You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
117 lines
3.9 KiB
117 lines
3.9 KiB
4 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
Additional permissions under GNU GPL version 3 section 7
|
||
|
|
||
|
If you modify this Program, or any covered work, by linking or
|
||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||
|
(or a modified version of those libraries),
|
||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||
|
licensors of this Program grant you additional
|
||
|
permission to convey the resulting work. Corresponding Source for a
|
||
|
non-source form of such a combination shall include the source code for
|
||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||
|
work.
|
||
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
#ifndef plExcludeRegionModifier_inc
|
||
|
#define plExcludeRegionModifier_inc
|
||
|
|
||
|
#include "../pnModifier/plSingleModifier.h"
|
||
|
#include "hsMatrix44.h"
|
||
|
#include "hsTemplates.h"
|
||
|
#include "../plModifier/plSDLModifier.h"
|
||
|
|
||
|
//
|
||
|
// Moves all of the avatars out of the area it's SceneObject occupies and makes it
|
||
|
// physical on clear message. Makes the SO non-physical again on release message.
|
||
|
//
|
||
|
class plExcludeRegionSDLModifier;
|
||
|
class plExcludeRegionModifier : public plSingleModifier
|
||
|
{
|
||
|
protected:
|
||
|
enum
|
||
|
{
|
||
|
kBlockCameras,
|
||
|
};
|
||
|
std::vector<plKey> fSafePoints; // Safe positions to move avatars to
|
||
|
hsTArray<plKey> fContainedAvatars; // Avatars inside our volume
|
||
|
plExcludeRegionSDLModifier *fSDLModifier;
|
||
|
hsBool fSeek; // use smart seek or teleport?
|
||
|
hsScalar fSeekTime; // how long to seek for
|
||
|
virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty) { return true; }
|
||
|
|
||
|
void ISetPhysicalState(bool cleared);
|
||
|
|
||
|
int IFindClosestSafePoint(plKey avatar);
|
||
|
bool ICheckSubworlds(plKey avatar);
|
||
|
void IMoveAvatars();
|
||
|
|
||
|
friend class plExcludeRegionSDLModifier;
|
||
|
|
||
|
public:
|
||
|
plExcludeRegionModifier();
|
||
|
~plExcludeRegionModifier();
|
||
|
|
||
|
CLASSNAME_REGISTER(plExcludeRegionModifier);
|
||
|
GETINTERFACE_ANY(plExcludeRegionModifier, plSingleModifier);
|
||
|
|
||
|
virtual void Read(hsStream* stream, hsResMgr* mgr);
|
||
|
virtual void Write(hsStream* stream, hsResMgr* mgr);
|
||
|
|
||
|
virtual hsBool MsgReceive(plMessage* msg);
|
||
|
|
||
|
virtual void AddTarget(plSceneObject* so);
|
||
|
virtual void RemoveTarget( plSceneObject *so );
|
||
|
|
||
|
void AddSafePoint(plKey& key);
|
||
|
void UseSmartSeek() { fSeek = true; }
|
||
|
void SetSeekTime(hsScalar s) { fSeekTime = s; }
|
||
|
void SetBlockCameras(bool block) { fFlags.SetBit(kBlockCameras, block); }
|
||
|
};
|
||
|
|
||
|
class plExcludeRegionSDLModifier : public plSDLModifier
|
||
|
{
|
||
|
protected:
|
||
|
plExcludeRegionModifier* fXRegion;
|
||
|
|
||
|
void IPutCurrentStateIn(plStateDataRecord* dstState);
|
||
|
void ISetCurrentStateFrom(const plStateDataRecord* srcState);
|
||
|
|
||
|
public:
|
||
|
plExcludeRegionSDLModifier();
|
||
|
plExcludeRegionSDLModifier(plExcludeRegionModifier* xregion);
|
||
|
|
||
|
CLASSNAME_REGISTER(plExcludeRegionSDLModifier);
|
||
|
GETINTERFACE_ANY(plExcludeRegionSDLModifier, plSDLModifier);
|
||
|
|
||
|
const char* GetSDLName() const { return kSDLXRegion; }
|
||
|
};
|
||
|
|
||
|
#endif // plExcludeRegionModifier_inc
|