|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
|
|
|
|
#include "HeadSpin.h"
|
|
|
|
#include "plAnimCmdMsg.h"
|
|
|
|
#include "hsStream.h"
|
|
|
|
|
|
|
|
plAnimCmdMsg::~plAnimCmdMsg()
|
|
|
|
{
|
|
|
|
ClearCmd();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void plAnimCmdMsg::ClearCmd()
|
|
|
|
{
|
|
|
|
plMessageWithCallbacks::Clear();
|
|
|
|
fCmd.Clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
void plAnimCmdMsg::SetAnimName(const plString &name)
|
|
|
|
{
|
|
|
|
fAnimName = name;
|
|
|
|
}
|
|
|
|
|
|
|
|
plString plAnimCmdMsg::GetAnimName()
|
|
|
|
{
|
|
|
|
return fAnimName;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plAnimCmdMsg::SetLoopName(const plString &name)
|
|
|
|
{
|
|
|
|
fLoopName = name;
|
|
|
|
}
|
|
|
|
|
|
|
|
plString plAnimCmdMsg::GetLoopName()
|
|
|
|
{
|
|
|
|
return fLoopName;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool plAnimCmdMsg::CmdChangesAnimTime()
|
|
|
|
{
|
|
|
|
return (Cmd(kContinue) ||
|
|
|
|
Cmd(kStop) ||
|
|
|
|
Cmd(kGoToTime) ||
|
|
|
|
Cmd(kToggleState) ||
|
|
|
|
Cmd(kGoToBegin) ||
|
|
|
|
Cmd(kGoToEnd) ||
|
|
|
|
Cmd(kGoToLoopBegin) ||
|
|
|
|
Cmd(kGoToLoopEnd) ||
|
|
|
|
Cmd(kIncrementForward) ||
|
|
|
|
Cmd(kIncrementBackward) ||
|
|
|
|
Cmd(kFastForward) ||
|
|
|
|
Cmd(kPlayToTime) ||
|
|
|
|
Cmd(kPlayToPercentage));
|
|
|
|
}
|
|
|
|
|
|
|
|
void plAnimCmdMsg::Read(hsStream* stream, hsResMgr* mgr)
|
|
|
|
{
|
|
|
|
plMessageWithCallbacks::Read(stream, mgr);
|
|
|
|
|
|
|
|
fCmd.Read(stream);
|
|
|
|
stream->ReadLE(&fBegin);
|
|
|
|
stream->ReadLE(&fEnd);
|
|
|
|
stream->ReadLE(&fLoopEnd);
|
|
|
|
stream->ReadLE(&fLoopBegin);
|
|
|
|
stream->ReadLE(&fSpeed);
|
|
|
|
stream->ReadLE(&fSpeedChangeRate);
|
|
|
|
stream->ReadLE(&fTime);
|
|
|
|
|
|
|
|
fAnimName = stream->ReadSafeString_TEMP();
|
|
|
|
fLoopName = stream->ReadSafeString_TEMP();
|
|
|
|
}
|
|
|
|
|
|
|
|
void plAnimCmdMsg::Write(hsStream* stream, hsResMgr* mgr)
|
|
|
|
{
|
|
|
|
plMessageWithCallbacks::Write(stream, mgr);
|
|
|
|
|
|
|
|
fCmd.Write(stream);
|
|
|
|
stream->WriteLE(fBegin);
|
|
|
|
stream->WriteLE(fEnd);
|
|
|
|
stream->WriteLE(fLoopEnd);
|
|
|
|
stream->WriteLE(fLoopBegin);
|
|
|
|
stream->WriteLE(fSpeed);
|
|
|
|
stream->WriteLE(fSpeedChangeRate);
|
|
|
|
stream->WriteLE(fTime);
|
|
|
|
|
|
|
|
stream->WriteSafeString(fAnimName);
|
|
|
|
stream->WriteSafeString(fLoopName);
|
|
|
|
}
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
plAGCmdMsg::~plAGCmdMsg()
|
|
|
|
{
|
|
|
|
ClearCmd();
|
|
|
|
}
|
|
|
|
|
|
|
|
void plAGCmdMsg::SetAnimName(const plString &name)
|
|
|
|
{
|
|
|
|
fAnimName = name;
|
|
|
|
}
|
|
|
|
|
|
|
|
plString plAGCmdMsg::GetAnimName()
|
|
|
|
{
|
|
|
|
return fAnimName;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plAGCmdMsg::Read(hsStream* stream, hsResMgr* mgr)
|
|
|
|
{
|
|
|
|
plMessage::IMsgRead(stream, mgr);
|
|
|
|
|
|
|
|
fCmd.Read(stream);
|
|
|
|
stream->ReadLE(&fBlend);
|
|
|
|
stream->ReadLE(&fBlendRate);
|
|
|
|
stream->ReadLE(&fAmp);
|
|
|
|
stream->ReadLE(&fAmpRate);
|
|
|
|
|
|
|
|
fAnimName = stream->ReadSafeString_TEMP();
|
|
|
|
}
|
|
|
|
|
|
|
|
void plAGCmdMsg::Write(hsStream* stream, hsResMgr* mgr)
|
|
|
|
{
|
|
|
|
plMessage::IMsgWrite(stream, mgr);
|
|
|
|
|
|
|
|
fCmd.Write(stream);
|
|
|
|
stream->WriteLE(fBlend);
|
|
|
|
stream->WriteLE(fBlendRate);
|
|
|
|
stream->WriteLE(fAmp);
|
|
|
|
stream->WriteLE(fAmpRate);
|
|
|
|
|
|
|
|
stream->WriteSafeString(fAnimName);
|
|
|
|
}
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void plAGDetachCallbackMsg::SetAnimName(const plString &name)
|
|
|
|
{
|
|
|
|
fAnimName = name;
|
|
|
|
}
|
|
|
|
|
|
|
|
plString plAGDetachCallbackMsg::GetAnimName()
|
|
|
|
{
|
|
|
|
return fAnimName;
|
|
|
|
}
|