You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
237 lines
6.0 KiB
237 lines
6.0 KiB
4 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
Additional permissions under GNU GPL version 3 section 7
|
||
|
|
||
|
If you modify this Program, or any covered work, by linking or
|
||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||
|
(or a modified version of those libraries),
|
||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||
|
licensors of this Program grant you additional
|
||
|
permission to convey the resulting work. Corresponding Source for a
|
||
|
non-source form of such a combination shall include the source code for
|
||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||
|
work.
|
||
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
|
||
|
|
||
|
void plOccTree::AddPoly(plPolygon* poly)
|
||
|
{
|
||
|
fBasePolys.Append(*poly);
|
||
|
}
|
||
|
|
||
|
void plOccTree::MakeOccTree()
|
||
|
{
|
||
|
if( !fBasePolys.GetCount() )
|
||
|
return;
|
||
|
|
||
|
ISortBasePolys();
|
||
|
|
||
|
int i;
|
||
|
for( i = 0; i < fBasePolys.GetCount(); i++ )
|
||
|
fRoot = IAddPolyRecur(fRoot, fBasePolys[i], false);
|
||
|
|
||
|
fBasePolys.SetCount(0);
|
||
|
}
|
||
|
|
||
|
plOccNode* poOccTree::IMakeSubTree(plOccPoly* poly)
|
||
|
{
|
||
|
plOccNode* nextNode = nil;
|
||
|
plOccNode* lastNode = nil;
|
||
|
|
||
|
int i;
|
||
|
for( i = 0; i < poly->fVerts.GetCount(); i++ )
|
||
|
{
|
||
|
if( poly->fEdgeFlags[i] & plOccPoly::kEdgeClipped )
|
||
|
continue;
|
||
|
|
||
|
nextNode = fNodePool.Append();
|
||
|
nextNode->fFlags = 0;
|
||
|
nextNode->fOutChild = nil;
|
||
|
|
||
|
int j = i+1 < poly->fVerts.GetCount() ? i+1 : 0;
|
||
|
|
||
|
// Need to set the viewplane here. Calc once per base poly and use
|
||
|
// that for fragments?
|
||
|
nextNode->Init(poly->fVerts[i], poly->fVerts[j], fViewPos);
|
||
|
|
||
|
if( nextNode->fInChild = lastChild )
|
||
|
nextNode->fFlags = plOccNode::kHasInChild;
|
||
|
else
|
||
|
{
|
||
|
nextNode->fInChild = fNodePool.Append();
|
||
|
nextNode->fInChild->Init(poly, false);
|
||
|
}
|
||
|
|
||
|
lastNode = nextNode;
|
||
|
}
|
||
|
|
||
|
// If we have no nextNode, all our edges were clipped. In
|
||
|
// that case, we'll just return an "out" leaf.
|
||
|
if( !nextNode )
|
||
|
{
|
||
|
nextNode = fNodePool.Append();
|
||
|
nextNode->fFlags = 0;
|
||
|
nextNode->fInChild = nextNode->fOutChild = nil;
|
||
|
nextNode->Init(poly, true);
|
||
|
}
|
||
|
|
||
|
return nextNode;
|
||
|
}
|
||
|
|
||
|
void plOccNode::Init(const hsPoint3& p0, const hsPoint3& p1, const hsPoint3& pv)
|
||
|
{
|
||
|
hsVector3 v0, v1;
|
||
|
v0.Set(&p0, &pv);
|
||
|
v1.Set(&p1, &pv);
|
||
|
|
||
|
fPlane.fNormal = v0 % v1;
|
||
|
fPlane.fDist = fPlane.fNormal.InnerProduct(v0);
|
||
|
}
|
||
|
|
||
|
void plOccNode::Init(plOccPoly* poly)
|
||
|
{
|
||
|
fPlane = poly->fPlane;
|
||
|
// set the viewplane
|
||
|
fFlags = kIsLeaf;
|
||
|
}
|
||
|
|
||
|
// Adding a poly to a node
|
||
|
// if the node is nil
|
||
|
// IMakeSubTree(poly) replaces the node
|
||
|
// else
|
||
|
// if the node is a leaf
|
||
|
// pitch the poly
|
||
|
// return node (no replacement)
|
||
|
// else
|
||
|
// if poly is inside the node
|
||
|
// recur on node's inner child
|
||
|
// return node (no replacement)
|
||
|
// else
|
||
|
// if poly is ouside the node
|
||
|
// recur on node's outer child
|
||
|
// return node (no replacement)
|
||
|
// else (node splits poly)
|
||
|
// recur on node's inner child
|
||
|
// recur on node's outer child
|
||
|
// return node (no replacement)
|
||
|
// end
|
||
|
//
|
||
|
// Special case - Degenarate poly's can come
|
||
|
// from ITestPoly if an edge of the input poly
|
||
|
// is on the plane. In that case, the function
|
||
|
// will return kSplit, but either inPoly or outPoly
|
||
|
// will have no vertices. That degenerate poly,
|
||
|
// when added to a node, should just be pitched.
