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759 lines
19 KiB
759 lines
19 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "hsTimer.h"
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#include "plLayerAnimation.h"
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#include "../pnKeyedObject/plKey.h"
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#include "../plInterp/plController.h"
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#include "../plMessage/plAnimCmdMsg.h"
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#include "../plMessage/plLinkToAgeMsg.h"
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#include "../pnMessage/plSDLModifierMsg.h"
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#include "../plModifier/plLayerSDLModifier.h"
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#include "../pnMessage/plCameraMsg.h"
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#include "../plNetClient/plLinkEffectsMgr.h"
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#include "plgDispatch.h"
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#include "hsResMgr.h"
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#include "../plModifier/plSDLModifier.h"
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#include "../plSDL/plSDL.h"
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#include "../pnMessage/plSDLNotificationMsg.h"
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#include "../plMessage/plAvatarMsg.h"
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plLayerAnimationBase::plLayerAnimationBase()
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:
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fPreshadeColorCtl(nil),
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fRuntimeColorCtl(nil),
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fAmbientColorCtl(nil),
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fSpecularColorCtl(nil),
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fOpacityCtl(nil),
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fTransformCtl(nil),
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fEvalTime(-1.0),
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fCurrentTime(-1.f),
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fSegmentID(nil)
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{
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}
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plLayerAnimationBase::~plLayerAnimationBase()
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{
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delete fPreshadeColorCtl;
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delete fRuntimeColorCtl;
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delete fAmbientColorCtl;
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delete fSpecularColorCtl;
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delete fOpacityCtl;
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delete fTransformCtl;
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delete [] fSegmentID;
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}
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void plLayerAnimationBase::Read(hsStream* s, hsResMgr* mgr)
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{
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plLayerInterface::Read(s, mgr);
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fPreshadeColorCtl = plController::ConvertNoRef(mgr->ReadCreatable(s));
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fRuntimeColorCtl = plController::ConvertNoRef( mgr->ReadCreatable( s ) );
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fAmbientColorCtl = plController::ConvertNoRef(mgr->ReadCreatable(s));
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fSpecularColorCtl = plController::ConvertNoRef(mgr->ReadCreatable(s));
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fOpacityCtl = plController::ConvertNoRef(mgr->ReadCreatable(s));
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fTransformCtl = plController::ConvertNoRef(mgr->ReadCreatable(s));
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if( fOpacityCtl )
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{
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fOwnedChannels |= kOpacity;
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fOpacity = TRACKED_NEW hsScalar;
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}
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if( fPreshadeColorCtl )
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{
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fOwnedChannels |= kPreshadeColor;
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fPreshadeColor = TRACKED_NEW hsColorRGBA;
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}
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if( fRuntimeColorCtl )
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{
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fOwnedChannels |= kRuntimeColor;
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fRuntimeColor = TRACKED_NEW hsColorRGBA;
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}
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if( fAmbientColorCtl )
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{
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fOwnedChannels |= kAmbientColor;
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fAmbientColor = TRACKED_NEW hsColorRGBA;
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}
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if( fSpecularColorCtl )
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{
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fOwnedChannels |= kSpecularColor;
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fSpecularColor = TRACKED_NEW hsColorRGBA;
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}
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if( fTransformCtl )
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{
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fOwnedChannels |= kTransform;
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fTransform = TRACKED_NEW hsMatrix44;
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}
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fLength = IMakeUniformLength();
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}
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void plLayerAnimationBase::Write(hsStream* s, hsResMgr* mgr)
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{
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plLayerInterface::Write(s, mgr);
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mgr->WriteCreatable(s, fPreshadeColorCtl);
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mgr->WriteCreatable(s, fRuntimeColorCtl);
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mgr->WriteCreatable(s, fAmbientColorCtl);
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mgr->WriteCreatable(s, fSpecularColorCtl);
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mgr->WriteCreatable(s, fOpacityCtl);
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mgr->WriteCreatable(s, fTransformCtl);
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}
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plLayerInterface* plLayerAnimationBase::Attach(plLayerInterface* prev)
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{
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return plLayerInterface::Attach(prev);
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}
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void plLayerAnimationBase::IEvalConvertedTime(hsScalar secs, UInt32 passChans, UInt32 evalChans, UInt32 &dirty)
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{
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if( evalChans & kPreshadeColor )
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{
