You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
302 lines
8.0 KiB
302 lines
8.0 KiB
4 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
Additional permissions under GNU GPL version 3 section 7
|
||
|
|
||
|
If you modify this Program, or any covered work, by linking or
|
||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||
|
(or a modified version of those libraries),
|
||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||
|
licensors of this Program grant you additional
|
||
|
permission to convey the resulting work. Corresponding Source for a
|
||
|
non-source form of such a combination shall include the source code for
|
||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||
|
work.
|
||
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
///////////////////////////////////////////////////////////////////////////////
|
||
|
// //
|
||
|
// plDXSettings - Header for the various settings groups for plDXPipeline //
|
||
|
// Cyan, Inc. //
|
||
|
// //
|
||
|
//// Version History //////////////////////////////////////////////////////////
|
||
|
// //
|
||
|
// 4.25.2001 mcn - Created. //
|
||
|
// //
|
||
|
///////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#ifndef _plDXSettings_h
|
||
|
#define _plDXSettings_h
|
||
|
|
||
|
#include "hsMatrix44.h"
|
||
|
#include "plFogEnvironment.h"
|
||
|
#include "hsGeometry3.h"
|
||
|
#include "hsTemplates.h"
|
||
|
#include "hsColorRGBA.h"
|
||
|
#include "hsBitVector.h"
|
||
|
#include "plStencil.h"
|
||
|
#include "hsPoint2.h"
|
||
|
#include "plCullTree.h"
|
||
|
#include "hsWinRef.h"
|
||
|
#include "plViewTransform.h"
|
||
|
|
||
|
//// General Settings /////////////////////////////////////////////////////////
|
||
|
|
||
|
class plRenderRequest;
|
||
|
class plRenderTarget;
|
||
|
struct IDirect3DSurface9;
|
||
|
class plDXDeviceRef;
|
||
|
class plDXVertexBufferRef;
|
||
|
class plDXIndexBufferRef;
|
||
|
|
||
|
class plDXViewSettings
|
||
|
{
|
||
|
public:
|
||
|
UInt32 fRenderState;
|
||
|
|
||
|
plRenderRequest* fRenderRequest;
|
||
|
|
||
|
UInt32 fDrawableTypeMask;
|
||
|
UInt32 fSubDrawableTypeMask;
|
||
|
|
||
|
DWORD fClearColor;
|
||
|
float fClearDepth;
|
||
|
|
||
|
plFogEnvironment fDefaultFog;
|
||
|
|
||
|
plCullTree fCullTree;
|
||
|
hsBool fCullTreeDirty;
|
||
|
UInt16 fCullMaxNodes;
|
||
|
|
||
|
enum XformResets
|
||
|
{
|
||
|
kResetProjection = 0x01,
|
||
|
kResetCamera = 0x02,
|
||
|
kResetL2W = 0x04,
|
||
|
|
||
|
kResetAll = 0x07
|
||
|
};
|
||
|
|
||
|
UInt8 fXformResetFlags;
|
||
|
hsBool fLocalToWorldLeftHanded;
|
||
|
hsBool fWorldToCamLeftHanded;
|
||
|
|
||
|
mutable hsVector3 fDirection;
|
||
|
mutable hsVector3 fUp;
|
||
|
mutable hsVector3 fAcross;
|
||
|
hsPoint3 fWorldPos;
|
||
|
|
||
|
