
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LoadRec.Read(&stream);
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if (LoadRec.IsInvalid())
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{
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stream.Close();
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return false;
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}
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LoadMode.Read(&stream);
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fPerformance = stream.ReadSwap16();
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stream.Close();
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// If selected device is available use it, otherwise return false
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if ((LoadRec.GetG3DDeviceType() == hsG3DDeviceSelector::kDevTypeDirect3D) && IsDirect3DAvailable())
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SetDirect3D();
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else if ((LoadRec.GetG3DDeviceType() == hsG3DDeviceSelector::kDevTypeDirect3DTnL) && IsDirect3DTnLAvailable())
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SetDirect3DTnL();
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else if ((LoadRec.GetG3DDeviceType() == hsG3DDeviceSelector::kDevTypeGlide) && IsGlideAvailable())
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SetGlide();
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else
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return false;
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////////////////////////////////////////////////////////////////////////////
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// Attempt to match the saved device and mode to the ones that are currently
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// available.
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////////////////////////////////////////////////////////////////////////////
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int num = GetDeviceNum(&LoadRec);
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if (num == -1)
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return false;
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SetDevice(num);
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// Copy the flags
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fSelRec.SetCap(hsG3DDeviceSelector::kCapsCompressTextures,
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LoadRec.GetCap(hsG3DDeviceSelector::kCapsCompressTextures));
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fSelRec.SetAASetting( LoadRec.GetAASetting() );
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fSelRec.SetMaxAnisotropicSamples( LoadRec.GetMaxAnisotropicSamples() );
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if (LoadMode.GetColorDepth() == 0)
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{
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fWindowed = true;
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LoadMode.SetColorDepth(32);
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}
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num = GetModeNum(&LoadMode);
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if (num == -1)
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return false;
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SetMode(IFindFiltered(num));
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return true;
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}
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int DeviceSelector::GetDeviceNum(const hsG3DDeviceRecord *pLoadRec)
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{
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hsTArray<hsG3DDeviceRecord>& records = fRecords;
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for (int i = 0; i < records.Count(); i++)
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{
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if (!strcmp(records[i].GetDriverDesc(), pLoadRec->GetDriverDesc()) &&
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||
|
!strcmp(records[i].GetDriverName(), pLoadRec->GetDriverName()) &&
|
||
|
!strcmp(records[i].GetDriverVersion(), pLoadRec->GetDriverVersion()) &&
|
||
|
!strcmp(records[i].GetDeviceDesc(), pLoadRec->GetDeviceDesc()))
|
||
|
return i;
|
||
|
}
|
||
|
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
int DeviceSelector::IGetModeNumNoBPP( const hsG3DDeviceMode *pLoadMode )
|
||
|
{
|
||
|
hsTArray<hsG3DDeviceMode>& modes = fRecords[fSelDev].GetModes();
|
||
|
|
||
|
for (int i = 0; i < modes.Count(); i++)
|
||
|
{
|
||
|
if ((modes[i].GetWidth() == pLoadMode->GetWidth()) &&
|
||
|
(modes[i].GetHeight() == pLoadMode->GetHeight())
|
||
|
)
|
||
|
{
|
||
|
if( fFilteredModes.Find( i ) != fFilteredModes.kMissingIndex )
|
||
|
{
|
||
|
#ifndef M3DRELEASE
|
||
|
if (pLoadMode->GetColorDepth() == 0)
|
||
|
fSelRec.GetMode( i )->SetColorDepth(0);
|
||
|
#endif
|
||
|
return i;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
int DeviceSelector::GetModeNum(const hsG3DDeviceMode *pLoadMode)
|
||
|
{
|
||
|
hsTArray<hsG3DDeviceMode>& modes = fRecords[fSelDev].GetModes();
|
||
|
|
||
|
for (int i = 0; i < modes.Count(); i++)
|
||
|
{
|
||
|
if ((modes[i].GetWidth() == pLoadMode->GetWidth()) &&
|
||
|
(modes[i].GetHeight() == pLoadMode->GetHeight()) &&
|
||
|
(modes[i].GetColorDepth() == pLoadMode->GetColorDepth()))
|
||
|
{
|
||
|
return i;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
UInt8 DeviceSelector::CanAntiAlias()
|
||
|
{
|
||
|
hsG3DDeviceMode *mode = fRecords[ fSelDev ].GetMode( fFilteredModes[ fSelMode ] );
|
||
|
|
||
|
return mode->GetNumFSAATypes();
|
||
|
}
|
||
|
|
||
|
UInt8 DeviceSelector::IsAntiAliased()
|
||
|
{
|
||
|
return fSelRec.GetAASetting();
|
||
|
}
|
||
|
|
||
|
void DeviceSelector::SetAntiAlias(UInt8 numSamples)
|
||
|
{
|
||
|
fSelRec.SetAASetting( numSamples );
|
||
|
}
|
||
|
|
||
|
UInt8 DeviceSelector::CanAnisotropicFilter()
|
||
|
{
|
||
|
UInt8 hi = fRecords[ fSelDev ].GetMaxAnisotropicSamples();
|
||
|
if( hi > 1 )
|
||
|
return hi;
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
UInt8 DeviceSelector::GetAnisotropicLevel()
|
||
|
{
|
||
|
return fSelRec.GetMaxAnisotropicSamples();
|
||
|
}
|
||
|
|
||
|
void DeviceSelector::SetAnisotropicLevel( UInt8 level )
|
||
|
{
|
||
|
fSelRec.SetMaxAnisotropicSamples( level );
|
||
|
}
|
||
|
|
||
|
bool DeviceSelector::CanWindow ()
|
||
|
{
|
||
|
return !fSelRec.GetCap(hsG3DDeviceSelector::kCapsNoWindow);
|
||
|
}
|
||
|
|
||
|
bool DeviceSelector::IsWindowed()
|
||
|
{
|
||
|
return fWindowed;
|
||
|
}
|
||
|
|
||
|
void DeviceSelector::SetWindowed(bool state)
|
||
|
{
|
||
|
fWindowed = state;
|
||
|
}
|
||
|
|
||
|
hsBool DeviceSelector::CanCompress ()
|
||
|
{
|
||
|
return fRecords[fSelDev].GetCap(hsG3DDeviceSelector::kCapsCompressTextures);
|
||
|
}
|
||
|
|
||
|
hsBool DeviceSelector::IsCompressed()
|
||
|
{
|
||
|
return fSelRec.GetCap(hsG3DDeviceSelector::kCapsCompressTextures);
|
||
|
}
|
||
|
|
||
|
void DeviceSelector::SetCompressed(hsBool state)
|
||
|
{
|
||
|
fSelRec.SetCap(hsG3DDeviceSelector::kCapsCompressTextures, state);
|
||
|
}
|
||
|
|
||
|
bool DeviceSelector::GetCap(UInt32 cap)
|
||
|
{
|
||
|
return fSelRec.GetCap(cap) != 0;
|
||
|
}
|