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290 lines
9.8 KiB
290 lines
9.8 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef hsGEnviron_inc
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#define hsGEnviron_inc
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#include "hsGeometry3.h" // hsPoint3
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#include "../plInterp/hsTimedValue.h"
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#include "../plResMgr/hsKeyedObject.h"
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#include "hsColorRGBA.h"
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#include "hsTemplates.h"
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//
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//-----------------------------------
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// Environment
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//-----------------------------------
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//
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class hsGMaterial;
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class hsGDevEnvCache;
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class hsFogControl;
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class hsSceneNode;
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class hsScene;
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class hsGRenderProcs;
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class hsG3DDevice;
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class plKey;
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class hsResMgr;
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class hsGEnvironment : public hsKeyedObject {
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private:
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static const UInt16 kSaveMagicNumber;
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static const UInt16 kSaveVersion;
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public:
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struct FogState {
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private:
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static const UInt16 kSaveMagicNumber;
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static const UInt16 kSaveVersion;
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public:
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FogState() : fFlags(0) {};
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enum {
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kColorSet = 0x1,
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kDistanceSet = 0x2,
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kDepthSet = 0x4,
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kDensitySet = 0x8,
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kYonSet = 0x10,
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kClearSet = 0x20,
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kLinear = 0x10000000,
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kExp = 0x20000000,
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kExp2 = 0x40000000,
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kTypeMask = kLinear | kExp | kExp2
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};
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UInt32 fFlags;
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hsTimedValue<hsColorRGBA> fColor;
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hsTimedValue<hsColorRGBA> fClear;
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hsTimedValue<hsScalar> fDistance;
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hsTimedValue<hsScalar> fDensity;
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hsTimedValue<hsScalar> fDepth;
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hsTimedValue<hsScalar> fYon;
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void ValidateEnv(class hsGEnvironment* env);
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void SetFromEnv(class hsGEnvironment* env);
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void SetToEnv(class hsGEnvironment* env);
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void Save(hsStream *stream, hsResMgr* mgr);
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void Load(hsStream *stream, hsResMgr* mgr);
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};
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enum {
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kMapSet = 0x1,
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kCenterSet = 0x2,
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kRadiusSet = 0x4,
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kEnvironMapSet = kMapSet | kCenterSet | kRadiusSet,
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kFogDepthSet = 0x8,
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kFogColorSet = 0x10,
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kFogDensitySet = 0x20,
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kYonSet = 0x40,
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kOverride = 0x80,
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kFarOut = 0x100,
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kFogDistanceSet = 0x200,
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kCacheInvalid = 0x400,
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kClearColorSet = 0x800,
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kCurrentDepthSet = 0x1000,
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kFogControl = 0x2000,
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kSortObjects = 0x4000,
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kHasRenderProcs = 0x8000,
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kFogLinear = 0x10000,
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kFogExp = 0x20000,
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kFogExp2 = 0x40000,
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kFogTypeMask = kFogLinear | kFogExp | kFogExp2,
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kClearColorAmbient = 0x80000,
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kFogColorAmbient = 0x100000,
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kFogColorDiffuse = 0x200000
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};
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protected:
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static hsScalar fYonScale;
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UInt32 fFlags;
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hsGMaterial* fMap;
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char fMapName[256];
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hsPoint3 fPos;
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hsScalar fRadius;
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hsScalar fValidScale;
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hsTArray<FogState*> fFogStateStack;
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hsTimedValue<hsScalar> fFogDistance;
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hsTimedValue<hsScalar> fFogDepth; // value 0..1, as fraction of yon, 0 is no fog
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hsTimedValue<hsScalar> fFogDensity;
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hsTimedValue<hsColorRGBA> fFogColor;
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hsTimedValue<hsColorRGBA> fClearColor;
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hsTimedValue<hsScalar> fYon;
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hsScalar fCurrentDepth; // function of Depth and Distance
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FogState fResetState;
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hsGDevEnvCache* fDevCache;
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hsDynamicArray<hsGRenderProcs*> fRenderProcs;
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hsTArray<plKey*> fNodeKeys;
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hsFogControl* fFogControl;
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void IReadFogControl(hsStream* s, hsResMgr* mgr);
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void IWriteFogControl(hsStream* s, hsResMgr* mgr);
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public:
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hsGEnvironment();
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virtual ~hsGEnvironment();
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hsBool32 AddNode(hsSceneNode *node);
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hsBool32 AddNodeKey(plKey *key);
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Int32 GetNumNodes() { return fNodeKeys.GetCount(); }
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hsSceneNode* GetNode(Int32 i);
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plKey* GetNodeKey(Int32 i) { return fNodeKeys[i]; }
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char* GetMapName() { return fMapName; }
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hsGMaterial* GetMap() const { return fMap; }
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hsPoint3 GetCenter() const { return fPos; }
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hsScalar GetRadius() const { return fRadius; }
