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139 lines
4.3 KiB
139 lines
4.3 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plVisMgr_inc
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#define plVisMgr_inc
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#include "../pnKeyedObject/hsKeyedObject.h"
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#include "hsTemplates.h"
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#include "hsBitVector.h"
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class hsStream;
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class hsResMgr;
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class plVisRegion;
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class plMessage;
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struct hsPoint3;
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class plVisMgr : public hsKeyedObject
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{
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public:
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enum RsvBits
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{
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kNormal,
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kCharacter,
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kNumReserved
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};
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protected:
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hsTArray<plVisRegion*> fRegions;
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hsTArray<plVisRegion*> fNotRegions;
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hsBitVector fVisSet;
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hsBitVector fVisNot;
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int fMaxSet;
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int fMaxNot;
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hsBitVector fOnBitSet; // Forces a true response from that enabling region
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hsBitVector fOffBitSet; // Forces a false response from that enabling region
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hsBitVector fOnBitNot; // Forces a true response from that disabling region
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hsBitVector fOffBitNot; // Forces a falseresponse from that disabling region
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static hsBitVector fIdxSet;
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static hsBitVector fIdxNot;
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// There's currently no reason why you would call ResetNormal
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// because it's called after every Eval.
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void ResetNormal();
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public:
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plVisMgr();
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virtual ~plVisMgr();
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CLASSNAME_REGISTER( plVisMgr );
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GETINTERFACE_ANY( plVisMgr, hsKeyedObject );
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virtual hsBool MsgReceive(plMessage* msg);
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virtual void Read(hsStream* stream, hsResMgr* mgr);
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virtual void Write(hsStream* stream, hsResMgr* mgr);
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void Register(plVisRegion* reg, hsBool not);
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void UnRegister(plVisRegion* reg, hsBool not);
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void Eval(const hsPoint3& pos);
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const hsBitVector& GetVisSet() const { return fVisSet; }
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const hsBitVector& GetVisNot() const { return fVisNot; }
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// All the following persist only through the next Eval. So a normal
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// use would be to call DisableNormal() in your RenderRequest's Render method,
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// then Enable a few vissets of personal interest, then call the base RenderRequest::Render().
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//
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// Turns all regions off, so NOTHING gets drawn. That includes Normal and Character.
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void DisableNormal();
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// Enable drawing of selected sets. Either one index at a time or pass in a bitvector.
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// The regions are just enabled, they can still say no.
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void EnableVisSet(int idx, hsBool isNot = false);
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void EnableVisSets(const hsBitVector& enabled, hsBool isNot = false);
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// Make specified regions say yes, no matter where the camera is.
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// This will implicitly call EnableVisSet for you.
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void ForceVisSet(int idx, hsBool isNot = false);
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void ForceVisSets(const hsBitVector& enabled, hsBool isNot = false);
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};
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class plGlobalVisMgr
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{
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protected:
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static plVisMgr* fInstance;
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public:
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static plVisMgr* Instance() { return fInstance; }
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static void Init();
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static void DeInit();
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};
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#endif // plVisMgr_inc
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