|
||
|
//
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
// Returns new root, in case it changed.
|
||
|
// This assumes polys are being added front to back.
|
||
|
// This function will break the poly into fragments that fit in the
|
||
|
// current planes within the tree. Planes are added when a final fragment
|
||
|
// is added (in IMakeSubTree).
|
||
|
// We count on ITestPoly to properly mark edges which were created by
|
||
|
// clipping, as those won't generate leaf nodes.
|
||
|
plOccNode* plOccTree::IAddPolyRecur(plOccNode* node, plOccPoly* poly)
|
||
|
{
|
||
|
if( !poly->fVerts.GetCount() )
|
||
|
return node;
|
||
|
|
||
|
if( !node )
|
||
|
{
|
||
|
return IMakeSubTree(poly);
|
||
|
}
|
||
|
|
||
|
plOccPoly* inPoly = nil;
|
||
|
plOccPoly* outPoly = nil;
|
||
|
|
||
|
|
||
|
UInt32 test = ITestPoly(node->fPlane, poly, inPoly, outPoly);
|
||
|
|
||
|
switch( test )
|
||
|
{
|
||
|
case kAllIn:
|
||
|
node->fInChild = IAddPolyRecur(node->fInChild, poly);
|
||
|
break;
|
||
|
case kAllOut:
|
||
|
node->fOutChild = IAddPolyRecur(node->fOutChild, poly);
|
||
|
break;
|
||
|
case kSplit:
|
||
|
node->fInChild = IAddPolyRecur(node->fInChild, inPoly);
|
||
|
node->fOutChild = IAddPolyRecur(node->fOutChild, outPoly);
|
||
|
break;
|
||
|
};
|
||
|
|
||
|
return node;
|
||
|
}
|
||
|
|
||
|
hsBool plOccTree::BoundsVisible(const hsBounds3Ext& bnd) const
|
||
|
{
|
||
|
if( !fRoot )
|
||
|
return true;
|
||
|
|
||
|
return fRoot->IBoundsVisible(bnd);
|
||
|
}
|
||
|
|
||
|
|
||
|
hsBool plOccNode::IInChildBoundsVisible(const hsBounds3Ext& bnd) const
|
||
|
{
|
||
|
return fInChild
|
||
|
? fInChild->IBoundsVisible(bnd)
|
||
|
: false;
|
||
|
}
|
||
|
|
||
|
hsBool plOccNode::IOutChildBoundsVisible(const hsBounds3Ext& bnd) const
|
||
|
{
|
||
|
return fOutChild
|
||
|
? fOutChild->IBoundsVisible(bnd)
|
||
|
: true;
|
||
|
}
|
||
|
|
||
|
hsBool plOccNode::IBoundsVisible(const hsBounds3Ext& bnd) const
|
||
|
{
|
||
|
hsPoint2 depth;
|
||
|
bnd.TestPlane(fPlane.fNormal, depth);
|
||
|
if( depth.fX > fPlane.fDist )
|
||
|
{
|
||
|
return IOutChildVisible(bnd);
|
||
|
}
|
||
|
else if( depth.fY < fPlane.fDist )
|
||
|
{
|
||
|
return IInChildVisible(bnd);
|
||
|
}
|
||
|
|
||
|
// here's where it gets wierd. we pass the bounds in
|
||
|
// both directions. if either says it's visible, it's visible.
|
||
|
// doesn't seem like it would work, but you never know.
|
||
|
return IOutChildVisible(bnd) || IInChildVisible(bnd);
|
||
14 years ago
|
}
|