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fPreshadeColorCtl->Interp(fCurrentTime, fPreshadeColor);
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dirty |= kPreshadeColor;
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}
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else if( passChans & kPreshadeColor )
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{
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*fPreshadeColor = fUnderLay->GetPreshadeColor();
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}
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if( evalChans & kRuntimeColor )
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{
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fRuntimeColorCtl->Interp( fCurrentTime, fRuntimeColor );
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dirty |= kRuntimeColor;
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}
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else if( passChans & kRuntimeColor )
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{
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*fRuntimeColor = fUnderLay->GetRuntimeColor();
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}
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if( evalChans & kAmbientColor )
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{
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fAmbientColorCtl->Interp(fCurrentTime, fAmbientColor);
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dirty |= kAmbientColor;
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}
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else if( passChans & kAmbientColor )
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{
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*fAmbientColor = fUnderLay->GetAmbientColor();
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}
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if( evalChans & kSpecularColor )
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{
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fSpecularColorCtl->Interp( fCurrentTime, fSpecularColor );
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dirty |= kSpecularColor;
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}
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else if( passChans & kSpecularColor )
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{
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*fSpecularColor = fUnderLay->GetSpecularColor();
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}
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if( evalChans & kOpacity )
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{
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fOpacityCtl->Interp(fCurrentTime, fOpacity);
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*fOpacity *= 1.e-2f;
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dirty |= kOpacity;
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}
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else if( passChans & kOpacity )
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{
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*fOpacity = fUnderLay->GetOpacity();
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}
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if( evalChans & kTransform )
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{
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fTransformCtl->Interp(fCurrentTime, fTransform);
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dirty |= kTransform;
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}
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else if( passChans & kTransform )
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{
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*fTransform = fUnderLay->GetTransform();
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}
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fPassThruChannels = 0; // already handled, don't need to keep passing them through.
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}
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hsBool plLayerAnimationBase::MsgReceive(plMessage* msg)
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{
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return plLayerInterface::MsgReceive(msg);
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}
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void plLayerAnimationBase::SetPreshadeColorCtl(plController* colCtl)
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{
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if( fPreshadeColorCtl )
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delete fPreshadeColorCtl;
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else
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fPreshadeColor = TRACKED_NEW hsColorRGBA;
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fOwnedChannels |= kPreshadeColor;
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fPreshadeColorCtl = colCtl;
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}
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void plLayerAnimationBase::SetRuntimeColorCtl(plController* colCtl)
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{
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if( fRuntimeColorCtl )
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delete fRuntimeColorCtl;
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else
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fRuntimeColor = TRACKED_NEW hsColorRGBA;
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fOwnedChannels |= kRuntimeColor;
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fRuntimeColorCtl = colCtl;
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}
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void plLayerAnimationBase::SetAmbientColorCtl(plController* ambCtl)
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{
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if( fAmbientColorCtl )
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delete fAmbientColorCtl;
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else
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fAmbientColor = TRACKED_NEW hsColorRGBA;
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fOwnedChannels |= kAmbientColor;
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fAmbientColorCtl = ambCtl;
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}
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void plLayerAnimationBase::SetSpecularColorCtl(plController* ambCtl)
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{
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if( fSpecularColorCtl )
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delete fSpecularColorCtl;
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else
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fSpecularColor = TRACKED_NEW hsColorRGBA;
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fOwnedChannels |= kSpecularColor;
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fSpecularColorCtl = ambCtl;
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}
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void plLayerAnimationBase::SetOpacityCtl(plController* opaCtl)
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{
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if( fOpacityCtl )
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delete fOpacityCtl;
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else
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fOpacity = TRACKED_NEW hsScalar;
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fOwnedChannels |= kOpacity;
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fOpacityCtl = opaCtl;
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}
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void plLayerAnimationBase::SetTransformCtl(plController* xfmCtl)