mutable hsBool fViewVectorsDirty;
|
||
|
|
||
|
hsMatrix44 fLocalToWorld;
|
||
|
hsMatrix44 fWorldToLocal;
|
||
|
|
||
|
const hsMatrix44& GetLocalToWorld() const { return fLocalToWorld; }
|
||
|
const hsMatrix44& GetWorldToLocal() const { return fWorldToLocal; }
|
||
|
|
||
|
plViewTransform fTransform;
|
||
|
|
||
|
const hsMatrix44& GetWorldToCamera() const { return fTransform.GetWorldToCamera(); }
|
||
|
const hsMatrix44& GetCameraToWorld() const { return fTransform.GetCameraToWorld(); }
|
||
|
hsBool IsPerspective() const { return fTransform.GetPerspective(); }
|
||
|
|
||
|
void Reset();
|
||
|
};
|
||
|
|
||
|
class plDXGeneralSettings
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
hsBool fFullscreen;
|
||
|
hsWinRef fHWnd;
|
||
|
UInt32 fColorDepth;
|
||
|
UInt8 fNumAASamples;
|
||
|
UInt32 fD3DCaps, fBoardKluge, fStageEnd;
|
||
|
UInt32 fMaxNumLights;
|
||
|
UInt32 fMaxNumProjectors;
|
||
|
UInt32 fMaxLayersAtOnce;
|
||
|
UInt32 fMaxPiggyBacks;
|
||
|
Int32 fBoundsDrawLevel;
|
||
|
UInt32 fProperties;
|
||
|
DWORD fClearColor;
|
||
|
UInt8 fMaxAnisotropicSamples;
|
||
|
D3DPRESENT_PARAMETERS fPresentParams;
|
||
|
hsBool fVeryAnnoyingTextureInvalidFlag;
|
||
|
hsBool fNoGammaCorrect;
|
||
|
int fMaxUVWSrc;
|
||
|
hsBool fCantProj;
|
||
|
hsBool fLimitedProj;
|
||
|
hsBool fBadManaged;
|
||
|
hsBool fShareDepth;
|
||
|
hsBool fCurrAnisotropy;
|
||
|
hsBool fIsIntel;
|
||
|
|
||
|
IDirect3DSurface9 *fCurrD3DMainSurface;
|
||
|
IDirect3DSurface9 *fCurrD3DDepthSurface;
|
||
|
|
||
|
hsTArray<plDXViewSettings> fViewStack; // One for the main view, then one for each rendertarget
|
||
|
hsTArray<plRenderTarget *> fRenderTargets;
|
||
|
plRenderTarget *fCurrRenderTarget;
|
||
|
plRenderTarget *fCurrBaseRenderTarget;
|
||
|
plDXDeviceRef *fCurrRenderTargetRef;
|
||
|
plDXVertexBufferRef *fCurrVertexBuffRef;
|
||
|
plDXIndexBufferRef *fCurrIndexBuffRef;
|
||
|
UInt32 fOrigWidth, fOrigHeight;
|
||
|
|
||
|
IDirect3DVertexShader9 *fCurrVertexShader;
|
||
|
IDirect3DPixelShader9 *fCurrPixelShader;
|
||
|
DWORD fCurrFVFFormat;
|
||
|
|
||
|
HRESULT fDXError;
|
||
|
char fErrorStr[ 256 ];
|
||
|
|
||
|
void Reset( void );
|
||
|
};
|
||
|
|
||
|
//// Tweak Settings ///////////////////////////////////////////////////////////
|
||
|
|
||
|
class plDXTweakSettings
|
||
|
{
|
||
|
public:
|
||
|
float fDefaultPerspLayerScale;
|
||
|
float fPerspLayerScale;
|
||
|
float fPerspLayerTrans;
|
||
|
float fDefaultLODBias;
|
||
|
float fFogExpApproxStart;
|
||
|
float fFogExp2ApproxStart;
|
||
|
float fFogEndBias;
|
||
|
|
||
|
float fExp2FogKnee;
|
||
|
float fExp2FogKneeVal;
|
||
|
float fExpFogKnee;
|
||
|
float fExpFogKneeVal;
|
||
|
|
||
|
void Reset( void )
|
||
|
{
|
||
|
fDefaultPerspLayerScale = 0.00001f;
|
||
|