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hsScalar GetFogDistance() const { return fFogDistance.GetValue(); }
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hsScalar GetFogDepth() const { return fFogDepth.GetValue(); }
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hsScalar GetCurrentDepth() const { return fCurrentDepth; }
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hsScalar GetFogDensity() const { return fFogDensity.GetValue(); }
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hsColorRGBA GetFogColor() const { return fFogColor.GetValue(); }
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hsColorRGBA GetClearColor() const { return fClearColor.GetValue(); }
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hsScalar GetYon() const { return fYonScale * fYon.GetValue(); }
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hsScalar GetUnscaledYon() const { return fYon.GetValue(); }
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hsBool32 GetOverride() const { return 0 != (fFlags & kOverride); }
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UInt32 GetFlags() const { return fFlags; }
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hsScalar GoalFogDistance() const { return fFogDistance.GetGoal(); }
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hsScalar GoalFogDepth() const { return fFogDepth.GetGoal(); }
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hsScalar GoalFogDensity() const { return fFogDensity.GetGoal(); }
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hsColorRGBA GoalFogColor() const { return fFogColor.GetGoal(); }
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hsColorRGBA GoalClearColor() const { return fClearColor.GetGoal(); }
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hsScalar GoalYon() const { return fYon.GetGoal(); }
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const hsTimedValue<hsScalar>& FogDistanceState() const { return fFogDistance; }
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const hsTimedValue<hsScalar>& FogDepthState() const { return fFogDepth; }
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const hsTimedValue<hsScalar>& FogDensityState() const { return fFogDensity; }
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const hsTimedValue<hsColorRGBA>& FogColorState() const { return fFogColor; }
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const hsTimedValue<hsColorRGBA>& ClearColorState() const { return fClearColor; }
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const hsTimedValue<hsScalar>& YonState() const { return fYon; }
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void SetFogDistance(const hsTimedValue<hsScalar>& v);
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void SetFogDepth(const hsTimedValue<hsScalar>& v);
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void SetFogDensity(const hsTimedValue<hsScalar>& v);
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void SetFogColor(const hsTimedValue<hsColorRGBA>& v);
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void SetClearColor(const hsTimedValue<hsColorRGBA>& v);
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void SetYon(const hsTimedValue<hsScalar>& v);
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void SetMapName(const char *name);
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void SetMap(hsGMaterial *m); // refs
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void SetCenter(const hsPoint3 &p);
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void SetRadius(hsScalar r);
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void SetFogDistance(hsScalar d);
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void SetFogDepth(hsScalar f);
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void SetCurrentDepth(hsScalar f);
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void SetFogDensity(hsScalar f);
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void SetFogColor(const hsColorRGBA &c);
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void SetClearColor(const hsColorRGBA &c);
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void SetYon(hsScalar f);
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void SetOverride(hsBool32 on);
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void SetIsFar(hsBool32 on=true);
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void SetHasFogControl(hsBool32 on=true);
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void SetSortObjects(hsBool32 on=true);
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void SetFogType(UInt32 t);
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void SetFogColorAmbient(hsBool32 on=true);
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void SetFogColorDiffuse(hsBool32 on=true);
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void SetClearColorAmbient(hsBool32 on=true);
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void SetTimedFogDistance(const hsScalar g, const hsScalar s);
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void SetTimedFogDepth(const hsScalar g, const hsScalar s);
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void SetTimedFogDensity(const hsScalar g, const hsScalar s);
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void SetTimedFogColor(const hsColorRGBA& g, const hsScalar s);
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void SetTimedClearColor(const hsColorRGBA& g, const hsScalar s);
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void SetTimedYon(const hsScalar g, const hsScalar s);
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void UnSetMapName() { *fMapName = 0; }
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void UnSetEnvironMap() { fFlags &= ~kEnvironMapSet; }
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void UnSetFogDistance() { fFlags &= ~kFogDistanceSet; }
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void UnSetFogDepth() { fFlags &= ~kFogDepthSet; }
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void UnSetFogDensity() { fFlags &= ~kFogDensitySet; }
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void UnSetFogColor() { fFlags &= ~kFogColorSet; }
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void UnSetClearColor() { fFlags &= ~kClearColorSet; }
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void UnSetYon() { fFlags &= ~kYonSet; }
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hsGEnvironment* Copy(hsGEnvironment* env); // returns this
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void MixEnvirons(hsGEnvironment* env, hsGEnvironment* def);
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void Push(hsG3DDevice* d);
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void Pop(hsG3DDevice* d);
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void Blend();
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void Restore();
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void Init(hsSceneNode* node);
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void SetDeviceCache(hsGDevEnvCache* p);
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hsGDevEnvCache* GetDeviceCache(){ return fDevCache; }
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void SetFogControl(hsFogControl* fc);
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hsFogControl* GetFogControl() { return fFogControl; }
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void SaveFogState(); // push
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hsGEnvironment::FogState* PopFogState() { return fFogStateStack.GetCount() ? fFogStateStack.Pop() : nil; } // doesn't restore
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void RestoreFogState(); // pop and restore
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void AddRenderProc(hsGRenderProcs* rp); // refs
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hsGRenderProcs* GetRenderProc(int i); // no ref
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UInt32 GetNumRenderProcs();
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virtual void SetResetState();
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virtual void Reset();
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virtual void ValidateInResetState();
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virtual void Save(hsStream *stream, hsResMgr* mgr);
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virtual void Load(hsStream *stream, hsResMgr* mgr);
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virtual void Update(hsScalar secs, const hsPoint3& vPos);
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virtual void Read(hsStream* s);
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virtual void Write(hsStream* s);
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virtual void Write(hsStream *stream, hsResMgr *group);
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virtual void Read(hsStream *stream, hsResMgr *group);
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static hsScalar GetYonScale() { return fYonScale; }
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static hsScalar SetYonScale(hsScalar s);
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virtual hsBool MsgReceive(plMessage* msg);
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};
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#endif // hsGEnviron_inc
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