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{
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if( fTransformCtl )
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delete fTransformCtl;
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else
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fTransform = TRACKED_NEW hsMatrix44;
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fOwnedChannels |= kTransform;
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fTransformCtl = xfmCtl;
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}
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hsScalar plLayerAnimationBase::IMakeUniformLength()
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{
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fLength = 0;
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if( fPreshadeColorCtl && (fPreshadeColorCtl->GetLength() > fLength) )
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fLength = fPreshadeColorCtl->GetLength();
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if( fRuntimeColorCtl && (fRuntimeColorCtl->GetLength() > fLength) )
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fLength = fRuntimeColorCtl->GetLength();
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if( fAmbientColorCtl && (fAmbientColorCtl->GetLength() > fLength) )
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fLength = fAmbientColorCtl->GetLength();
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if( fSpecularColorCtl && (fSpecularColorCtl->GetLength() > fLength) )
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fLength = fSpecularColorCtl->GetLength();
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if( fOpacityCtl && (fOpacityCtl->GetLength() > fLength) )
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fLength = fOpacityCtl->GetLength();
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if( fTransformCtl && (fTransformCtl->GetLength() > fLength) )
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fLength = fTransformCtl->GetLength();
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return fLength;
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}
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/////////////////////////////////////////////////////////////////////////////////
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plLayerAnimation::plLayerAnimation()
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:
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plLayerAnimationBase(),
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fLayerSDLMod(nil)
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{
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fTimeConvert.SetOwner(this);
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}
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plLayerAnimation::~plLayerAnimation()
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{
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delete fLayerSDLMod;
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}
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void plLayerAnimation::Read(hsStream* s, hsResMgr* mgr)
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{
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plLayerAnimationBase::Read(s, mgr);
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fTimeConvert.Read(s, mgr);
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if (!(fTimeConvert.IsStopped()))
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{
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plSynchEnabler ps(true); // enable dirty tracking so that we send state about
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// the anim resetting to start now.
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fTimeConvert.SetCurrentAnimTime(0, true);
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}
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Eval(hsTimer::GetSysSeconds(),0,0);
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// add sdl modifier
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delete fLayerSDLMod;
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fLayerSDLMod = TRACKED_NEW plLayerSDLModifier;
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fLayerSDLMod->SetLayerAnimation(this);
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}
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void plLayerAnimation::Write(hsStream* s, hsResMgr* mgr)
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{
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plLayerAnimationBase::Write(s, mgr);
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fTimeConvert.Write(s, mgr);
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}
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plLayerInterface* plLayerAnimation::Attach(plLayerInterface* prev)
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{
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fCurrentTime = fTimeConvert.CurrentAnimTime()-1.f;
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return plLayerAnimationBase::Attach(prev);
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}
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UInt32 plLayerAnimation::Eval(double wSecs, UInt32 frame, UInt32 ignore)
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{
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UInt32 dirty = plLayerInterface::Eval(wSecs, frame, ignore);
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if( wSecs != fEvalTime )
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{
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UInt32 evalChans = 0;
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UInt32 passChans = dirty | fPassThruChannels;
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hsScalar secs = fTimeConvert.WorldToAnimTime(wSecs);
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if( secs != fCurrentTime )
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{
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evalChans = fOwnedChannels & ~ignore & ~fPassThruChannels;
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fCurrentTime = secs;
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}
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IEvalConvertedTime(secs, passChans, evalChans, dirty);
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}
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fEvalTime = wSecs;
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return dirty;
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}
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hsBool plLayerAnimation::MsgReceive(plMessage* msg)
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{
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// pass sdl msg to sdlMod
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plSDLModifierMsg* sdlMsg = plSDLModifierMsg::ConvertNoRef(msg);
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if (sdlMsg && fLayerSDLMod)
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{
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if (fLayerSDLMod->MsgReceive(sdlMsg))
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return true; // msg handled
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}
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hsBool retVal = false;
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plAnimCmdMsg* cmdMsg = plAnimCmdMsg::ConvertNoRef(msg);
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if( cmdMsg )
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{
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// Evaluate first, so we'll be transitioning from our
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// real current state, whether we've been evaluated (in view)
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// lately or not.