fPerspLayerScale = 0.00001f;
|
||
|
fPerspLayerTrans = 0.00002f;
|
||
|
fDefaultLODBias = -0.25f;
|
||
|
fFogExpApproxStart = 0.0f;
|
||
|
fFogExp2ApproxStart = 0.0f;
|
||
|
fFogEndBias = 0.0f;
|
||
|
|
||
|
fExpFogKnee = fExp2FogKnee = 0.5f;
|
||
|
fExpFogKneeVal = fExp2FogKneeVal = 0.15f;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
//// Fog Settings /////////////////////////////////////////////////////////////
|
||
|
|
||
|
class plDXFogSettings
|
||
|
{
|
||
|
public:
|
||
|
plFogEnvironment* fEnvPtr; // nil means no fog
|
||
|
D3DFOGMODE fMode;
|
||
|
UInt8 fIsVertex;
|
||
|
UInt8 fIsShader;
|
||
|
UInt32 fHexColor;
|
||
|
float fStart;
|
||
|
float fEnd;
|
||
|
float fDensity;
|
||
|
hsColorRGBA fColor;
|
||
|
|
||
|
void Reset( void )
|
||
|
{
|
||
|
fEnvPtr = nil;
|
||
|
fMode = D3DFOG_NONE;
|
||
|
fIsVertex = 0;
|
||
|
fIsShader = 0;
|
||
|
fHexColor = 0;
|
||
|
fStart = fEnd = fDensity = 0.0f;
|
||
|
fColor.Set( 0, 0, 0, 0 );
|
||
|
}
|
||
|
};
|
||
|
|
||
|
//// Light Settings ///////////////////////////////////////////////////////////
|
||
|
|
||
|
class plDXLightRef;
|
||
|
class plDXPipeline;
|
||
|
class plDXLightSettings
|
||
|
{
|
||
|
public:
|
||
|
hsBitVector fUsedFlags;
|
||
|
hsBitVector fEnabledFlags;
|
||
|
hsBitVector fHoldFlags;
|
||
|
UInt32 fNextIndex, fLastIndex;
|
||
|
UInt16 fTime;
|
||
|
plLightInfo* fActiveList;
|
||
|
plDXLightRef* fRefList;
|
||
|
plDXPipeline* fPipeline;
|
||
|
hsTArray<plLightInfo*> fProjEach;
|
||
|
hsTArray<plLightInfo*> fProjAll;
|
||
|
|
||
|
hsTArray<plLightInfo*> fCharLights;
|
||
|
hsTArray<plLightInfo*> fVisLights;
|
||
|
|
||
|
UInt32 fNextShadowLight;
|
||
|
hsTArray<plDXLightRef*> fShadowLights;
|
||
|
|
||
|
plDXLightSettings();
|
||
|
|
||
|
// Sets member variables to initial states. Does NOT release anything.
|
||
|
void Reset( plDXPipeline *pipe );
|
||
|
// Releases/deletes anything associated with these settings
|
||
|
void Release( void );
|
||
|
// Reserve a D3D light index
|
||
|
UInt32 ReserveD3DIndex( void );
|
||
|
// Release a reserved D3D light index
|
||
|
void ReleaseD3DIndex( UInt32 idx );
|
||
|
};
|
||
|
|
||
|
//// Stencil Settings /////////////////////////////////////////////////////////
|
||
|
|
||
|
class plDXStencilSettings
|
||
|
{
|
||
|
public:
|
||
|
UInt8 fDepth;
|
||
|
hsBool fEnabled;
|
||
|
UInt8 fCmpFunc;
|
||
|
UInt8 fFailOp, fPassOp, fPassButZFailOp;
|
||
|
UInt32 fRefValue;
|
||
|
UInt32 fMask;
|
||
|
UInt32 fWriteMask;
|
||
|
|
||
|
void Reset( void )
|
||
|
{
|
||
|
fEnabled = false;
|
||
|
fCmpFunc = 0;
|
||
|
fFailOp = fPassOp = fPassButZFailOp = 0;
|
||
|
fRefValue = 0;
|
||
|
fMask = 0xffffffff;
|
||
|
fWriteMask = 0xffffffff;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
#endif // _plDXSettings_h
|