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474 lines
18 KiB
474 lines
18 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/PubUtilLib/plVault/plVaultNodeAccess.h
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*
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***/
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#ifdef PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLVAULT_PLVAULTNODEACCESS_H
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#error "Header $/Plasma20/Sources/Plasma/PubUtilLib/plVault/plVaultNodeAccess.h included more than once"
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#endif
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#define PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLVAULT_PLVAULTNODEACCESS_H
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// 'Old' system is full of compiler warnings at /W4, so just hide them
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#pragma warning(push, 0)
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#include "hsStlUtils.h"
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#pragma warning(pop)
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/*****************************************************************************
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*
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* VaultNode field access strutures
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*
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***/
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class plAgeInfoStruct;
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class plAgeLinkStruct;
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struct plSpawnPointInfo;
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#ifdef CLIENT
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typedef std::vector<plSpawnPointInfo> plSpawnPointVec;
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#endif
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//============================================================================
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// Volatile Vault Node Fields
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//============================================================================
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qword GetNodeVolatileFields(NetVaultNode* node);
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//============================================================================
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// NetVaultNodeAccess
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//============================================================================
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struct NetVaultNodeAccess {
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NetVaultNode * base;
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qword & fieldFlags;
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qword & dirtyFlags;
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NetVaultNodeAccess (NetVaultNode * node);
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NetVaultNodeAccess (const NetVaultNodeAccess &); // not implemented
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const NetVaultNodeAccess & operator= (const NetVaultNodeAccess &); // not implemented
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};
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//============================================================================
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// VaultPlayerNode
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//============================================================================
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struct VaultPlayerNode : NetVaultNodeAccess {
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static const qword kPlayerName = NetVaultNode::kIString64_1;
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static const qword kAvatarShapeName = NetVaultNode::kString64_1;
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static const qword kDisabled = NetVaultNode::kInt32_1;
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static const qword kExplorer = NetVaultNode::kInt32_2; // explorer = 1, visitor = 0
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static const qword kOnlineTime = NetVaultNode::kUInt32_1;
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static const qword kAccountUuid = NetVaultNode::kUuid_1;
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static const qword kInviteUuid = NetVaultNode::kUuid_2;
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// Treat these as read-only or node flag fields will become invalid
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// Threaded apps: Must be accessed with node->critsect locked
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wchar *& playerName;
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wchar *& avatarShapeName;
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int & disabled;
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unsigned & onlineTime;
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Uuid & accountUuid;
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Uuid & inviteUuid;
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int & explorer;
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VaultPlayerNode (NetVaultNode * node);
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VaultPlayerNode (const VaultPlayerNode &); // not implemented
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const VaultPlayerNode & operator= (const VaultPlayerNode &); // not implemented
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// Threaded apps: Must be called with node->critsect locked
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void SetPlayerName (const wchar v[]);
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void SetAvatarShapeName (const wchar v[]);
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void SetDisabled (int v);
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void SetOnlineTime (unsigned v);
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void SetAccountUuid (const Uuid & v);
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void SetInviteUuid (const Uuid & v);
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void SetExplorer (int v);
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};
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//============================================================================
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// VaultPlayerInfoNode
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//============================================================================
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struct VaultPlayerInfoNode : NetVaultNodeAccess {
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static const qword kPlayerId = NetVaultNode::kUInt32_1;
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static const qword kPlayerName = NetVaultNode::kIString64_1;
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static const qword kAgeInstName = NetVaultNode::kString64_1; // name of age player is currently in
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static const qword kAgeInstUuid = NetVaultNode::kUuid_1; // guid of age player is currently in
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static const qword kOnline = NetVaultNode::kInt32_1; // whether or not player is online
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static const qword kCCRLevel = NetVaultNode::kInt32_2;
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// Treat these as read-only or node flag fields will become invalid
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// Threaded apps: Must be accessed with node->critsect locked
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unsigned & playerId;
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wchar *& playerName;
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wchar *& ageInstName;
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Uuid & ageInstUuid;
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int & online;
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int & ccrLevel;
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VaultPlayerInfoNode (NetVaultNode * node);
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VaultPlayerInfoNode (const VaultPlayerInfoNode &); // not implemented
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const VaultPlayerInfoNode & operator= (const VaultPlayerInfoNode &); // not implemented
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// Threaded apps: Must be called with node->critsect locked
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void SetPlayerId (unsigned v);
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void SetPlayerName (const wchar v[]);
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void SetAgeInstName (const wchar v[]);
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void SetAgeInstUuid (const Uuid & v);
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void SetOnline (int v);
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void SetCCRLevel (int v);