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TopOfStack()->Eval(hsTimer::GetSysSeconds(), 0, 0);
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retVal = fTimeConvert.HandleCmd(cmdMsg);
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DirtySynchState(kSDLLayer, 0);
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}
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if( retVal )
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{
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if( !fTimeConvert.IsStopped() || fTimeConvert.GetFlag(plAnimTimeConvert::kForcedMove) )
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{
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ClaimChannels(fOwnedChannels);
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fCurrentTime = -1.f; // force an eval
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}
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}
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else
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{
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retVal = plLayerAnimationBase::MsgReceive(msg);
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}
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return retVal;
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}
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void plLayerAnimation::DefaultAnimation()
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{
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IMakeUniformLength();
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fTimeConvert.SetBegin(0);
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fTimeConvert.SetEnd(fLength);
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fTimeConvert.SetLoopPoints(0,fLength);
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fTimeConvert.Loop();
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fTimeConvert.Start();
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}
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///////////////////////////////////////////////////////////////////////////////////////
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plLayerLinkAnimation::plLayerLinkAnimation() :
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fLinkKey(nil),
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fLeavingAge(true),
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fEnabled(true),
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fFadeFlags(0),
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fLastFadeFlag(0),
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fFadeFlagsDirty(false)
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{
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fIFaceCallback = TRACKED_NEW plEventCallbackMsg();
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fIFaceCallback->fEvent = kTime;
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fIFaceCallback->fRepeats = 0;
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}
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plLayerLinkAnimation::~plLayerLinkAnimation()
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{
