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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnIniExe/Private/Win32/pnW32IniChange.cpp
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*
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***/
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#include "../../Pch.h"
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#pragma hdrstop
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#ifdef HS_BUILD_FOR_WIN32
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/*****************************************************************************
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*
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* Private
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*
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***/
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struct IniChangeFile;
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struct IniChangeReg {
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LINK(IniChangeReg) fLink;
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FIniFileChangeCallback fNotify;
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uint64_t fLastWriteTime;
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wchar_t fFileName[MAX_PATH];
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};
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static CLock s_lock;
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static HANDLE s_event;
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static HANDLE s_signal;
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static HANDLE s_thread;
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static HANDLE s_change;
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static bool s_running;
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static IniChangeReg * s_dispatch;
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static wchar_t s_directory[MAX_PATH];
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static LISTDECL(IniChangeReg, fLink) s_callbacks;
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/****************************************************************************
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*
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* Change notification
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*
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***/
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//===========================================================================
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static uint64_t GetFileTimestamp (const wchar_t fileName[]) {
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HANDLE find;
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WIN32_FIND_DATAW fd;
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uint64_t lastWriteTime;
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if (INVALID_HANDLE_VALUE != (find = FindFirstFileW(fileName, &fd))) {
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COMPILER_ASSERT(sizeof(lastWriteTime) == sizeof(fd.ftLastWriteTime));
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lastWriteTime = * (const uint64_t *) &fd.ftLastWriteTime;
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FindClose(find);
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}
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else {
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lastWriteTime = 1; // any non-zero, non-valid number
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}
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return lastWriteTime;
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}
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//===========================================================================
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static void ChangeDispatch_WL (IniChangeReg * marker) {
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while (nil != (s_dispatch = s_callbacks.Next(marker))) {
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// Move the marker to the next location
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s_callbacks.Link(marker, kListLinkAfter, s_dispatch);
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// If the file record time matches the file data time
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// then there's no need to reprocess the callbacks
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uint64_t lastWriteTime = GetFileTimestamp(s_dispatch->fFileName);
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if (s_dispatch->fLastWriteTime == lastWriteTime)
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continue;
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s_dispatch->fLastWriteTime = lastWriteTime;
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// Leave lock to perform callback
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s_lock.LeaveWrite();
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s_dispatch->fNotify(s_dispatch->fFileName);
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s_lock.EnterWrite();
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}
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// List traversal complete
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SetEvent(s_signal);
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}
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//===========================================================================
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static unsigned THREADCALL IniSrvThreadProc (AsyncThread * thread) {
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IniChangeReg marker;
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marker.fNotify = nil;
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s_lock.EnterWrite();
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s_callbacks.Link(&marker, kListHead);
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s_lock.LeaveWrite();
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HANDLE handles[2];
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handles[0] = s_change;
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handles[1] = s_event;
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unsigned sleepMs = INFINITE;
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for (;;) {
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// Wait until something happens
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unsigned result = WaitForMultipleObjects(
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arrsize(handles),
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handles,
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false,
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sleepMs
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);
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if (!s_running)
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break;
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// reset the sleep time
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sleepMs = INFINITE;
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if (result == WAIT_OBJECT_0) {
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if (!FindNextChangeNotification(s_change)) {
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LogMsg(
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kLogError,
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"IniSrv: FindNextChangeNotification() failed %#x",
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GetLastError()
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);
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break;
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}
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// a change notification occurs when a file is created, even
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// though it may take a number of seconds before the file data
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// has been copied. Wait a few seconds after the last change
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// notification so that files have a chance to stabilize.
