You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
251 lines
8.3 KiB
251 lines
8.3 KiB
4 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
Additional permissions under GNU GPL version 3 section 7
|
||
|
|
||
|
If you modify this Program, or any covered work, by linking or
|
||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||
|
(or a modified version of those libraries),
|
||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||
|
licensors of this Program grant you additional
|
||
|
permission to convey the resulting work. Corresponding Source for a
|
||
|
non-source form of such a combination shall include the source code for
|
||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||
|
work.
|
||
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
//////////////////////////////////////////////////////////////////////////////
|
||
|
// //
|
||
|
// plProgressMgr Header //
|
||
|
// //
|
||
|
//// Description /////////////////////////////////////////////////////////////
|
||
|
// //
|
||
|
// The plProgressMgr is a method by which any part of the client can //
|
||
|
// display a progress bar indicating a lengthy operation. //
|
||
|
// Basically, a function/class/whatnot registers an operation with the //
|
||
|
// plProgressMgr.
|
||
|
// //
|
||
|
//////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#ifndef _plProgressMgr_h
|
||
|
#define _plProgressMgr_h
|
||
|
|
||
|
#include "hsTypes.h"
|
||
|
#include "hsUtils.h"
|
||
|
|
||
|
class plPipeline;
|
||
|
class plPlate;
|
||
|
|
||
|
//// plOperationProgress Definition //////////////////////////////////////////
|
||
|
// The object you get back when you register a lengthy operation. Call this
|
||
|
// to update your progress, destroy it when you're done.
|
||
|
|
||
|
class plProgressMgr;
|
||
|
class plOperationProgress
|
||
|
{
|
||
|
friend class plProgressMgr;
|
||
|
friend class plDTProgressMgr;
|
||
|
|
||
|
protected:
|
||
|
|
||
|
hsScalar fValue, fMax;
|
||
|
char fStatusText[ 256 ];
|
||
|
char fTitle[ 256 ];
|
||
|
UInt32 fContext;
|
||
|
double fStartTime;
|
||
|
|
||
|
UInt32 fElapsedSecs, fRemainingSecs;
|
||
|
hsScalar fAmtPerSec;
|
||
|
|
||
|
enum Flags
|
||
|
{
|
||
|
kShouldCancel = 0x1,
|
||
|
kInitUpdate = 0x2,
|
||
|
kFirstUpdate = 0x4,
|
||
|
kLastUpdate = 0x8,
|
||
|
kAborting = 0x10,
|
||
|
kRetry = 0x20,
|
||
|
kOverall = 0x40,
|
||
|
kAlwaysDrawText = 0x80,
|
||
|
};
|
||
|
UInt8 fFlags;
|
||
|
|
||
|
plOperationProgress *fNext, *fBack;
|
||
|
|
||
|
void IUpdateStats();
|
||
|
|
||
|
// For overall progress bars
|
||
|
void IChildUpdateBegin(plOperationProgress* child);
|
||
|
void IChildUpdateEnd(plOperationProgress* child);
|
||
|
|
||
|
plOperationProgress( hsScalar length );
|
||
|
|
||
|
public:
|
||
|
|
||
|
~plOperationProgress();
|
||
|
|
||
|
hsScalar GetMax( void ) const { return fMax; }
|
||
|
hsScalar GetProgress( void ) const { return fValue; }
|
||
|
const char * GetTitle( void ) const { return fTitle; }
|
||
|
const char * GetStatusText( void ) const { return fStatusText; }
|
||
|
UInt32 GetContext( void ) const { return fContext; }
|
||
|
UInt32 GetElapsedSecs() { return fElapsedSecs; }
|
||
|
UInt32 GetRemainingSecs() { return fRemainingSecs; }
|
||
|
hsScalar GetAmtPerSec() { return fAmtPerSec; }
|
||
|
|
||
|
// Adds on to current value
|
||
|
void Increment( hsScalar byHowMuch );
|
||
|
|
||
|
// Sets current value
|
||
|
void SetHowMuch( hsScalar byHowMuch );
|
||
|
|
||
|
// Set the length
|
||
|
void SetLength( hsScalar length );
|
||
|
|
||
|
// Sets the display text above the bar (nil for nothing)
|
||
|
void SetStatusText( const char *text );
|
||
|
|
||
|
// Sets the title
|
||
|
void SetTitle( const char *title );
|
||
|
|
||
|
// Application data
|
||
|
void SetContext( UInt32 context ) { fContext = context;}
|
||
|
|
||
|
hsBool IsDone( void ) { return ( fValue < fMax ) ? false : true; }
|
||
|
|
||
|
// True if this is the initial update (progress was just created)
|
||
|
bool IsInitUpdate() { return hsCheckBits(fFlags, kInitUpdate); }
|
||
|
// True if this is the first time the progress was updated
|
||
|
bool IsFirstUpdate() { return hsCheckBits(fFlags, kFirstUpdate); }
|
||
|
// Returns true if this is the last update you'll get from this
|
||
|
// operation (because it's getting deleted)
|
||
|
bool IsLastUpdate() { return hsCheckBits(fFlags, kLastUpdate); }
|
||
|
|
||
|
// This type of progress is just tracking the overall progress of it's children
|
||
|
bool IsOverallProgress() { return hsCheckBits(fFlags, kOverall); }
|
||
|
|
||
|
// Set if this progress is aborting before it completes. This will let any overall
|
||
|
// progress bars above this one know to adjust their totals to not include any amount
|
||
|
// that wasn't completed, and will set this progress bar to zero
|
||
|
void SetAborting();
|
||
|
// If you're reusing an existing progress bar to retry a failed operation, call this.