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hsRefCnt_SafeUnRef(fIFaceCallback);
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}
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||
|
void plLayerLinkAnimation::Read(hsStream* s, hsResMgr* mgr)
|
||
|
{
|
||
|
plLayerAnimation::Read(s, mgr);
|
||
|
|
||
|
fLinkKey = mgr->ReadKey(s);
|
||
|
fLeavingAge = s->ReadBool();
|
||
|
plgDispatch::Dispatch()->RegisterForExactType(plLinkEffectBCMsg::Index(), GetKey());
|
||
|
plgDispatch::Dispatch()->RegisterForExactType(plLinkEffectPrepBCMsg::Index(), GetKey());
|
||
|
plgDispatch::Dispatch()->RegisterForExactType(plCameraTargetFadeMsg::Index(), GetKey());
|
||
|
plgDispatch::Dispatch()->RegisterForExactType(plAvatarStealthModeMsg::Index(), GetKey());
|
||
|
plgDispatch::Dispatch()->RegisterForExactType(plIfaceFadeAvatarMsg::Index(), GetKey());
|
||
|
plgDispatch::Dispatch()->RegisterForExactType(plPseudoLinkAnimTriggerMsg::Index(), GetKey());
|
||
|
|
||
|
fIFaceCallback->AddReceiver(GetKey());
|
||
|
}
|
||
|
|
||
|
|
||
|
void plLayerLinkAnimation::Write(hsStream* s, hsResMgr* mgr)
|
||
|
{
|
||
|
plLayerAnimation::Write(s, mgr);
|
||
|
|
||
|
mgr->WriteKey(s, fLinkKey);
|
||
|
s->WriteBool(fLeavingAge);
|
||
|
}
|
||
|
|
||
|
UInt32 plLayerLinkAnimation::Eval(double wSecs, UInt32 frame, UInt32 ignore)
|
||
|
{
|
||
|
UInt32 dirty = plLayerInterface::Eval(wSecs, frame, ignore);
|
||
|
if (wSecs != fEvalTime)
|
||
|
{
|
||
|
UInt32 evalChans = 0;
|
||
|
UInt32 passChans = dirty | fPassThruChannels;
|
||
|
hsScalar oldAnimTime = fTimeConvert.CurrentAnimTime();
|
||
|
hsScalar secs = oldAnimTime;
|
||
|
|
||
|
if (fFadeFlagsDirty)
|
||
|
{
|
||
|
hsScalar goal = 0.f;
|
||
|
|
||
|
if (fFadeFlags & kFadeLinkPrep)
|
||
|
secs = goal = fLength;
|
||
|
else
|
||
|
{
|
||
|
hsScalar rate = 0.f;
|
||
|
hsScalar delta = (hsScalar)(wSecs - fEvalTime);
|
||
|
|
||
|
if (fFadeFlags & kFadeLinking)
|
||
|
{
|
||
|
goal = fLength;
|
||
|
rate = 1.f;
|
||
|
}
|
||
|
else if (fFadeFlags & kFadeCamera)
|
||
|
{
|
||
|
goal = fLength;
|
||
|
rate = 10.f;
|
||
|
}
|
||
|
else if (fFadeFlags & (kFadeIFace | kFadeCCR))
|
||
|
{
|
||
|
goal = fLength * 0.4f;
|
||
|
rate = 10.f;
|
||
|
}
|
||
|
else if (fFadeFlags == 0)
|
||
|
{
|
||
|
goal = 0.f;
|
||
|
if (fLastFadeFlag == kFadeLinking)
|
||
|
rate = 1.f;
|
||
|
else
|
||
|
rate = 10.f;
|
||
|
}
|
||
|
|
||
|
if (fabs(oldAnimTime - goal) < delta * rate || rate == 0)
|
||
|
secs = goal;
|
||
|
else if (goal > oldAnimTime)
|
||
|
secs = oldAnimTime + delta * rate;
|
||
|
else
|
||
|
secs = oldAnimTime - delta * rate;
|
||
|
}
|
||
|
|
||
|
if (secs == goal)
|
||
|
fFadeFlagsDirty = false;
|
||
|
}
|
||
|
|
||
|
if( secs != fCurrentTime )
|
||
|
{
|
||
|
fTimeConvert.SetCurrentAnimTime(secs);
|
||
|
if (secs == 0.f || oldAnimTime == 0.f)
|
||
|
{
|
||
|
// Either we're going opaque, or we were opaque and now we're fading.
|
||
|
// Tell the armature to re-eval its opacity settings.
|
||
|
plAvatarOpacityCallbackMsg *opacityMsg = TRACKED_NEW plAvatarOpacityCallbackMsg(fLinkKey, kStop);
|
||
|
opacityMsg->SetBCastFlag(plMessage::kPropagateToModifiers);
|
||
|
opacityMsg->Send();
|
||
|
}
|
||
|
evalChans = fOwnedChannels & ~ignore & ~fPassThruChannels;