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};
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//============================================================================
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// VaultFolderNode
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//============================================================================
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struct VaultFolderNode : NetVaultNodeAccess {
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static const qword kFolderType = NetVaultNode::kInt32_1;
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static const qword kFolderName = NetVaultNode::kString64_1;
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// Treat these as read-only or node flag fields will become invalid
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// Threaded apps: Must be accessed with node->critsect locked
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int & folderType;
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wchar *& folderName;
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VaultFolderNode (NetVaultNode * node);
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VaultFolderNode (const VaultFolderNode &); // not implemented
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const VaultFolderNode & operator= (const VaultFolderNode &); // not implemented
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// Threaded apps: Must be called with node->critsect locked
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void SetFolderName (const wchar v[]);
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void SetFolderType (int v);
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};
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//============================================================================
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// VaultPlayerInfoListNode
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//============================================================================
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struct VaultPlayerInfoListNode : VaultFolderNode {
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VaultPlayerInfoListNode (NetVaultNode * node);
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VaultPlayerInfoListNode (const VaultPlayerInfoListNode &); // not implemented
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const VaultPlayerInfoListNode & operator= (const VaultPlayerInfoListNode &); // not implemented
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};
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//============================================================================
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// VaultAgeInfoListNode
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//============================================================================
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struct VaultAgeInfoListNode : VaultFolderNode {
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VaultAgeInfoListNode (NetVaultNode * node);
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VaultAgeInfoListNode (const VaultAgeInfoListNode &); // not implemented
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const VaultAgeInfoListNode & operator= (const VaultAgeInfoListNode &); // not implemented
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};
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//============================================================================
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// VaultChronicleNode
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//============================================================================
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struct VaultChronicleNode : NetVaultNodeAccess {
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static const qword kEntryType = NetVaultNode::kInt32_1;
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static const qword kEntryName = NetVaultNode::kString64_1;
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static const qword kEntryValue = NetVaultNode::kText_1;
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// Treat these as read-only or node flag fields will become invalid
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// Threaded apps: Must be accessed with node->critsect locked
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int & entryType;
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wchar *& entryName;
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wchar *& entryValue;
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VaultChronicleNode (NetVaultNode * node);
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VaultChronicleNode (const VaultChronicleNode &); // not implemented
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const VaultChronicleNode & operator= (const VaultChronicleNode &); // not implemented
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// Threaded apps: Must be called with node->critsect locked
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void SetEntryType (int v);
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void SetEntryName (const wchar v[]);
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void SetEntryValue (const wchar v[]);
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};
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//============================================================================
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// VaultSDLNode
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//============================================================================
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struct VaultSDLNode : NetVaultNodeAccess {
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static const qword kSDLName = NetVaultNode::kString64_1;
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static const qword kSDLIdent = NetVaultNode::kInt32_1;
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static const qword kSDLData = NetVaultNode::kBlob_1;
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int & sdlIdent;
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wchar *& sdlName;
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byte *& sdlData;
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unsigned & sdlDataLen;
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VaultSDLNode (NetVaultNode * node);
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VaultSDLNode (const VaultSDLNode &); // not implemented
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const VaultSDLNode & operator= (const VaultSDLNode &); // not implemented
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void SetSdlIdent (int v);
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void SetSdlName (const wchar v[]);
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#ifdef CLIENT
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bool GetStateDataRecord (class plStateDataRecord * out, unsigned readOptions = 0);
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void SetStateDataRecord (const class plStateDataRecord * rec, unsigned writeOptions = 0);
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void InitStateDataRecord (const wchar sdlRecName[], unsigned writeOptions = 0);
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#endif // def CLIENT
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};
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//============================================================================
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// VaultAgeLinkNode
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//============================================================================
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struct VaultAgeLinkNode : NetVaultNodeAccess {
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static const qword kUnlocked = NetVaultNode::kInt32_1;
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static const qword kVolatile = NetVaultNode::kInt32_2;
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static const qword kSpawnPoints = NetVaultNode::kBlob_1;
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int & unlocked;
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int & volat;
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byte *& spawnPoints;
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unsigned & spawnPointsLen;
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VaultAgeLinkNode (NetVaultNode * node);
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VaultAgeLinkNode (const VaultAgeLinkNode &); // not implemented
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const VaultAgeLinkNode & operator= (const VaultAgeLinkNode &); // not implemented
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void SetUnlocked (int v);
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void SetVolatile (int v);
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#ifdef CLIENT
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bool CopyTo (plAgeLinkStruct * link);
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void AddSpawnPoint (const plSpawnPointInfo & point); // will only add if not there already.
