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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef __SIMPLEEXPORT_H
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#define __SIMPLEEXPORT_H
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#include "hsWindows.h"
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#include "../MaxMain/resource.h"
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#include "Max.h"
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#include "HeadSpin.h"
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//
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// Inlines
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//
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extern HINSTANCE hInstance;
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extern TCHAR *GetString(int id);
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////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////
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//
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// Header file for headSpin 3dsMax exporter
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//
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class HSExport2 : public SceneExport
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{
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public:
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HSExport2();
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~HSExport2();
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int ExtCount(); // Number of extensions supported
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const TCHAR * Ext(int n); // Extension #n (i.e. "HS")
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const TCHAR * LongDesc(); // Long ASCII description (i.e. "Autodesk 3D Studio File")
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const TCHAR * ShortDesc(); // Short ASCII description (i.e. "3D Studio")
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const TCHAR * AuthorName(); // ASCII Author name
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const TCHAR * CopyrightMessage(); // ASCII Copyright message
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const TCHAR * OtherMessage1(); // Other message #1
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const TCHAR * OtherMessage2(); // Other message #2
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unsigned int Version(); // Version number * 100 (i.e. v3.01 = 301)
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void ShowAbout(HWND hWnd); // Show DLL's "About..." box
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virtual int DoExport(const TCHAR *name,ExpInterface *ei,Interface *i, BOOL suppressPrompts=FALSE, DWORD options=0);
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const char* GetName() { return fName; }
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private:
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static hsBool IProgressCallback(hsScalar percent);
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static DWORD WINAPI IProgressDummyFunc(LPVOID arg);
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char fName[128];
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};
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//------------------------------------------------------
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class HSClassDesc2 : public ClassDesc
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{
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public:
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int IsPublic() { return 1; }
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void * Create(BOOL loading = FALSE) { return TRACKED_NEW HSExport2; }
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const TCHAR * ClassName() { return "Plasma 2.0 Scene Exporter"; }
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SClass_ID SuperClassID() { return SCENE_EXPORT_CLASS_ID; }
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#ifdef HS_DEBUGGING
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Class_ID ClassID() { return Class_ID(0x547962c7, 0x520a702d); }
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#else
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Class_ID ClassID() { return Class_ID(0x717f791f, 0x79412447); }
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#endif
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const TCHAR* Category() { return "Plasma Export..."; }
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};
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class SimpleExportExitCallback : public ExitMAXCallback
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{
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public:
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BOOL Exit(HWND hWnd) { return false; }
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};
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//
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// Externs
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//
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extern int controlsInit;
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extern HSClassDesc2 HSDesc;
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//
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// Defines
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//
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#define no_RAM() Alert(IDS_TH_OUTOFMEMORY)
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#endif // __SIMPLEEXPORT_H
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