|
||
|
fCurrentTime = secs;
|
||
|
}
|
||
|
IEvalConvertedTime(secs, passChans, evalChans, dirty);
|
||
|
}
|
||
|
fEvalTime = wSecs;
|
||
|
return dirty;
|
||
|
}
|
||
|
|
||
|
void plLayerLinkAnimation::SetFadeFlag(UInt8 flag, hsBool val)
|
||
|
{
|
||
|
if (val)
|
||
|
fFadeFlags |= flag;
|
||
|
else
|
||
|
fFadeFlags &= ~flag;
|
||
|
|
||
|
if (fFadeFlags == 0)
|
||
|
fLastFadeFlag = flag;
|
||
|
|
||
|
TopOfStack()->Eval(hsTimer::GetSysSeconds(), 0, 0);
|
||
|
ClaimChannels(fOwnedChannels);
|
||
|
fCurrentTime = -1; // force eval
|
||
|
fFadeFlagsDirty = true;
|
||
|
}
|
||
|
|
||
|
hsBool plLayerLinkAnimation::MsgReceive( plMessage* pMsg )
|
||
|
{
|
||
|
plLinkEffectPrepBCMsg *bcpMsg = plLinkEffectPrepBCMsg::ConvertNoRef(pMsg);
|
||
|
if (bcpMsg != nil)
|
||
|
{
|
||
|
if (bcpMsg->fLinkKey != fLinkKey || bcpMsg->fLeavingAge)
|
||
|
return true;
|
||
|
|
||
|
SetFadeFlag(kFadeLinkPrep, true);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
plLinkEffectBCMsg *msg = plLinkEffectBCMsg::ConvertNoRef(pMsg);
|
||
|
if (msg != nil)
|
||
|
{
|
||
|
if (msg->fLinkKey == fLinkKey)
|
||
|
{
|
||
|
SetFadeFlag(kFadeLinkPrep, false);
|
||
|
if (msg->HasLinkFlag(plLinkEffectBCMsg::kLeavingAge))
|
||
|
SetFadeFlag(kFadeLinking, true);
|
||
|
else
|
||
|
SetFadeFlag(kFadeLinking, false);
|
||
|
|
||
|
if (msg->HasLinkFlag(plLinkEffectBCMsg::kSendCallback))
|
||
|
{
|
||
|
plLinkEffectsMgr *mgr;
|
||
|
if (mgr = plLinkEffectsMgr::ConvertNoRef(msg->GetSender()->ObjectIsLoaded()))
|
||
|
mgr->WaitForEffect(msg->fLinkKey, fTimeConvert.GetEnd() - fTimeConvert.GetBegin());
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
plPseudoLinkAnimTriggerMsg* pSeudoMsg = plPseudoLinkAnimTriggerMsg::ConvertNoRef(pMsg);
|
||
|
if (pSeudoMsg)
|
||
|
{
|
||
|
if (fLinkKey != pSeudoMsg->fAvatarKey)
|
||
|
return true;
|
||
|
|
||
|
if (pSeudoMsg->fForward)
|
||
|
SetFadeFlag(kFadeLinking, true);
|
||
|
else
|
||
|
SetFadeFlag(kFadeLinking, false);
|
||
|
|
||
|
// add a callback for when it's done if it's in forward
|
||
|
plLinkEffectsMgr *mgr;
|
||
|
if (mgr = plLinkEffectsMgr::ConvertNoRef(pMsg->GetSender()->ObjectIsLoaded()))
|
||
|
if (pSeudoMsg->fForward)
|
||
|
mgr->WaitForPseudoEffect(fLinkKey, fTimeConvert.GetEnd() - fTimeConvert.GetBegin());
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
// used to fade the player in or out when entering / exiting first person mode
|
||
|
// or when distance between camera and player is too small...
|
||
|
plCameraTargetFadeMsg* fMsg = plCameraTargetFadeMsg::ConvertNoRef(pMsg);
|
||
|
if (fMsg)
|
||
|
{
|
||
|
if (fLinkKey != fMsg->GetSubjectKey())
|
||
|
return true;
|
||
|
|
||
|
if (fMsg->FadeOut())
|
||
|
SetFadeFlag(kFadeCamera, true);
|
||
|
else
|
||
|
SetFadeFlag(kFadeCamera, false);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
plIfaceFadeAvatarMsg* iMsg = plIfaceFadeAvatarMsg::ConvertNoRef(pMsg);
|
||
|
if (iMsg)
|
||
|
{
|
||
|
if (fLinkKey != iMsg->GetSubjectKey())
|
||
|
return true;
|
||
|
|
||
|
if (iMsg->GetEnable())
|
||
|
{
|
||
|
Enable(true);
|
||
|
}
|
||
|
else if (iMsg->GetDisable())
|
||
|
{
|
||
|
Enable(false); // disable and un-fade
|
||
|
SetFadeFlag(kFadeIFace, false);
|
||
|
}
|
||
|