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void RemoveSpawnPoint (const char spawnPtName[]);
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bool HasSpawnPoint (const char spawnPtName[]) const;
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bool HasSpawnPoint (const plSpawnPointInfo & point) const; // compares spawn name only, not title.
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void GetSpawnPoints (plSpawnPointVec * out) const;
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void SetSpawnPoints (const plSpawnPointVec & in);
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#endif
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};
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//============================================================================
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// VaultImageNode
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//============================================================================
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struct VaultImageNode : NetVaultNodeAccess {
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enum ImageTypes { kNone=0, kJPEG=1 };
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static const qword kImageType = NetVaultNode::kInt32_1;
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static const qword kImageTitle = NetVaultNode::kString64_1;
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static const qword kImageData = NetVaultNode::kBlob_1;
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wchar *& title;
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int & imgType;
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byte *& imgData;
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unsigned & imgDataLen;
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VaultImageNode (NetVaultNode * node);
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VaultImageNode (const VaultImageNode &); // not implemented
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const VaultImageNode & operator= (const VaultImageNode &); // not implemented
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void SetImageTitle (const wchar v[]);
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void SetImageType (int v);
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void SetImageData (const byte buffer[], unsigned bytes);
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#ifdef CLIENT
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void StuffImage (class plMipmap * src);
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bool ExtractImage (class plMipmap ** dst);
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#endif
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};
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//============================================================================
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// VaultCliImageNode
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//============================================================================
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#ifdef CLIENT
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struct VaultCliImageNode : VaultImageNode {
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class plMipmap * fMipmap;
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VaultCliImageNode (NetVaultNode * node);
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VaultCliImageNode (const VaultCliImageNode &); // not implemented
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const VaultCliImageNode & operator= (const VaultCliImageNode &); // not implemented
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};
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#endif // def CLIENT
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//============================================================================
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// VaultTextNoteNode
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//============================================================================
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struct VaultTextNoteNode : NetVaultNodeAccess {
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static const qword kNoteType = NetVaultNode::kInt32_1;
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static const qword kNoteSubType = NetVaultNode::kInt32_2;
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static const qword kNoteTitle = NetVaultNode::kString64_1;
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static const qword kNoteText = NetVaultNode::kText_1;
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int & noteType;
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int & noteSubType;
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wchar *& noteTitle;
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wchar *& noteText;
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VaultTextNoteNode (NetVaultNode * node);
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VaultTextNoteNode (const VaultTextNoteNode &); // not implemented
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const VaultTextNoteNode & operator= (const VaultTextNoteNode &); // not implemented
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void SetNoteType (int v);
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void SetNoteSubType (int v);
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void SetNoteTitle (const wchar v[]);
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void SetNoteText (const wchar v[]);
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#ifdef CLIENT
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// for kNoteType_Visit/UnVisit
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void SetVisitInfo (const plAgeInfoStruct & info);
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bool GetVisitInfo (plAgeInfoStruct * info);
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#endif
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};
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//============================================================================
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// VaultAgeNode
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//============================================================================
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struct VaultAgeNode : NetVaultNodeAccess {
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static const qword kAgeInstanceGuid = NetVaultNode::kUuid_1;
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static const qword kParentAgeInstanceGuid = NetVaultNode::kUuid_2;
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static const qword kAgeName = NetVaultNode::kString64_1;
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Uuid & ageInstUuid;
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Uuid & parentAgeInstUuid;
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wchar *& ageName;
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VaultAgeNode (NetVaultNode * node);
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VaultAgeNode (const VaultAgeNode &); // not implemented
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const VaultAgeNode & operator= (const VaultAgeNode &); // not implemented
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void SetAgeInstGuid (const Uuid & v);
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void SetParentAgeInstGuid (const Uuid & v);
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void SetAgeName (const wchar v[]);
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};
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//============================================================================
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// VaultAgeInfoNode
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//============================================================================
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struct VaultAgeInfoNode : NetVaultNodeAccess {
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static const qword kAgeFilename = NetVaultNode::kString64_2; // "Garden"
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static const qword kAgeInstanceName = NetVaultNode::kString64_3; // "Eder Kemo"
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static const qword kAgeUserDefinedName = NetVaultNode::kString64_4; // "Joe's"
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static const qword kAgeInstanceGuid = NetVaultNode::kUuid_1; // 6278b081-342a-4229-ac1b-a0b8a2658390
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static const qword kParentAgeInstanceGuid = NetVaultNode::kUuid_2; // 9192be7f-89ef-41bc-83db-79afe451e399
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static const qword kAgeDescription = NetVaultNode::kText_1; // "Stay out!"