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sleepMs = 5 * 1000;
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// When the timeout occurs, reprocess the entire list
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s_lock.EnterWrite();
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s_callbacks.Link(&marker, kListHead);
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s_lock.LeaveWrite();
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}
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else if ((result == WAIT_OBJECT_0 + 1) || (result == WAIT_TIMEOUT)) {
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// Queue for deadlock check
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#ifdef SERVER
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void * check = CrashAddDeadlockCheck(thread->handle, L"plW32IniChange.NtWorkerThreadProc");
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#endif
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s_lock.EnterWrite();
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ChangeDispatch_WL(&marker);
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s_lock.LeaveWrite();
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// Unqueue for deadlock check
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#ifdef SERVER
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CrashRemoveDeadlockCheck(check);
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#endif
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}
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else {
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LogMsg(
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kLogError,
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"IniChange: WaitForMultipleObjects failed %#x",
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GetLastError()
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);
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break;
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}
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}
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// Cleanup
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s_lock.EnterWrite();
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s_callbacks.Unlink(&marker);
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s_lock.LeaveWrite();
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return 0;
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}
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/****************************************************************************
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*
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* Exports
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*
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***/
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//===========================================================================
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void IniChangeInitialize (const wchar_t dir[]) {
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ASSERT(!s_running);
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s_running = true;
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const char * function;
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for (;;) {
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// Create the config directory
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PathGetProgramDirectory(s_directory, arrsize(s_directory));
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PathAddFilename(s_directory, s_directory, dir, arrsize(s_directory));
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if (EPathCreateDirError error = PathCreateDirectory(s_directory, 0))
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LogMsg(kLogError, "IniChange: CreateDir failed %u", error);
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// Open change notification for directory
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s_change = FindFirstChangeNotificationW(
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s_directory,
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false, // watchSubTree = false
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FILE_NOTIFY_CHANGE_LAST_WRITE | FILE_NOTIFY_CHANGE_FILE_NAME
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);
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if (!s_change) {
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function = "FindFirstChangeNotification";
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break;
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}
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// create thread event
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s_event = CreateEvent(
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(LPSECURITY_ATTRIBUTES) 0,
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false, // auto-reset
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false, // initial state off
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(LPCTSTR) 0 // name
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);
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if (!s_event) {
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function = "CreateEvent";
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break;
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}
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// create signal event
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s_signal = CreateEvent(
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(LPSECURITY_ATTRIBUTES) 0,
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true, // manual-reset
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false, // initial state off
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(LPCTSTR) 0 // name
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);
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if (!s_signal) {
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function = "CreateEvent";
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break;
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}
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// create thread
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s_thread = (HANDLE) AsyncThreadCreate(
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IniSrvThreadProc,
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nil,
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L"IniSrvChange"
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);
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if (!s_thread) {
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function = "AsyncThreadCreate";
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break;
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}
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// Success!
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return;
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}
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// Failure!
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LogMsg(
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kLogError,
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"IniChange: %s failed (%#x)",
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function,
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GetLastError()
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);
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}
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//===========================================================================
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void IniChangeDestroy () {
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s_running = false;
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if (s_thread) {
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SetEvent(s_event);
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WaitForSingleObject(s_thread, INFINITE);
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CloseHandle(s_thread);
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s_thread = nil;
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}
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if (s_event) {
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CloseHandle(s_event);
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s_event = nil;
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}
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if (s_signal) {
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CloseHandle(s_signal);
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s_signal = nil;
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}
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if (s_change) {
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FindCloseChangeNotification(s_change);
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s_change = nil;
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}
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ASSERT(!s_callbacks.Head());
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}
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//===========================================================================
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void IniChangeAdd (
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const wchar_t fileName[],
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FIniFileChangeCallback callback,
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IniChangeReg ** changePtr
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) {
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ASSERT(fileName);
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ASSERT(callback);
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ASSERT(changePtr);
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ASSERT(s_running);
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// Create a callback record
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IniChangeReg * change = NEW(IniChangeReg);
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change->fNotify = callback;
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change->fLastWriteTime = 0;
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PathAddFilename(
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change->fFileName,
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s_directory,
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fileName,
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arrsize(change->fFileName)
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);
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PathRemoveExtension(change->fFileName, change->fFileName, arrsize(change->fFileName));
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PathAddExtension(change->fFileName, change->fFileName, L".ini", arrsize(change->fFileName));
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// Set result before callback to avoid race condition
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*changePtr = change;
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// Signal change record for immediate callback
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// and wait for callback completion
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IniChangeSignal(change, true);
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}
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//===========================================================================
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void IniChangeRemove (
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IniChangeReg * change,
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bool wait
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) {
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ASSERT(change);
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s_lock.EnterWrite();
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{
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// Wait until the callback is no longer being dispatched
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if (wait) {
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while (s_dispatch == change) {
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s_lock.LeaveWrite();
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AsyncSleep(10);
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s_lock.EnterWrite();
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}
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}
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// Remove change object from list so that
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// it can be deleted outside the lock
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change->fLink.Unlink();
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}
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s_lock.LeaveWrite();
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// Delete object outside critical section
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DEL(change);
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}
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//===========================================================================
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void IniChangeSignal (
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IniChangeReg * change,
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bool wait
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) {
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ASSERT(change);
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s_lock.EnterWrite();
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{
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s_callbacks.Link(change, kListTail);
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change->fLastWriteTime = 0;
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ResetEvent(s_signal);
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}
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s_lock.LeaveWrite();
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// Wake up the change thread to process this request
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SetEvent(s_event);
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// Wait until the request has been processed
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if (wait)
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WaitForSingleObject(s_signal, INFINITE);
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}
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#endif // HS_BUILD_FOR_WIN32
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