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206 lines
7.2 KiB
206 lines
7.2 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsMatrix44.h"
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#include "plLayerSDLModifier.h"
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#include "../plSDL/plSDL.h"
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#include "../plSurface/plLayerAnimation.h"
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// static vars
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char plLayerSDLModifier::kStrAtc[]="atc";
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char plLayerSDLModifier::kStrPassThruChannels[]="passThruChannels";
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char plLayerSDLModifier::kStrTransform[]="transform";
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char plLayerSDLModifier::kStrChannelData[]="channelData";
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//char plLayerSDLModifier::kStrPreShadeColor[]="preshadeColor";
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//char plLayerSDLModifier::kStrRuntimeColor[]="runtimeColor";
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//char plLayerSDLModifier::kStrAmbientColor[]="ambientColor";
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//char plLayerSDLModifier::kStrOpacity[]="opacity";
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plKey plLayerSDLModifier::GetStateOwnerKey() const
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{
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return fLayerAnimation ? fLayerAnimation->GetKey() : nil;
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}
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//
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// Copy atc from current state into sdl
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//
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void plLayerSDLModifier::IPutCurrentStateIn(plStateDataRecord* dstState)
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{
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plLayerAnimation* layer=GetLayerAnimation();
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hsAssert(layer, "nil layer animation");
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plSDStateVariable* atcVar = dstState->FindSDVar(kStrAtc);
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plStateDataRecord* atcStateDataRec = atcVar->GetStateDataRecord(0);
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IPutATC(atcStateDataRec, &layer->GetTimeConvert());
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int passThru=layer->fPassThruChannels;
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dstState->FindVar(kStrPassThruChannels)->Set(passThru);
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int transformSize = 0;
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if (layer->fTransform && (layer->fOwnedChannels & plLayerInterface::kTransform))
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transformSize = 16;
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plSimpleStateVariable *transformVar = dstState->FindVar(kStrTransform);
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if (transformVar->GetCount() != transformSize)
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transformVar->Alloc(transformSize);
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if (transformSize > 0)
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{
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int i,j;
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for(i=0;i<4;i++)
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{
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for(j=0;j<4;j++)
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{
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float f=layer->fTransform->fMap[i][j];
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transformVar->Set(&f, i*4+j);
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}
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}
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}
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int channelDataSize = 0;
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if (layer->fPreshadeColor && (layer->fOwnedChannels & plLayerInterface::kPreshadeColor))
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channelDataSize += 3;
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if (layer->fRuntimeColor && (layer->fOwnedChannels & plLayerInterface::kRuntimeColor))
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channelDataSize += 3;
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if (layer->fAmbientColor && (layer->fOwnedChannels & plLayerInterface::kAmbientColor))
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channelDataSize += 3;
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if (layer->fOpacity && (layer->fOwnedChannels & plLayerInterface::kOpacity))
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channelDataSize += 1;
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plSimpleStateVariable *channelVar = dstState->FindVar(kStrChannelData);
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if (channelVar->GetCount() != channelDataSize)
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channelVar->Alloc(channelDataSize);
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int channelIdx = 0;
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if (layer->fPreshadeColor && (layer->fOwnedChannels & plLayerInterface::kPreshadeColor))
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{
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channelVar->Set((UInt8)(layer->fPreshadeColor->r * 255), channelIdx++);
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channelVar->Set((UInt8)(layer->fPreshadeColor->g * 255), channelIdx++);
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channelVar->Set((UInt8)(layer->fPreshadeColor->b * 255), channelIdx++);
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}
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if (layer->fRuntimeColor && (layer->fOwnedChannels & plLayerInterface::kRuntimeColor))
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{
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channelVar->Set((UInt8)(layer->fRuntimeColor->r * 255), channelIdx++);
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channelVar->Set((UInt8)(layer->fRuntimeColor->g * 255), channelIdx++);
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channelVar->Set((UInt8)(layer->fRuntimeColor->b * 255), channelIdx++);
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}
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if (layer->fAmbientColor && (layer->fOwnedChannels & plLayerInterface::kAmbientColor))
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{
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channelVar->Set((UInt8)(layer->fAmbientColor->r * 255), channelIdx++);
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channelVar->Set((UInt8)(layer->fAmbientColor->g * 255), channelIdx++);
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channelVar->Set((UInt8)(layer->fAmbientColor->b * 255), channelIdx++);
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}
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if (layer->fOpacity && (layer->fOwnedChannels & plLayerInterface::kOpacity))
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channelVar->Set((UInt8)(*layer->fOpacity * 255), channelIdx++);
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}
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//
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// Change the object's animation state to reflect what is specified in the
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// stateDataRecord.
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//
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void plLayerSDLModifier::ISetCurrentStateFrom(const plStateDataRecord* srcState)
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{
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plLayerAnimation* layer=GetLayerAnimation();
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hsAssert(layer, "nil layer animation");
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plSDStateVariable* atcVar = srcState->FindSDVar(kStrAtc);
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plStateDataRecord* atcStateDataRec = atcVar->GetStateDataRecord(0);
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ISetCurrentATC(atcStateDataRec, &layer->GetTimeConvert());
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int pass;
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if (srcState->FindVar(kStrPassThruChannels)->Get(&pass))
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layer->fPassThruChannels=pass;
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plSimpleStateVariable *transformVar = srcState->FindVar(kStrTransform);
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if (transformVar->IsUsed() && transformVar->GetCount() == 16)
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{
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int i,j;
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for(i=0;i<4;i++)
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{
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for(j=0;j<4;j++)
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{
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float f;
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srcState->FindVar(kStrTransform)->Get(&f, i*4+j);
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layer->fTransform->fMap[i][j]=f;
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}
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}
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}
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plSimpleStateVariable *channelVar = srcState->FindVar(kStrChannelData);
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int channelIdx = 0;
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UInt8 val;
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if (layer->fPreshadeColor && (layer->fOwnedChannels & plLayerInterface::kPreshadeColor))
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{
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channelVar->Get(&val, channelIdx++);
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layer->fPreshadeColor->r = val / 255.f;
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channelVar->Get(&val, channelIdx++);
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layer->fPreshadeColor->g = val / 255.f;
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channelVar->Get(&val, channelIdx++);
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layer->fPreshadeColor->b = val / 255.f;
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}
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if (layer->fRuntimeColor && (layer->fOwnedChannels & plLayerInterface::kRuntimeColor))
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{
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channelVar->Get(&val, channelIdx++);
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layer->fRuntimeColor->r = val / 255.f;
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channelVar->Get(&val, channelIdx++);
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layer->fRuntimeColor->g = val / 255.f;
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channelVar->Get(&val, channelIdx++);
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layer->fRuntimeColor->b = val / 255.f;
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}
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if (layer->fAmbientColor && (layer->fOwnedChannels & plLayerInterface::kAmbientColor))
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{
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channelVar->Get(&val, channelIdx++);
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layer->fAmbientColor->r = val / 255.f;
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channelVar->Get(&val, channelIdx++);
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layer->fAmbientColor->g = val / 255.f;
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channelVar->Get(&val, channelIdx++);
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layer->fAmbientColor->b = val / 255.f;
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}
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if (layer->fOpacity && (layer->fOwnedChannels & plLayerInterface::kOpacity))
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{
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channelVar->Get(&val, channelIdx++);
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*layer->fOpacity = val / 255.f;
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}
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layer->fCurrentTime = -1.f; // force an eval
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}
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