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static const qword kAgeSequenceNumber = NetVaultNode::kInt32_1;
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static const qword kIsPublic = NetVaultNode::kInt32_2;
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static const qword kAgeLanguage = NetVaultNode::kInt32_3; // The language of the client that made this age
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static const qword kAgeId = NetVaultNode::kUInt32_1;
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static const qword kAgeCzarId = NetVaultNode::kUInt32_2;
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static const qword kAgeInfoFlags = NetVaultNode::kUInt32_3;
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||
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||
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wchar *& ageFilename;
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||
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wchar *& ageInstName;
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wchar *& ageUserDefinedName;
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||
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Uuid & ageInstUuid;
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||
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Uuid & parentAgeInstUuid;
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int & ageSequenceNumber;
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||
|
int & ageIsPublic;
|
||
|
int & ageLanguage;
|
||
|
unsigned & ageId;
|
||
|
unsigned & ageCzarId;
|
||
|
unsigned & ageInfoFlags;
|
||
|
wchar *& ageDescription;
|
||
|
|
||
|
VaultAgeInfoNode (NetVaultNode * node);
|
||
|
VaultAgeInfoNode (const VaultAgeInfoNode &); // not implemented
|
||
|
const VaultAgeInfoNode & operator= (const VaultAgeInfoNode &); // not implemented
|
||
|
|
||
|
void SetAgeFilename (const wchar v[]);
|
||
|
void SetAgeInstName (const wchar v[]);
|
||
|
void SetAgeUserDefinedName (const wchar v[]);
|
||
|
void SetAgeInstGuid (const Uuid & v);
|
||
|
void SetParentAgeInstGuid (const Uuid & v);
|
||
|
void SetAgeSequenceNumber (int v);
|
||
|
void _SetAgeIsPublic (int v); // WARNING: Do not call this. The age will not be set public this way. Use NetCliAuthSetAgePublic instead (changes this field's value in the process).
|
||
|
void SetAgeLanguage (int v);
|
||
|
void SetAgeId (unsigned v);
|
||
|
void SetAgeCzarId (unsigned v);
|
||
|
void SetAgeInfoFlags (unsigned v);
|
||
|
void SetAgeDescription (const wchar v[]);
|
||
|
|
||
|
#ifdef CLIENT
|
||
|
const class plUnifiedTime * GetAgeTime () const;
|
||
|
void CopyFrom (const plAgeInfoStruct * info);
|
||
|
void CopyTo (plAgeInfoStruct * info) const;
|
||
|
#endif // def CLIENT
|
||
|
};
|
||
|
|
||
|
//============================================================================
|
||
|
// VaultSystemNode
|
||
|
//============================================================================
|
||
|
struct VaultSystemNode : NetVaultNodeAccess {
|
||
|
|
||
|
static const qword kCCRStatus = NetVaultNode::kInt32_1;
|
||
|
|
||
|
int & ccrStatus;
|
||
|
|
||
|
VaultSystemNode (NetVaultNode * node);
|
||
|
VaultSystemNode (const VaultTextNoteNode &); // not implemented
|
||
|
const VaultSystemNode & operator= (const VaultSystemNode &); // not implemented
|
||
|
|
||
|
void SetCCRStatus (int v);
|
||
|
};
|
||
|
|
||
|
|
||
|
//============================================================================
|
||
|
// VaultMarkerGameNode
|
||
|
//============================================================================
|
||
|
struct VaultMarkerGameNode : NetVaultNodeAccess {
|
||
|
|
||
|
static const qword kGameName = NetVaultNode::kText_1;
|
||
|
static const qword kGameGuid = NetVaultNode::kUuid_1;
|
||
|
|
||
|
wchar *& gameName;
|
||
|
Uuid & gameGuid;
|
||
|
|
||
|
VaultMarkerGameNode (NetVaultNode * node);
|
||
|
VaultMarkerGameNode (const VaultMarkerGameNode &); // not implemented
|
||
|
const VaultMarkerGameNode & operator= (const VaultMarkerGameNode &); // not implemented
|
||
|
|
||
|
void SetGameName (const wchar v[]);
|
||
|
void SetGameGuid (const Uuid & v);
|
||
|
};
|