else
|
||
|
if (fEnabled)
|
||
|
{
|
||
|
if (iMsg->FadeOut())
|
||
|
SetFadeFlag(kFadeIFace, true);
|
||
|
else
|
||
|
SetFadeFlag(kFadeIFace, false);
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
plAvatarStealthModeMsg *sMsg = plAvatarStealthModeMsg::ConvertNoRef(pMsg);
|
||
|
if (sMsg)
|
||
|
{
|
||
|
if (sMsg->GetSender() == fLinkKey)
|
||
|
{
|
||
|
if (sMsg->fMode == plAvatarStealthModeMsg::kStealthCloakedButSeen)
|
||
|
{
|
||
|
SetFadeFlag(kFadeCCR, true);
|
||
|
}
|
||
|
else if (sMsg->fMode == plAvatarStealthModeMsg::kStealthVisible)
|
||
|
{
|
||
|
SetFadeFlag(kFadeCCR, false);
|
||
|
}
|
||
|
// Don't need to set opacity if we're fully cloaked, since we won't
|
||
|
// even be drawing the spans (due to plEnableMsg() on the sceneObject)
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return plLayerAnimation::MsgReceive( pMsg );
|
||
|
}
|
||
|
|
||
|
///////////////////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
plLayerSDLAnimation::plLayerSDLAnimation() : plLayerAnimationBase(), fVar(nil), fVarName(nil) {}
|
||
|
|
||
|
plLayerSDLAnimation::~plLayerSDLAnimation()
|
||
|
{
|
||
|
delete [] fVarName;
|
||
|
}
|
||
|
|
||
|
UInt32 plLayerSDLAnimation::Eval(double wSecs, UInt32 frame, UInt32 ignore)
|
||
|
{
|
||
|
UInt32 dirty = plLayerInterface::Eval(wSecs, frame, ignore);
|
||
|
if( wSecs != fEvalTime )
|
||
|
{
|
||
|
UInt32 evalChans = 0;
|
||
|
UInt32 passChans = dirty | fPassThruChannels;
|
||
|
|
||
|
if (fEvalTime < 0)
|
||
|
{
|
||
|
if (fVarName != nil)
|
||
|
{
|
||
|
extern const plSDLModifier *ExternFindAgeSDL();
|
||
|
const plSDLModifier *sdlMod = ExternFindAgeSDL();
|
||
|
if (sdlMod)
|
||
|
{
|
||
|
fVar = sdlMod->GetStateCache()->FindVar(fVarName);
|
||
|
if (fVar)
|
||
|
sdlMod->AddNotifyForVar(GetKey(), fVarName, 0);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
hsScalar secs;
|
||
|
if (fVar)
|
||
|
fVar->Get(&secs);
|
||
|
else
|
||
|
secs = 0.f;
|
||
|
|
||
|
// We're guaranteed a 0-1 time. Scale that to our animation length.
|
||
|
secs *= GetLength();
|
||
|
|
||
|
if( secs != fCurrentTime )
|
||
|
{
|
||
|
evalChans = fOwnedChannels & ~ignore & ~fPassThruChannels;
|
||
|
fCurrentTime = secs;
|
||
|
}
|
||
|
|
||
|
IEvalConvertedTime(secs, passChans, evalChans, dirty);
|
||
|
}
|
||
|
fEvalTime = wSecs;
|
||
|
return dirty;
|
||
|
}
|
||
|
|
||
|
hsBool plLayerSDLAnimation::MsgReceive(plMessage* msg)
|
||
|
{
|
||
|
plSDLNotificationMsg* nMsg = plSDLNotificationMsg::ConvertNoRef(msg);
|
||
|
if (nMsg)
|
||
|
{
|
||
|
TopOfStack()->Eval(hsTimer::GetSysSeconds(), 0, 0);
|
||
|
ClaimChannels(fOwnedChannels);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return plLayerAnimationBase::MsgReceive(msg);
|
||
|
}
|
||
|
|
||
|
void plLayerSDLAnimation::Read(hsStream* s, hsResMgr* mgr)
|
||
|
{
|
||
|
plLayerAnimationBase::Read(s, mgr);
|
||
|
|
||
|
fVarName = s->ReadSafeString();
|
||
|
}
|
||
|
|
||
|
void plLayerSDLAnimation::Write(hsStream* s, hsResMgr* mgr)
|
||
|
{
|
||
|
plLayerAnimationBase::Write(s, mgr);
|
||
|
|
||
|
s->WriteSafeString(fVarName);
|
||
|
}
|
||
|
|
||
|
void plLayerSDLAnimation::SetVarName(char *name)
|
||
|
{
|
||
|
delete [] fVarName;
|
||
|
fVarName = hsStrcpy(name);
|
||
|
}
|