|
||
|
// It will set the retry flag, and reset the progress bar so the next update will
|
||
|
// count as the first. If you set retry in RegisterOperation, don't use this too.
|
||
|
void SetRetry();
|
||
|
bool IsRetry() { return hsCheckBits(fFlags, kRetry); }
|
||
|
|
||
|
// The progress manager can decide at any time to cancel your operation on you. Check this
|
||
|
// value if you want to play nice and behave.
|
||
|
bool ShouldCancel() const { return hsCheckBits(fFlags, kShouldCancel); }
|
||
|
|
||
|
bool AlwaysDrawText() const { return hsCheckBits(fFlags, kAlwaysDrawText); }
|
||
|
|
||
|
// Please ignore this and don't use it unless you're me :P
|
||
|
plOperationProgress* GetPrev() const { return fBack; }
|
||
|
plOperationProgress* GetNext() const { return fNext; }
|
||
|
|
||
|
// Or this
|
||
|
void SetCancelFlag( hsBool f ) { hsChangeBits(fFlags, kShouldCancel, f); }
|
||
|
};
|
||
|
|
||
|
// This is a callback proc you set that gets called every time the progressManager
|
||
|
// needs updating (like, say, you need to redraw progress bars). The client generally
|
||
|
// sets this callback and nobody should ever touch it.
|
||
|
typedef void(*plProgressMgrCallbackProc)( plOperationProgress* );
|
||
|
|
||
|
//// Manager Class Definition ////////////////////////////////////////////////
|
||
|
|
||
|
class plProgressMgr
|
||
|
{
|
||
|
friend class plOperationProgress;
|
||
|
|
||
|
public:
|
||
|
// this must match the order of the fStaticTextIDs array
|
||
|
// for it to be useful
|
||
|
enum StaticText
|
||
|
{
|
||
|
kNone,
|
||
|
kUpdateText,
|
||
|
};
|
||
|
|
||
|
private:
|
||
|
|
||
|
static plProgressMgr *fManager;
|
||
|
static char* fImageRotation[];
|
||
|
static char* fStaticTextIDs[];
|
||
|
|
||
|
protected:
|
||
|
|
||
|
plProgressMgr();
|
||
|
|
||
|
plOperationProgress *fOperations;
|
||
|
|
||
|
plProgressMgrCallbackProc fCallbackProc;
|
||
|
|
||
|
StaticText fCurrentStaticText;
|
||
|
|
||
|
void IUpdateCallbackProc(plOperationProgress* progress);
|
||
|
// For derived classes to use, so they don't have to set a callback proc
|
||
|
virtual void IDerivedCallbackProc(plOperationProgress* progress) {}
|
||
|
|
||
|
void IUpdateFlags(plOperationProgress* progress);
|
||
|
|
||
|
plOperationProgress* IRegisterOperation(hsScalar length, const char *title, StaticText staticTextType, bool isRetry, bool isOverall, bool alwaysDrawText);
|
||
|
// Called by the operation
|
||
|
void IUnregisterOperation(plOperationProgress* op);
|
||
|
|
||
|
virtual void Activate() {}
|
||
|
virtual void Deactivate() {}
|
||
|
|
||
|
static plProgressMgr *IGetManager( void ) { return fManager; }
|
||
|
|
||
|
public:
|
||
|
|
||
|
virtual ~plProgressMgr();
|
||
|
|
||
|
static plProgressMgr* GetInstance() { return fManager; }
|
||
|
static char* GetLoadingFrameID(int index);
|
||
|
static char* GetStaticTextID(StaticText staticTextType);
|
||
|
|
||
|
virtual void Draw( plPipeline *p ) { }
|
||
|
|
||
|
plOperationProgress* RegisterOperation(hsScalar length, const char *title = nil, StaticText staticTextType = kNone, bool isRetry = false, bool alwaysDrawText = false);
|
||
|
plOperationProgress* RegisterOverallOperation(hsScalar length, const char *title = nil, StaticText staticTextType = kNone, bool alwaysDrawText = false);
|
||
|
|
||
|
|
||
|
plProgressMgrCallbackProc SetCallbackProc( plProgressMgrCallbackProc proc );
|
||
|
|
||
|
hsBool IsActive( void ) const { return ( fOperations != nil ) ? true : false; }
|
||
|
|
||
|
void CancelAllOps( void );
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif //_plProgressMgr_h
|
||
|
|